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Let's Tap Review
13 out of 15
Yes, Let’s Tap.
Date: Monday, July 27, 2009
Author: Danielle Riendeau

Finally, Visualizer mode is just that – a visualizer that changes in time with your input. Believe it or not, this is oddly addicting as well, as there are all sorts of hidden combinations that unveil very cool effects. For example – there’s a serene pond where your taps create ripples. Futz around enough to find secret patterns and all manner of sea life will appear, making it the most insanely compelling “interactive screen” you’ll ever waste 15 minutes on.

The aesthetic goes a long way in making the experience appealing – the music and graphics and energy of the game are all so fun and stylish that it’s hard to say no. It also helps to form a cohesive bond among the different game types, making Let’s Tap more than just the sum of its disparate parts.

It works so well because it is simplicity squared – the very idea of taking such basic mechanics and making them work across several play styles is undeniably cool. It’s also a very “complete” feeling package –the various games correspond to different gamer instincts, from the competitive and hardcore (Tap Runner, Rhythm Tap, Bubble Voyager) to the contemplative and reflexive (Silent Blocks) to the just plain chilled out (Visualizer).

At $30, the game is absolutely worth checking out. Not just for its look or its addictive qualities, but for the sheer, simple joy of getting to play with entirely new toys. The Wii was absolutely made for this kind of experience, especially if you have friends hanging around wanting to tap.

Questions or comments? We'd love to hear from you .

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