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Legendary Review
8 out of 15
Legendary isn’t a horrible game, but without any real innovations, it is an average shooter that belies its title.
Date: Tuesday, November 04, 2008
Author: Jeff McAllister

  • Game: Legendary
  • Platform: Xbox 360
  • Publisher: GameCock
  • Developer: Spark Unlimited
  • ESRB: Mature
  • Genre: First Person Shooter
  • Players: 1-8


  • What's Hot: Interesting premise, great creatures


  • What's Not: Generic gameplay



  • Spark Unlimited, the developer behind the not-so spectacular World War II “what if?” title, Turning Point: Fall of Liberty, has taken the mythology of Pandora’s Box and given it a twist and a half that tells the tale of what would happen if the horrors of the box were released in our modern times.

    As the game tells the story, Pandora’s Box was kept under the watch of the secret sect known as the Council of 98 for centuries, until recently when a team of treasure hunters discovered the artifact under the sea. With the secret group apparently asleep on the job, it was retrieved from its watery resting place and the unknown relic was put on display in the New York Metropolitan Museum just prime to be plucked by someone with the ambition and know-how.

    As a thief named Charles Deckard, you have been hired to steal the contents of the artifact from the museum by a business man named LeFay As you interact with the box, the evils within are released and at the same time imbues your hand with a mystical signet. From then on, all hell breaks loose in the museum, across the city and eventually the world.

    From the start of the game, when you are trying to flee the crumbling city, the path you follow is as linear as can be. You aren’t given the option of exploring much of anything and many times you need to sit and wait for a scripted event to happen before you can continue along the laid out route. For some reason, not that you will actually use it more than once or twice, you are also given a waypoint indicator, accessible by pressing the left stick, that will appear to show you which direction and distance you need to go.

    Aside from the numerous doors you need to open by bypassing electrical circuits – which involves nothing more than holding the X button for ten seconds, or the odd glowing valve handles found here and there, there really isn’t much in the way of puzzles or anything that taxes your brain. Granted, Legendary is a first person shooter and puzzles aren’t a major part of what makes the genre, but having obstacles that are more than a minor inconvenience would be nice once in a while.

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