Assassin's Creed, like its protagonist, has problems, not all of which are to be found in tacked on design elements. Still, in a game this ambitious, this impressive, it feels almost petty to complain too much about the rough spots. The nuisances, the looped dialog, the inane flag collecting and jarring 'present-day' sequences – these are the teething pains of an infant franchise, not a sign of premature birth. It would be a finer experience without those nuisances, but they do little to diminish the sense of awe you feel when watching the sun rise over Jerusalem from atop the Dome of the Rock, drinking in the sight of the ancient city, and looking for your next victim.