Yavin Jungle
Make your way forward from where you start, into the water and through the grass. Go up the right side of the bank and chop down the white tree there to make a bridge. Continue following the water to the right and enter the doorway on the wall. Follow the path way around until you come to the stream again. Jump across and cut down the tree on the left to make another bridge. Walk up it and go around the corner to run into two storm troopers. Take them out and grab the blaster off the ground. A Disciple of Ragnor will appear below you and tell you to come on down for a fight. Take him out with some fancy light saber work and you will continue on to the temple.
Yavin Training
Go through the door on the left and listen to Kyle Katarn blab on for a bit. When he is done, go through the next door and destroy the remotes. After they have all been chopped up, go through the next door and make a jump over the gap in the broken bridge to get over the ravine. Continue going straight and you will come to a wall. Use force Push on it and the bricks will fly away. Go into the next area and Rosh will set loose a saber training robot on you. Hack it up and go through the door across from where you entered. Look to the right and use force Pull on the switch behind the gate. The door to the left will open for you to run through.
Go through and follow the hallway down to the next room. Use force Sense and you will see two blocks above the doorway to the right light up with symbols. Jump up the ledges beside them and use force Pull on the two blocks that have the lighted symbols. Jump on them and across to the hallway at the top. Follow it to the left and go through the only door that will open to get outside. Use force Speed and roll through the door before it closes. Go around the corner on the right and enter the open door there. After the scene the mission ends. Now that you are done the first part of your training and are able to go on missions, there are 5 to choose from for now. You can pick them in any order you wish to complete them, but for the sake of this guide I just went down the list in order.
Mercenary Activity
After you land on Mos Eisley, a short scene will play and you will run into Chewbacca. Head forward into the open area of the hanger and there will be some mercs waiting for you. Take out the ones on the right as Chewy handles the Rodians on the left. When they are all dead, go through the door on the right side and continue through the passage. Kill the mercs in this room as well and go through the door at the far end. Follow the hallway around to the left and go through another door. When you come outside to another hanger, Jaden will tell you to get back to the ship for cover. Kill all the mercs in this area and a scene will play showing you that tractor beams have turned on locking the Raven Claw and Millennium Falcon in place. Go through the small door on the far wall and follow it left to another door. When you come outside to another hanger, run through it and a scene will play.
Afterwards you will be inside without the wookie. Run through the hall and take out the two mercs at the end. Continue through the two doors and enter the room with the blue laser trip wires. Go o the left and go around the boxes and kill the Rodians. Enter the door on the right and head up the stairs. Take out the mercs here and the droid if you feel like it and run across the walkway outside to the door on the other side. Go up the elevator in the center of the room and the control to release the Falcon will be ahead f you on the right. Push it and then go through the door to the right of the elevator. Push the switch in here and then fight the disciple that appears in the next room. When he is dead, make your way back down the elevator. Go around the back of it and wait for Chewy to open the door. When he does, head down the hall and out the door on the right to enter the hanger for the Millennium Falcon. Head up the left side of the area and take out the mercs. When they are all dead, Kyle appears and a scene plays.
Droid Recovery
The first part of this mission is very straight forward and just involves hacking up a lot of Tusken Raiders. Make your way forward toward them and take them out. Continue along the canyon going right and then left and follow it until you come to a house on the left. Enter it and go through the opening on the left side after you take out the raiders there. Continue through the tunnel and kill the Tuskens as you come across them. When you reach a ramp going up on the right, go up it and you will eventually come to another door. Go out side and go to the left and cross the rocky bridge to get over to the far side. Head to the left and take out the Tuskens here as you make your way to the opening in the rock face on the right at the far end.
Enter this tunnel and follow it down and around as well until you finally come out side again where the sand crawler will be. Some Jawas will run up to you for help, so kill the Tuskens that appear and make your way to the far end of the crawler and walk up the ramp. Use force Pull to bring down the machine above you and jump on top of it. When it goes back up, jump across to the platform across from you and climb the stack of boxes. Jump over to the catwalk and head to the right. Kill the Sand Person there and pull the lever at the end. It will open the elevator door at the bottom in the corner so make your way down to it. Go in and it will take you up to another catwalk. Take out the Tusken on it and go through the door at the end to come to a large room filled with molten metal.
