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Mission: Impossible Operation Surma
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Your mission guide, should you choose to accept it.
Developer
Atari
Publisher
Atari
ERSB Rating
T
Rel. Date
02 December 2003
Genre
Adventure
Players
1
Date: 05 January 2004
Author: Jeff 'Judasen' McAllister

Mission One: Yugarian Embassy

Objective: Academy Courtyard

Make your way forward and down the stairs. Read each tutorial as it pops up and sneak your way to the right side of the statue. Hop up the wall there where there is no fence. When you climb up, go to the left and open the gate. Go through and down the alley to hide in the shadows of the alcove there. Wait for the two guards to walk down the alley and go through the gate. Once they do, head down where they came from and knock out the guard waiting there. Pick up his body and take it back around the corner and into the shadows where you were earlier. Sit there and wait for the guards to return. When they are back in the alley way in front of you, sit tight and wait for them to leave again. When they both leave back through the gate, make your way around the corner again to the next fence. Wait for the guard here to walk past and he will stop at each end of his route.



Knock him out from behind and make your way down the stairs and to the telecom box on the wall to the left. Now you need to grab the dumped gear that was left behind. You will also hear some fire works going off in the distance. Make your way through the next gate and shoot the camera at the far end with your EWG. When it is down head for the door at the bottom. Follow the tutorial to use the Sonic Imager to see through the door here. Open the door and club the guard from behind the wall when he walks towards you. Next, make your way up the ladder and around the corner. Jump to grab the pipe and shimmy your way over the next platform. When you land, you and Luther exchange a few words and you are back on the mission. Equip the night vision here use stealth mode to walk under the laser wires.



If you happen to hit one, then you will need to go to the yellow alarm box on the wall and hack it to shut off the alarm. Continue to the end of the walk way and take out the camera on the right wall as well. Open the gate at the end and walk off the edge to get down to the dumpster that has your equipment. Climb on top of the dumpster and grab the goods. Next use your Micro Cord and shoot up to the pipe. Shimmy over the wall and drop down on the guards head below you when the icon appears. When you land, another conversation with Luther starts. From here you can pull out your binoculars and zoom in on the comm. tower and pull the right trigger to take a picture. Do so and then head across the courtyard, behind the fountain to the gate. Go through the gate and climb up the ladder again. Make your way across the pipe and put on the night vision again to watch for the laser wires. Use the binoculars to take a picture of the comm. receiver.



When you get the final comm. picture a conversation with Luther starts again. Make your way to the end of the walkway and through the gate where you got the pick up from the dumpster. Use the micro cord from the ground again and shoot up to the pipe. Crawl across it and land down where you knocked the guard out earlier. Make your way over to the wall beside the area where you are to meet the informer and there will be a guard around the corner by the door. Sneak up on him and club him to bring him over to the hand print scanner on the door. When the door opens, follow the stairs up and to the patio where the informant is waiting. After you talk with Marcou, tag him with the EWG and run back down the stairs and out to the courtyard.



Run around the corner and to the right where there will be a few doors and one large one down a side alleyway with invisible laser wires in front of it and a hand scanner to open it. Enter the door beside it and there will be plenty of laser wire traps here. Walk through them and hide in the shadows to the left. Shoot the barrels across from you and a guard will come to see what the noise was. Take him out quickly since the alarm countdown is going on. Make your way around the corner and shoot the camera and hack the fuse panel on the wall with your laser cutter. When it is fried, run out of the room and to the left to the alarm panel there. Hack the panel to shut off the alarm and enter the room you just exited from. Pick up the guard and carry him outside to the hand scanner. Once the door is open run through.



