Another addition is its interoperability with its PS3 predecessor, Resistance 2. By syncing the two together, you’re not only able to play Retribution with a dual-shock controller (two analog sticks undoubtedly work better than the sufficient nub/face alternative), but you’re given a substantial bonus in power during the solo campaign.
Grayson is inflicted with some sort of Chimeran infection which gives him more super-juice with which to dispatch his foes, something that unquestionably aids in the challenging final segments of the game. I wasn’t able to give this extra stuff a shot due to the restrictions of needing the console version of the game, so in that regard it seems like a silly limitation that rewards you for dropping more cash. If you don’t own Resistance 2, it’s a $60 bonus feature. If you don’t have a PlayStation, well, it’s a touch more than that. It doesn’t seem like it’s worth the cash, but if you’re already nuts for the series you’ll definitely benefit from the perk.
It’s sad that some of the coolest stuff is separated from either the single player mode, or Resistance Retribution as a whole. The campaign weaves a weak story that’s as incomprehensible as it is uninteresting, but it delivers on satisfying shooting and alien genocide enough to make it an entertaining venture that’s better off being experienced online with some buddies and a headset.
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