Unfortunately, before you get to the platforming you'll have a fair amount of dialog to get through which throws off the pacing of the game considerably, particularly at the beginning when all you want to do is make with the jumping. As you get into the game and get used to wading through the story you get accustomed to the pacing, and the story has some humorous elements to it as you and the Raposa's visit the different villages, but still, a little less dialog would have helped maintain the flow of the game. Younger children may not have the patience to keep hitting the A button to get to another drawing or platforming section. Younger children will also probably be completely confused by the ending, a surprisingly mature conclusion given the target audience.
Pacing aside, there's still plenty to enjoy in the game, although more so for younger audiences, or gamers that don't spend a lot of time double jumping. Drawn to Life: The Next Chapter bests its predecessor in almost every way, and provides one of the best ways to flex the creative and gaming sides of your brain at the same time.
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