Objective: Streets of Vilstra

After the long scene you are chasing after the man who took a shot at Marcou. Hug the wall when you are in control and punch the guard coming around the corner. After he is down, head down the stairs and take out the next three guards. After the next conversation, grab the health kit on the other side of the gate. When you have it, use the laser cutter on the gate and open it. Make your way to the right and follow the path around to the left and up the stairs. Go through the door way and use the tranq gun on the guards on the other side. Head through the gate and grab the guard's gun. Continue through and to the right and around the corner where there are 5 guards waiting for you. Take them all out and Luther will show up.





Mission Two: Los Muertos Research

Objective1: Helipad and Exterior

From this walkway, walk to the left and drop down to the walkway below. The helicopter will start to lift off and the guard will walk away from it and start to walk around the area clockwise. Use the Micro-Cord to grab the pipe above you and wait for the guard to come back around. Jump down on him to take him out when the icon appears. Make your way over to the left side and there will be another guard over the small bridge. You can either straight out attack him or let him see you. If he sees you, run back to the guard you just clobbered and zip back up to the pole.



Wait for the other guard to come over to the body and drop down on him before he yells. After he is out too, make your way around to the left and across the small bridge to the walkway. Shoot out the camera with the EWG and make your way down the stairs. On each floor you will need to take out another camera. When you get to the last set, a guard will walk across and into an office. Sneak up on him in the office and take him out. Grab the health kit on the far wall inside the office and make your way out. Go to the right when you exit the office and follow the wall around to the rocks. Here you are hiding in the shadows and you can snap a picture of the Doctor when he walks out into the middle area and a pic of the guard as he walks around the parking area. You can actually take a pic of any guard before here but I just preferred to get both pics in the same place is all.



From here in the shadows you can also nail the camera on the far left wall with the EWG and you can hit the guard walking around the parking lot with a tranq dart. When both are done and the doctor is back inside, head over to the far wall on the other side of the parking area and enter the office on the right side. Take out the guard inside and then hack the computer to allow Luther to unlock the doors. Exit the office and make your way to the right and enter the large set of blue doors. Ahead of you will be a desk with two metal detectors on either side. Since if you go through them, the alarm will sound, use the micro-cord and zip up to the pipe above you.



Crawl across and drop down on the guard below. If he has already gone for a walk by the time you get there, then just wait for him to return. Make your way up the stairs and hide behind the desk. Nail the camera on the far wall to the right of the glass windows and watch for guards. Make your way down the left hallway and go around the corner to a door beside the ladder. Enter and take out the doctor as he looks at the projection on the screen. Pick up the good doctor off the floor and carry him down the stairs to the right of the door. Use his hand on the scanner and enter the room. Feel free to drop the doctor anywhere and then use his computer. After you watch the scene, there will be a knock at the door. Wait for it and then exit the office afterwards make your way back out into the hallway and continue heading right. Watch the camera in the corner and stick to the shadows under the walkway above.



A guard will appear on the other side for you to take out. You can use tranqs or just nail him from behind. After you take him out, hide his body in the shadows where you were and head for the door to the left of the glass windows. Make your way inside and look through the door on the right. Wait for the guard to appear and then walk away before hacking the two computers. Do one at a time so the guard doesn't spot you. After they are both hacked, you can now look through the cameras. Make your way back around to the other side of the hallway where you ran into the good doctor with the projection screen. Enter the room and a scene with Spelvin will play.



Exit the conference room and make a left around the corner. Enter the room on the right side of the hall and go all the way to the left side of the room to enter the change room. Grab the card off the bench and make your way back out into the hallway. Make your way right when you exit the room and go all the way to the door at the far side to the right of the glass windows. Use the badge to open the door and head to the set of double doors at the other side of the room. Push on the left door to the basement and a scene will play when you get here.



Objective 2: Basement Entrance

Make your way down the hall and make your way up the small stairs to the green computer. Use it and you will shut down the machine guns in the testing range and unlock a door in the process. Head to the door at the left side of the room and now you can enter the door to the firing range that has a green light beside it. Go into the firing range area and a scene will play to show you the doctor turning the machine guns back on. Now you have to duck and roll through the firing range without getting hit too much. When the wooden boards pop up, hide behind them until they are destroyed.