Look down to the left wall and you will see a pipe spewing out water. Throw your lightsaber at it and it will break open cooling the room. Run across the floor then to the stairs and through the door. Kill the Tusken around the corner and make your way to the far left passage. Use force Speed and jump over the bottom flame when the top one cuts out. Kill the next Tusken and go around the corner to the left to a lever. Pull it and the flames will shut off in the first passage and allow you to enter the elevator there. Go down and take out some more Tusken and go through the door on the far side. Force push the cart out of the way and take out the few Tuskens in this room. Go to the far right corner and force Pull another cart out of the way to reveal the droid you are looking for. Activate it and it will follow you. Go through the elevator chute directly in front of where you found it and you will drop outside. Kill the 6 Tuskens that show up and the mission will end.
Emergency Aid
After the scene is over, walk along the walk way around to the large building. Enter through the door in the center and go to the left. Use the console there and look through the cameras to see some baddies talking. Now you need to make your way through the installation and disarm 5 bombs that are placed to destroy it. Go through the door when it opens and take out the storm troopers. Go up the ramp and you will come to some charges on the wall. Shoot them with the blaster and go through till you reach outside. On the left will be a barrel type thing with flashing orange lights on it. Activate it to have the center pop up and to disarm the first bomb. Head back inside and go down the hallway on the right. Take out the Imperials as you come across them. Continue down the hall and through the fire filled hallway.
Through the next door with be a hallway going right to a locked door. Ignore it for now and go straight through the door there. Jump over the laser wires and duck under the last one to get past them. Take out the two stormtroopers in the next room and get the security key from the officer. Continue up the stairs around the corner and kill the two guards up there. Disable the bomb up there and make your way back down to the locked door. Use the security card on it and go through. Kill the two stormtroopers outside and cross the bridge. Now you have a choice of going left or right. Go to the left and go around the corner. After the explosion continue forward and there will be a security door on the right. Go to the left side where a trooper is with a stationary cannon.
Hide behind the boxes and jump over the last one to attack him. Go through the door behind him and kill the officer inside. Go through the door on the right and enter the next building. In here will be a few troopers and an officer. Kill them all and grab the security key. Go through the door at the far end and make a left along the pathway. Kill the guards there and disable the bomb. If you go behind the large tanks there, you will find a secret area with health and shield boosts. Head back to the locked security door that you passed earlier and enter it. Kill the guard on the bottom floor and go to the elevator in the far right hand corner. Go up and take out the troopers up here.
Go through the large door on the right side wall and make a left in the next room. Go down the elevator and grab the health and shield increases on the left wall. When you are done there, go through the door and take out the small cannon behind the bomb on the right side. Defuse the bomb when you aren't being shot at and go up the elevator on the right side. Enter the door there and go right to find the 5th and final bomb to defuse. Do so and make your way back out of the room. Now all you need to do is head back to your ship. Nothing fancy happens along the way other than stormtroopers attacking, so take them out as you make your way back and the mission will end when you reach it.
Merchant Rescue
When the mission begins, you are told that it is an easy mission and it really is. After the scene you need to find 4 parts for your shuttle to get it back in the air. These are scattered around the area and are easy enough to grab except that there is a huge sandworm squirming around under the sand. If look out straight ahead from where you exit your ship, the pieces are in these places. One is directly ahead, over the rocks and lying in the sand. Another is to the right inside the destroyed space ship at the far end through the door on the second floor catwalk. It is to the right and on the floor. The third is through the hole in the side of the ship that you can see when you grab the second piece.
Use Force pull to bring over a piece of debris under you and then hop from piece to piece to get on top of the ship and then down the other side to a component lying there. And finally the fourth piece is to the far right of your shuttle, at the end of a fair sized trial of debris and rocks. There is no set order in what to grab the pieces and you can go in what order you like. Also you can take your chances and just run straight across the sand and not worry about jumping form rock to rock. I did that more than a few times and I only got caught once by the worm. Once you have all four pieces returned one at a time, go back in to you ship and the mission ends there.
Cult Investigation
Make your way forward across the center of the gap and jump up the stack of boxes to reach the roof. Take out the mercs here and continue along the rooftop of the transport to the next car. Continue to the lower level and enter the doorway. Continue killing the Rodians and mercs until you finally come to a car with doors on each side. Enter the door on the right side and kill the two guards on the lower floor. Take the lift up to the second floor and there will be a blue force field. Destroy the power boxes on either side of the field and enter it. Jump up on the boxes and break the glass above you to exit. Continue to the next tram cars and you will come to a large ramp. Run up it and kill the Rodian at the top. Go down the other side and in the next car with be a disciple and a bomb. Take him out and diffuse the bomb. After you do that, you will be told that the tram has started to speed up. Make your way to the next tram car and fight another disciple of Ragnos as you enter it. After you take him out, use the control panel to stop the tram and end the mission.
