Lost Planet Update
Major updates gets released early, fixes MP problems.
Date: Friday, March 02, 2007
Author: James Fudge

Capcom has some great news today for fans of Lost Planet: Extreme Condition for the Xbox 360. A promised update, which was scheduled to be released March 9th is ready ahead of schedule and has been released today. This new update is now available and adds enhancements to the multiplayer game as well as a few fixes that address minor bugs & exploits that were discovered post-release. A list of what this update fixes can be found below:

In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.

In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength.

In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.

At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.

At the post-match Results screen, Gamertags of the players who have left the session will be grayed out.

Points awarded to Fugitive for killing a Hunter reduced 75% (only 25% of original point total awarded)

Additionally, the update will prevent players from playing together when network conditions are too bad and likely to cause extreme lag. This will prevent the following kinds of issues from occurring:

Multiple fugitives in Fugitive matches when there should be only one Invisible players during matches Player info shown on Results screen for players who did not play in the match

Bug Fixes:

Sometimes in Fugitive mode there would be multiple Fugitives instead of just one -- Fixed

Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it -- Fixed

Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot -- Fixed

Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match -- Fixed

Sometimes post-match Results screens would show players who did not participate in the match -- Fixed

Starting a taunt animation during a reload shortened the reload time as an exploit -- Fixed

Look for the update when you log in to the game.

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