Follow us on:
Yggdra Union Review
6 out of 15
Yggdra Union is a surprising disappointment.
Date: Tuesday, September 23, 2008
Author: Brian Rowe

The trouble with Yggdra Union is that it has almost nothing to engage the player once a battle has started. There’s a Passive/Aggressive meter that you can adjust shortly thereafter. Passive lowers attack power and raises defenses, and vice versa for Aggressive, which means they equal out to be the same in the long run. Considering that a single enemy may take two, three, or even six battles to destroy, there’s a lot of downtime. Sometimes it felt like the portable version of Minesweeper--a distraction meant to eat up time.

I spoke about the five-hour mark earlier, which is when you get to start using the special abilities of the cards, such as magical attacks and healing spells. Since you can’t choose more than one card for a given battle, and it can be used multiple times, there isn’t any strategy as to when you should use a special ability. Considering how often enemies futilely used the same attacks on me, which I was impervious to, the A.I. doesn’t seem to have a strategy for them either. In fact, judging by the A.I.’s near-complete lack of movement on the map and callous disregard for the formations of my characters, the A.I. doesn’t have much of a strategy for anything.

This isn’t to say that the battles are easily won. On the contrary, enemies usually have the home field advantage and like to cluster together, hidden in the safety of fortresses and towns which grant defensive bonuses. This is why using those powerful cards in the beginning was a mistake. As it turns out, some of those weak cards had some pretty nice special abilities, but using them now would be suicide. I don’t know about you, but I just love it when a game punishes players for following the rules and playing intelligently.

I thoroughly enjoyed the opening moments of each map, looking over the terrain for bonuses and counting moves to make sure that I engaged the enemy with the perfect formation. After that, it was back to 20 minutes of occasionally pressing one button to keep my little soldiers swinging in the most non-violent war this side of a NERF fight.

Questions or comments? We'd love to hear from you .

Drawn to Life: The Next Chapter Review
Give a man a fish and he eats for a day, draw a man a fish gun and he shoots fishes forever.
Call of Duty: Modern Warfare 2 Review
Brash, loud, pretty, offensive, and over the top -- Modern Warfare 2 is a smashing success.
Surprisingly decent.
Ever wonder what thoughts ran through Fidel Castro's head during his years in power? Tropico 3 gives you the chance to find out, and do so much more.
Shoot, loot, repeat.
A look at the Dark Elves race being added to the footballer.
To include online multiplayer battles.
Preparing for a number of DLC packs next year.
Happening alongside the Nemesis Confrontation event.
Skate 3 Hands on Preview
Fast becoming the Madden franchise of skating.
Gratuitous Space Battles Preview
You most likely have never heard of Gratuitous Space Battles -- well, it's now time to pay attention.
We get first hand info at PAX from Executive Producer Jeffrey Steefel on what's in store for LOTRO players.
Serious shooting.
There's no question that skydiving from orbit without a parachute isn't something that just anybody can do. But what if you wanted try it while wearing a big sexy piece of powered armor? Section 8's multiplayer beta gave me the chance to repeatedly engage in this adrenaline-pumping experience. and shoot a lot of internet-people full of holes at the same time. Read on to find out what will set this game apart from other knock-offs in this genre.