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WET Review
11 out of 15
Lara Croft and the Prince of Persia walk into a bar...
Date: Monday, October 05, 2009
Author: Jeff McAllister

For the up close and personal fights, Rubi has a sword that she keeps on her back and can be pulled out in an instant for some brutal attacks involving dismemberment and cries of pain. As Rubi pulls off her attacks by jumping and sliding, she receives style points that can be multiplied with the more enemies she kills in succession. The more kills she quickly racks up and the different techniques she uses, the more points she receives and the more points she can spend at the Arena Shops found at the end of Arena battles and at the end of chapters.

While the gunplay has its shortcomings, so does Rubi’s other outstanding feature: her acrobatic flair. For the most part it works well and Rubi can wall run, swing on poles, shimmy across ledges, and do just about anything a prince from Persia or a raider of tombs could pull off, all while popping enemies in slow motion. The problems stem from when she needs to jump or get close to an edge. Many, many times I simply plummeted to my death while trying to make a simple jump or to go from one ledge to another. The controls while on ledges can be downright mystifying in how unresponsive they are and more then a few times it took me a long time to get Rubi to face the way I needed her to face to make a simple jump.

There are many features in the game that help make it stand out from the generic third-person shooter crowd such as the film grain effect that makes the game look as though it is from a 70’s movie and the game’s soundtrack is easily one of the best I have heard in a game in a long time. The music gets going when the action heats up and they collectively come together like a bloody symphony.

The Rage mode Rubi enters from time to time engulfs the game entirely in red, black and white and is a visually satisfying original feature for the short time they are around, but the spawn arena’s you enter are not. Just about every chapter will have you enter an arena where you will be trapped until you manage to wipe out all the enemies that appear through various doorways. You need to destroy the spawn marker on the door to close it and to stifle the flow of enemies to continue on with the game. While doing so you can pick up multipliers by performing acrobatic tricks, but it just gets tiresome to keep having to go through the arenas and it really begins to feel like they are just there to add to the game’s length.

If you can look past the repetitiveness of the arena battles and the sometimes clunky controls of the acrobatics, WET is definitely worth giving a go even if just for its visual and gameplay uniqueness, not to mention its kick ass soundtrack.

Questions or comments? We'd love to hear from you .

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