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Need for Speed Undercover Review
8 out of 15
Boggling framerate dips, jaggy graphics and an easy difficulty mar this edition of Need for Speed.
Date: Thursday, December 18, 2008
Author: Loren Halek

The solo gameplay killer, however, is the shockingly easy level of overall difficulty. After playing through Midnight Club Los Angeles and its unforgiving difficulty, this will seem like a walk in the park. There is also a nifty cheating element based on micro transactions. You are awarded for getting under a certain time with a Domination victory and extra points/cash that allow you to level up your Wheelman ability and buy upgrades for your cars or just buy cars in general. Everything you can buy in shops you can buy via in-game cash or Microsoft points in the Xbox 360 version. This of course creates a micro transaction nightmare if you want to buy the parts you don’t have in-game cash for. Obviously you can unlock this stuff if you keep playing, but the whole cheating element is taken to a new level here.

Need for Speed Undercover is a disappointing game that is mired by graphical problems with a low difficulty. There is still fun to be had in both single-player and multiplayer, but there are better car chasing options on the market.

More info on what's new in the game and in retail packages available for pre-order right now.
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