The main focus is obviously the creatures that are unleashed upon the Earth and for the most part they shine through brilliantly and are done quite well. Unfortunately there isn’t a wide variety of creatures that appear in the game and considering the vast array of creatures in Greek Mythology, there could have been so many more. Oddly enough, although the Pandora’s Box mythos comes from Greek mythology, the creatures in the game are from various nationalities such as Golems from the Jewish folklore and The Nari from Slavic legends.
Werewolves and Griffons are marvelously done, both acting as though they were modeled and animated from creatures that actually existed. Werewolves climb walls, toss objects at you, and unleash unrelenting attacks. Griffons fly overhead, swooping down to take swipes at you or pick up a snack or two in the form of unsuspecting civilians. Although many of the monsters you deal with are fantastic to watch, every one of them can be a major headache to take down. Enemies such as the Minotaur take a near infinite number of shots until they finally bite the dirt and werewolves swarm you in packs, covering their faces as they blocking your attacks.
Thankfully to deal with the ever-increasing onslaught, you have a stockpile of weapons at your disposal. Deckard will have everything from handguns to machineguns to rocket launchers to help hand out heaping piles of death as well as his signet power that emanates from his hand. When an enemy is downed, they release “Animus Vitae”, their life blood, which Deckard can then use to perform certain feats. A pulse can be released, pushing back objects and stunning enemies, as well as self healing when you find you have taken a few too many swipes to the head.
While an interesting and a different take on healing without using the usual auto-regen or health pack pick–ups that most games usually rely on, it is flawed and can get quite frustrating. When you kill an enemy, you can then absorb their animus, but to do so, you need to stop what you are doing and wait while you absorb it. This leaves you open to attacks and 99% of the time, whatever you absorb to will be used to heal the damage you are taking, making the process pointless. There are also times later on in the game that you can use the animus on Aniform control devices that will turn the monsters to your side for a brief period of time.
Legendary is a great idea on paper but unfortunately it doesn’t go the extra mile that is needed to make it special. The environments are visually appealing such as the streets of London and New York but are equally disappointing when it comes to the sewers and corridors you constantly find yourself in. The same goes with the battles with enemies. Impressive when you find yourself trying to not get smooshed by a golem made of cars the size of a skyscraper but oh so frustrating when you suddenly get dragged to your death by tentacles that appear from nowhere. Spark has made a better game this time around than its previous attempt but it still isn’t on par with the elite of the genre. In the end, Legendary is a cool idea wrapped inside an average shooter.
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