The only real issue I had with the game was the loading times. Everything in the game flows together seamlessly, like when entering and exiting buildings, or going from one end of town to the other, but when you enter and exit the Safe House and whenever a cut-scene decides to kick in, you can prepare for a extended wait to get back to the action.
While Dead Rising 2: Case Zero could be considered a glorified demo, with its level progression capped at only five and the ability to carry over character stats to the full game, it is exactly what it set out to be. It’s a pint size version of Dead Rising 2 to give people a taste of what the sequel will be along with a little back story. It’s hard to find fault with anything the game does – other than the load times. With the game only costing 400 MS Points it’s an easy sell.
Jeff McAllister is a Sr. Editor at
GameShark
and also runs our
YouTube Channel
. He's also Canadian.
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