Follow us on:
Gyromancer Review
9 out of 15
As in gyroscope, not magical lamb-meat sandwiches.
Date: Monday, January 04, 2010
Author: Brian Rowe

  • Game: Gyromancer
  • Platform: Xbox 360 Arcade
  • Publisher: Square Enix
  • Developer: Popcap/Square
  • ESRB: E
  • Genre: Adventurous Puzzler
  • Players: 1


  • What's Hot: Wonderful illustrations of characters and beasts; battle with Hexic-style puzzles; collectible beasts; perfect solution to cheating A.I.s.


  • What's Not: No reason to care about characters; first-quarter so easy it’s boring; later gameplay mechanic often undercuts strategy and rewards grinding



  • Review by: Brian Rowe

    Mentioning Puzzle Quest in any discussion of Gyromancer is almost mandatory. Both games are journeys across puzzle-laden battlefields of medieval fantasy. You are Rivel, a powerful mage chasing a deadly assassin amid magical forests, but I hesitate to call Gyromancer a RPG. It is a much more straightforward adventure than its questing predecessor, with no keeps to invade or emotional attachments to under-developed characters. In Gyromancer, Hexic-style puzzles with deadly consequences are front and center.

    Rivel rarely enters battle himself. This is the work of his beasts; immaculately illustrated creatures of mythological proportions. Giant spiders, flame-tailed foxes, and sentient trees are a few of the many beasts that can be discovered and added to a three-slot team. Cait Sith even makes an appearance in a nod to Square Enix’s history. Much like Pokemon, each beast has its own level, special abilities, and color-coded strength that can drastically affect the outcome of battle.

    Disputes are settled on a vibrant grid of movable gems. You manipulate a ring to twist the gems, always in fours and clockwise, to create sets of three or more and collect the released energy in your action gauge. When the gauge is full, you can launch an attack by matching a glowing Ability gem. It’s a simple system, but one that requires strategic maneuvering to create power-enhancing combos and deal with unique obstacles, such as immovable gems.

    Puzzle Quest was a fantastic experience, but one that frequently succumbed to an aggravating problem. The A.I. cheated by using its omniscient knowledge to form inconceivably complex combos with gems that hadn’t yet fallen on the playing field. Gyromancer’s solution is both peculiar and ingenious. The A.I. never gets a turn. Every twist of the ring adds energy to the enemy’s gauge, with certain colors providing more or less. Instead of Ability gems, the opponent releases Countdown gems, which detonate if not matched within a set number of turns. In other words, your worst enemies are your own mistakes.

    See what surprises await you for the rest of the year.
    Wizards of the Coast and Hasbro brings new franchise to the worlds of TV, TCG, and online gaming.
    Multi-platform MMO's from Spacetime Studios prove to be popular with people.
    MMO hopes to break the record for the most in-game marriages in a 24-hour period on Valentine’s Day.
    Warlock Master of the Arcane Preview
    Civilization V gets a fantasy make over.
    UFC Undisputed 3 Preview
    THQ's flagship fighting series heads into Round 3.
    Twisted Metal is heavy on nostalgia.
    The Majesty Tower Defense game