Thankfully, you can always trust someone else to do the work. Via Xbox Live, players can upload their Superstars, Finishers and other creations for users to download. A five-star rating system and keyword search make it relatively easy to find what you want. As of now, people are uploading content every minute, but even the most highly rated material only gets about five or six reviews. In other words, like everything on the internet, it's rather difficult to sort through the trash.
Of course, making a Superstar and creating a fancy new Diving Finisher pales in comparison to developing your very own WWE soap opera. SvR's new baby, the Story Design mode, allows you to pick some Superstars, stick 'em into several provided animations and locations, type up some dialogue, and throw in a few matches to create the ultimate wrestling tale. Many of the animations are limited by gender, and the scene editor is a little tough to master. But with a ton of patience and lots of creativity, you can put together a story that could fit right in with the show. On the other hand, without these virtues, Story Design is little more than a diversion from the real meat of the game: the Road to Wrestlemania.
Six fresh and funny Road to Wrestlemania stories grace this year's installment, complete with a bizarre tale for your created Superstar and, for the first time, a Diva's journey to the big show. Most of these stories are just as good as the real stuff, but they also seem to suffer from frustrating leaps in difficulty and incredibly lengthy matches. During the beginning fights, you'll be able to toss your opponent around like a ragdoll, but he simply won't tolerate a pin no matter how bashed and bloody he may be. Later adversaries will prove not so resilient, but they counter faster and more frequently than humanly possible. Cheapness and sheer perseverance will pull you through.
Worse yet, you won't be able to get through a single Wrestlemania saga without running into a glitch or two. For instance, during timed matches, the corner clock tends to disappear if you ask for a rematch. If submissions are not among the viable ways to win, an opponent may get you into a hold that neither you nor he will be able to stop. Furthermore, a run-in may interrupt the match only to stand, folding chair in hand, waiting for god knows what. Finally, Divas never actually make physical contact when fighting, and the commentators frequently have trouble differentiating between genders.
With so many long-desired improvements and completely new features, SvR 2010 may be the best game of the series. Long time fans and newcomers will appreciate how true this installment sticks to the spirit of the sport, from the various match types to the hilariously cheesy plotlines. On the other hand, repetition, unpredictable levels of difficulty, and a slew of bugs and other oddities certainly hampers the experience.
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