On the multiplayer side of things, Fragile Alliance mode makes a return, along with two other modes: Cops and Robbers and Undercover Cop. Fragile Alliance tasks a team of criminals to collect cash and then gives players the opportunity to turn on one another. When or if players do decide to turn against each other, their gamertag turns bright orange and the word “TRAITOR” appears, pretty much making you a walking target for everyone else still alive. When killed, either by your teammates or the NPC police, you respawn as a cop and can then continue to play by trying to take down your ex-teammates. Cops and Robbers pits the two teams against each other while one tries to escape with the cash as the other tries to recover it. The most fun and original mode is Undercover Cop where one player is secretly a police officer and is assigned with taking down teammates without anyone noticing.
For the most part Kane & Lynch 2: Dog Days is a vast improvement over the first game and is commendable on its visual uniqueness and frantic action, but unfortunately and unforgivably the game is absurdly short for a full priced title and can literally be finished in a measly four to five hours. The short length could have been offset by the multiplayer modes but even they tend to get tiresome with the lack of host migration and people quitting due to the game’s ‘gotcha’ nature. Kane & Lynch 2 does a lot of things right; there should have been more time to experience it.
Jeff McAllister is a Sr. Editor at
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