Hoth
When you land on Hoth, there will be a few Tauntons running around and a cave behind the X-Wing. Go in the cave for a secret area and to kill a Wampa. When you are done in there, grab a Taunton and head forward following the light beacons that form a path. When you get to the end, there will be a cave to enter. Go in and to the right will be another Wampa and another secret area. Go to the left afterwards and you will come outside to more imperials and probe droids. Take them all out as you come across them and continue to follow the whiter beacon lights. You will eventually come to an AT-ST scout walker and a small base wall behind it.
Hop on the boxes to jump over the wall and enter the large doors to enter the imperial base. There are elevator lifts on either side of the room. Go to the right side and go up a floor. Activate the computer consoles in here to open a door below. Also use force Push on the iced up wall at the far end to enter a secret area. Go back down the lift and down the next one as well on the other side of the room. Go through the door that is now unlocked and make a right through the next door. Take out the snow troopers in here and exit through the door on the far left.
Continue through the corridor into the large room with boxes and an elevator lift. Go on up and exit through the doors with the green triangles on them to get back outside. Walk up to the cannon turret and start to mow down the rush of troopers that comes towards you. After they are all dead, continue to follow the light beacons until you reach a pile of metal which is a destroyed AT-AT. There will be a trooper with a cannon on top of a large piece. Take him out and then go in the hole on the back of the piece he was standing on. Go to the far right and drop down the hole there to reach Echo Base. Drop down the tunnel some more and make your way to the far left corner when you reach the room below. Go through the doors there with the green triangles and take out all the imperials that show up. Enter the next room and you'll head some guards talking about Wampas. Jump down and take them out. Head up the ramp and go to the right for a secret area and the left to continue.
Echo Base
Go along the corridor and enter the medial rooms. Continue through to the right and you will come to a circular room with an elevator in the center. Go up and enter the room ahead of you. Kill the troopers in here and head left to another large room with a trooper and a cannon. Take control of the cannon and the room will fill with troopers coming up ramps. Kill them all and then head down the ramp yourself that they came up. Go through the corridor down there and head to the right. Enter the next hallway and follow it around until you come to a dead end and an elevator lift going down. Hop on and follow this hallway through until you come to a room full of destroyed computers. After the scene, fight and kill the disciple and exit the room through the hallway on the left. Continue to follow it and kill the Wampa when you come to it. Go through the large doors afterwards and a scene will begin. After the scene, you will have a short battle with Alora. Slash her a few times and she will take off to end the mission. Now that you have been promoted and have received A new fighting stance, you are free to pick 5 more missions. Pick which ever order you like, but like last time, I just went down the list.
Rescue Mission
For this mission you will need to open 4 switches that operate 4 prisons and each will have four prisons in it. To start, make your way forward and break through the grate on the left. Enter the vent and smash through the grate at the end. Drop down and take out the guards there. Continue going down the hall until you come to a set of stairs on the left. You will come to a room with a security door on the left and an elevator on the right. Go up the elevator to come to a small room with a switch. Pull it and you will see the prisoners be released and the walls lower to allow you to see out. Jump down through the now open windows and meet up with the prisoners. After you talk to them and see the Rancor appear, head down the tunnel through the door that opens and they will ask if the path to the tunnel is clear. Go left up into the green room and follow the hallway around clearing the path of enemies until you reach a security door and an officer.
Take his key and go through the door to clear the way. Go back to the prisoners and one will give you another security key to free the rest of the prisoners with. Go up the stairs on your right and go through the security door there. Ride the lift down and you will come to a betting parlor full of baddies. Take them out and go through the door at the end. There will be three doors in here and each will lead to a switch to release the rest of the prisoners. Go to the direct left and go up the lift there to reach the first one. Pull it and jump out the window. Run up to the prisoners and they will run to the tunnel. Follow them and lure the Rancor away from them if need be. Go in the tunnel yourself and go back down to the parlor. Each time you enter it, there will be new enemies and the last time there will be trip mines. After you have gone to all three rooms through the parlor, you just need to follow the last batch of prisoners to the tunnel and the mission will end.