When they are, another set will pop up and you will need to hide behind those and so forth until you get to the end and the machine guns shoot each other as you run past them. Rolling from board to board is the easiest since it keeps you low and it also moves you pretty fast. When you are past them, sneak up on the doctor who is checking his computers and slug him from behind. Carry him over to the hand scanner and go through the door. Use the micro-cord to zip to the pipe above and drop to the ledge. Walk to the left or right and watch the block of metal that is going back and forth along the top railing. When it passes, zip up to the pipe again and make your way until you are above the next ledge in between the pools of acid.



Drop down and move to the side and let the block go past again. When it goes behind you, zip up again and go across to the other side of the gap and drop down to the metal machinery below you before you walk into the heater and fry. Sneak down the ladder and take out the guard that is standing there. Make your way to the front of the machine and hack the controls to turn off the heater above you. Climb back up the ladder and machinery and go around the corner to the left. Follow the hallway to the end until you come to the computer core doors.



Objective 4: Computer Core A

Make your way down the ladder and throw on your night vision. You will see a lot of grids of lasers. A certain part of the laser wires will flash and then disappear. The first section is on the right side and you can just walk through. The second is up top in the middle section. Use the micro-cord to get there and grab the pipe to get through. Drop to the floor and the next section will be against the left wall. Hug the wall and you will slip through. The last one will be in the centre section up along the top again, but this time you will need to bring your legs up to get through. Drop down to the ground when you get past and make your way to the right.



Enter the data bank A on the left and you will need to use the Micro-Cord to zip up to the top after you hack the panel on the wall. When you zip up to the top, use the horizontal method to reach each of the hard drives that is lit up. When you have all three, drop to the floor and run out of the cage. Equip the night vision and you will see more laser wires in this hallway moving back and forth. Run through the opening on the right side and then crouch and run through the next opening on the left side. Use the cutter on the door to the data bank B and do what you just did to the first databank. There are more hard drives to copy but you get more time so it evens out.



Drop down to the ground once you have them all and head for the computer core vault. Make your way to the right and equip the night vision once again so you can see the laser wires. Head to the right side of the room and wait for there to be an opening in the lasers. Roll through the opening and run forward and to the left as the next set of lasers will have an opening in the center. Roll that that and continue to head to the left and the next set of lasers will have an opening on the far left side. Roll through and then start to make your way back to the right side. Roll through the center opening and then the far right opening and you will be past all the laser wires. Open the door on the right and enter the vault.



Objective 5: Computer Core B

Walk up to the large white cylinder in the center of the room and operate the tow yellow boxes on each side, one after the other. When you have activated both of them, use the computer terminal to open it up. Go up the stairs and make a right. Follow the walkway to a ladder and go up. Follow the hallway to the end and a scene will start. Now that they are done chatting, go across the hall behind you and enter data bank C. This one is a lot larger and the arms will be active as you go up and down copying the hard drives. For some of the hard drives you will need to let the arms pass you so you can get the lower ones while the arms are high, and for the higher ones grab them while the arms are low. You can go in and out of horizontal position so that the arms will just slide right past you without hitting you.



When you have all of the hard drives copied, back down the hallway and down the ladder. There will be 2 guards patrolling the catwalks, so watch out for them. Use the computer terminal in the center of the room and a panel will rise up behind it. Luther will tell you to place a hack on the mainframe so that he can hack it. Go around to the back of the panel that rose up and activate the yellow panel there. After the next scene, make your way down the stairs and use the control panel on the right side beside the door to open the doors to the room you were in previously. Go down the stairs on the left and hack the door panel to open the door and enter the elevator. Press the button and up you go.



