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Panzer General: Allied Assault Review
12 out of 15
Not your father's Panzer General
Date: Wednesday, November 11, 2009
Author: William Abner

Prestige points are also accumulated during a mission and each card comes with a price so managing your cards as well as keeping tabs on how much prestige you have available is vital to your success. It’s all part of a design that forces you to think a few moves and a few card plays ahead.

As a boardgamer, Allied Assault is right up my alley, but it also has a few frustrations due to the Xbox 360 platform. Managing cards is a bit cumbersome, and there’s no way to skip the combat animations which get old after a while, and the die roll during combat is excruciatingly slow. Mission design is somewhat repetitive throughout the campaign, but that’s to be expected in a tight-spaced game such as this. Still, it would work better on the kitchen table. The graphics are a bit murky with a bit too much saturated color and it can be hard to determine which units are where.

Still, for 10 bucks the game is an absolute steal. The name might be a bit confusing (and a bit misleading, really) but Xbox Live Arcade is the ideal place for a game such as this – it would never see the light of day if it was designed for retail. Turn based gaming on the 360 is rare, but hopefully Allied Assault finds its niche with gamers looking for yet one more way to win World War II.



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