The other major change is the inclusion of more than double the mobile suits in the previous Dynasty Warriors: Gundam. In total, there are 69 suits available, of which a staggering 63 are playable. Many of the non-playable suits that made appearances in the first game are now playable as well.
Other changes to the formula are minor. Clashing with an enemy now requires a quick-time-event to win, rather than simple button mashing; boosting lasts longer, allowing you to pull off more fast-paced combos and detestation; meters were tweaked so that multiple meters doesn't mean better attacks, but longer attacks.
In addition, enemy AI was tweaked (as it is in every Dynasty Warriors title), making it just a little more competent. Is it enough to pose a threat on any but the hardest of difficulties? Not at all—but, you might notice, from time to time, an enemy being a little smarter than they were in the last game. For instance, they'll shoot at you from afar more often.
As is the case with every title in the franchise, Dynasty Warriors: Gundam 2 doesn't re-invent the wheel. A few minor changes here and there, more than double the playable characters, and a half-hearted attempt at bringing large scale boss fights to the series are the only real changes over the last version. If you're playing with a friend or enjoy the frantic, button mashing action, those minor changes should be enough to warrant a purchase. If you were hoping for this to be the first time Koei radically altered the formula to create a new, refreshing gameplay experience … honestly, why would you even begin to think that would be the case? You should know better by now.
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