Ghostbusters Preview
Who you gonna call?
Date: Tuesday, May 06, 2008
Author: Tracy Erickson

From the amazing physics to gorgeously detailed graphics, Ghostbusters is looking fantastic; however, that isn't to imply that everything we saw was to our liking. In an effort to “immerse” you in the game, there's absolutely no heads-up display. Information regarding your health, weapon heat, etc. are contextually relayed. For example, firing your proton beam for an extended period of time causes it to overheat; as such, the controller vibrates and a meter located on the side of your pack rises in proportion to the amount of heat being generated.

Thanks to the Dual Shock 3's vibration function, you're able to distill that your weapons overheat but anyone with a Sixaxis might have a hard time getting that from the small meter set on the pack's right side. It's even worse for health, which should honestly have a clear gauge or numerical counter somewhere on the screen. While the desire to provide the highest level of immersion is understandably, it can make playing actually more difficult than it needs to be.

Pushing aside these relatively minor issues, the game shows great potential; the fundamentals of gameplay are all there—loads of cool weapons, funny dialogue from original cast members, beautiful visuals, and tons of challenging ghouls to battle. With the game already running this smoothly half a year out from its release, we're excited to see the final result this fall when it hits the PS3, 360, PC, Wii and even the Nintendo DS and PS2.

Questions or comments? We'd love to hear from you .

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