E3 2008: Command and Conquer: Red Alert 3 Preview
The Rising Sun looks bright for the future.
Date: Tuesday, July 15, 2008
Author: Troy S. Goodfellow

  • Game: Command and Conquer: Red Alert 3
  • Platform: 360, PC, PS3
  • Publisher: Electronic Arts
  • Developer: Electronic Arts
  • Genre: Big Robots, Bigger Battles
  • Release Date: October 2008

  • It’s been seven years since EA touched the alternate timeline of Red Alert, a world of time machines, zeppelins and robot bears. But Cold War chic never really goes out of style. The Soviets, smarting from their defeat at Allied hands, go back in time to eliminate the cause of all their problems – Albert Einstein. But the world that results has a new player – the Empire of the Rising Sun, a Japanese themed nation with transforming mechs and a unique build mechanic.

    The Rising Sun spawns drones that can transform into the chosen building, and they can unwrap themselves without concern for territorial control or outposts. This is balanced by the fragility of the drones, but the potential for behind-the-lines mayhem is strong. Some units have dual forms, each one with a strength and a weakness. The Tengu mechs can transform from durable ground units to jet fighters with the click of a button.

    One of the big changes is the new emphasis on naval warfare. There are island maps where control of the coasts gives you a decided advantage over your enemies. Battleships can strike deep in the heart of some territories, adding a new important dimension to the ideological warfare.

    EA’s Chris Corry says that everything people liked about Red Alert is still there. The screen is full of exaggerated color, a refreshing break from the greys and browns of recent Command & Conquer games. Soviet troops still toss Molotov Cocktails at advancing armor. And there is still an emphasis on a story based campaign, with the usual B-list (properly B+-list, Corry insists) actors giving over the top performances in cinematics.

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