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Greed: Black Border Review
10 out of 15
Once again, co-op play saves the day.
Date: Monday, February 08, 2010
Author: Dave VanDyk

Even though the bulk of the game focuses on through rooms full of enemies slaughtering everything in your path, there are still quite a few perks to keep things interesting. Greed provides a unique "dodge" action, where you can hit a button and have your character jump in a specific direction to dodge attacks (certain skill upgrades can also let you dodge faster). Furthermore, the game puts forth the impression of a 'living universe' by feeding you tidbits of news on events happening outside of your area of interest; political changes, economic updates, and that kind of thing. Sure, it doesn't do as convincing a job as, say, Mass Effect, but it helps break up what might be an otherwise tedious experience.

Unfortunately, that's one of the leading problems with the game; despite the steps it takes to try and counter this, it still ends up coming off as a pretty repetitive experience. Yes, you can choose from three different character classes to play as (a sniper, a medium-range expert with a minigun, or a pyromaniac with a flamethrower) and fight across numerous space and land-based environments while solving puzzles and defeating the occasional terrifying boss monster. But even with the variety of skills at your disposal, the act of running around gunning down foes just doesn't feel interesting. You'll inevitably end up being able to predict ambushes any time you run into a room, and get flustered at having to gun down the same types of enemies over and over again. The environments and map layouts often don't have a great deal of logic to them, and often feel more like artificial attempts to make the individual areas feel longer. And the game sadly offers some rather awkward voice acting, though that's rather par for the course for foreign-developed games.

On the bright side, the game does offer co-operative play - in fact, it seems almost designed for it as several of the passive abilities in the game are designed to provide support to other party members (in addition to yourself). Cranking up the difficulty and having one player run around as a ranged specialist with another setting everything on fire with a flamethrower provides quite a lot of exhilarating fun, although take note that the game only supports up to three players before you plan a large-scale dungeon romp with your friends. This otherwise helps significantly in offsetting the game's somewhat repetitive nature and giving you a chance to really see the three varied character classes in action across the board.

All things considered, there is a place for Greed: fans of the point-and-click "Diablo" style of gameplay will find quite a lot to enjoy here, and for all of its quirks, it still does offer a pretty immersive universe to delve into and all for 20 bucks.



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