Objective 6: Offices

When you get off the elevator, there will be a secretary sitting at the desk around the corner. Roll through the doorway and crouch behind the desk and sneak into the hallway. Around the corner to the right will be guard and a scientist talking. Take out the guard first and then the scientist. Grab both bodies, one at a time, and carry them around the corner to the right and drop them off in the dark corner. If you leave them they will get spotted. Head to the far end of the hallway and there will be a camera in the left most corner. Take it out and go to the glass covered door near it.



Enter the dark room and grab the doctor from behind. Drag him back around the right corner and into the door there. Talk to Spelvin inside here and he and Luther will tell you that you need to find some codes. Exit the room and go to the dark area directly across from it. To the right in the corner will be one code. Get it and then head down the hallway on the left and enter the room with the key panel beside the door. Take out the two doctors in here and check the computers for the codes. Two computers will have them.



Head out and go around to the dark room with the glass door with the projector where you grabbed the doctor. On the table in there will be the fourth and final code. Now that you have all four codes, enter the supply room again where you were earlier with Spelvin and the doctor. Use the computer to upload the codes and then exit and head to the door with the keypad beside it near the beginning of this floor. Hack the pad and enter. Take out the camera on the right side and open the elevator underneath it. Enter and go for a ride to the biolab.



Objective 7: Biological Laboratory

Make your way down the stairs and find the guard walking around. Slug him from behind or just attack him and then carry him over to the door to the toxin lab. Use his hand prints on the two doors and then drop him. Walk over to the three incubation chambers and activate them one at a time. Keep hitting the button to make the level move up as it tries to go down. Tap it so that the level stays in the yellow area on the meter and doesn't go in the red. After the first toxin is destroyed, the room with start to fill will gas that makes you dizzy and will knock you out eventually. Go to the next two incubation chambers and repeat the same thing with their meters as well to destroy the toxins inside. When all three are gone, shoot the Micro-Cord to the pipe running across the ceiling. You will break out of the lab and grab the pipe. Shimmy across and drop down onto the ledge below you at the far side. Make your way to the end and drop down again to the ground. Make your way to the guard office and out the door at the back.



Objective 8: Basement

Make your way forward and grab the gun off the ground. Take out the guard ahead of you and the one to your right. Make your way to the right, across the catwalk and around to the left to the ladder at the end. Grab the health pack off the wall and make your way up. Enter the control room here and take out the guards inside. Make your way through the door on the left, through the supply room to fight a few more guards. Kill them and go through the door at far end as you follow the hallway past more guards to a large set of doors. Go through and save your game.



Objective 9: Fuel Silo

Kill the few guards in this room and then enter the door to the room on the left with the glass window. Grab the ammo and health and press the red button to open the other door outside this room on the far wall. Exit this room and go through the now unlocked door. Kill the guards in there. Head to the far end of the room and make a right turn around the corner to find a bomb in there. Disarm it and make your way back out into the main room. Head up the ladder to the spinning structure in the center of the room and disarm the bomb up there. Slide down the ladder and then enter the doorway on the left side. Follow the hallway down to the lower level and kill the guards gathered in here. Make your way to the small control room on the wall and, as the upper level, press the red button to open the locked door. Exit the control room and go through that door. Kill the two guards in here and go up the stairs at the far end. Take the ladder down to the level below and disarm the bomb on the left canister. When it is defused, all the bombs are done and you now need to chase down Jong Ho Li. Make your way back up to the first floor and go through the set off doors that are across from the ladder.



Objective 10: Helipad and Exterior

Head for the office at the bottom of the stairs and grab the health and ammo inside there. Wait as all the guards run to the doorway and take them all out easily. Head up the stairs and kill the few guards that appear there. When you get to the top, hide behind the two stacks of boxes that are before the small walk way over to the helipad. Jong Ho will stay on the helipad and shoot at you with his machine gun while he sends guards to get you. Let them come to you and take them out as they arrive. Stay crouched behind the boxes and take shots at Jong when ever he pops up. Eventually he will go down and the mission will end.





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