Follow us on:
Prince of Persia: Epilogue Review
8 out of 15
A change for the worse
Date: Wednesday, March 25, 2009
Author: Brandon "Born Dead" Cackowski-Schnell

  • Game: Prince of Persia: Epilogue
  • Platform:Xbox 360; PS3
  • Publisher: Ubisoft
  • Developer: Ubisoft Montreal
  • ESRB: Teen
  • Genre: Goo dodging acrobatics
  • Players: 1


  • What's Hot: Impressive architecture, new Energize power is fun


  • What's Not: Short, frustratingly difficult at times, sub-par ending



  • Review by: Brandon "Born Dead" Cackowski-Schnell

    *Spoilers regarding the original story below -- you have been warned.

    If you stuck around after the initial set of credits at the ‘end’ of Prince of Persia, you saw how the Prince revives Elika with the final light seed, freeing Ahriman in the process and setting our intrepid duo off into the sands in search of shelter. If you were like me, and wasn't too keen on this ending, well, I'd like to tell you that things take a turn for the better in the Epilogue, Price of Persia's shiny new batch of DLC, but my mother told me not to lie.

    If this new romp through an ooze infested dungeon is a result of the designers listening to fan complaints about the original game being too easy, well, I'd kindly ask the fans to keep their opinions to themselves. Yes, this pack is harder than the original game, and in making the game harder, they sucked most of the fun out of it. Gone are the huge, soaring, open levels, replaced with dark, enclosed corridors filled with more corruption than you've ever seen.

    The joy of the original game's acrobatics, namely the feeling that you had time to react to whatever obstacle was placed in your way and time get around it to keep swinging and jumping is gone, replaced with the need to memorize your routes or have insanely fast reflexes. Sure, the ability to be resurrected on solid ground is still there however it only slightly takes the edge off of the annoyance of having to make multiple attempts at a particular corridor. If you're going for any of the game's speed kill, speed run, or die less than 20 times achievements, well prepare to be frustrated. A lot.

    The DLC packs a new power for Elika, and this is one place where the DLC shines. When using the Energize plates, portions of the room's missing architecture will be filled in with glowing blue walls, allowing the Prince to wall run and bounce about to areas that weren't there a second ago. The walls will fade away after a while, lending a hectic feel to your navigations, and because you never know where the walls are going to appear, the feeling that you're jumping around by the seat of your pants can be exhilarating.

    Dead Island: Ryder White DLC Review
    Hey. where is my Dead Island?
    The Darkness II Review
    Love, loss and horrific dismemberments
    Winning battles one letter at a time.
    Barreling over the fine line between stupid and clever.
    (Insert Obligatory Schwarzenegger Meme)
    See what surprises await you for the rest of the year.
    Wizards of the Coast and Hasbro brings new franchise to the worlds of TV, TCG, and online gaming.
    Multi-platform MMO's from Spacetime Studios prove to be popular with people.
    Another game joins the pay-what-you-want bundle for Android, Linux, Mac and Windows.
    UFC Undisputed 3 Preview
    THQ's flagship fighting series heads into Round 3.
    Hitman: Absolution Preview
    The Hitman returns.
    Smackdown vs. Raw no more.
    We go hands on at a recent Battlefield 3 press event as the blockbuster from EA nears release.
    Not your everyday music game.