One new feature highlighted in the presentation—although unrelated to cooperative play—was the “look out trigger.” Identical to the contextual camera button employed in Gears of War, holding down the left trigger whenever the proper icon pops on the screen shifts the view to a noteworthy event. These moments are entirely optional, but do add a bit of variety and feed into the active feel of the game. Fable 2 certainly has a more energetic appeal to its combat than the first game, something we noted in a furiously-paced battle against a band of goblins.
There's still much to learn about Fable 2—questions about the magic system, how to learn new skills, and the potential for PvP were summarily dismissed. Eight more months at minimum separate us from the game's release, during which time we're hopeful to see evidence that Molyneux's ambition is coming to virtual reality. Pushing the genre's limits with cooperative play is unquestionably a good start.