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James Bond 007: Everything or Nothing
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Everything's at stake, and you are in complete control... you have a guide.
Developer
Electronic Arts
Publisher
Electronic Arts
ERSB Rating
T
Rel. Date
10 February 2004
Genre
Action
Players
1
Date: 27 February 2004
Author: Jeff 'Judasen' McAllister

Ground Zero

After the scene is over, hide behind the column of the wall and poke around each side clearing out as many enemies as you can. There will be an armor vest in the corner if you need it. When M tells you to grab the suitcase, head through the opening in the wall and clear out any enemies left over and grab the suitcase. When you grab it, two doors will open and some enemies will appear. Kill them and then use the rappel weapon to reach the upper level where the large door opened. You will get what is called a "Bond Moment" for doing so. Grab the rocket launcher from the room there and the Harrier will come back to attack.



Step out into the hallway and hide behind the wall to fire a few rockets at it. When it takes off again, two tanks will roll in. Fire some rockets at them each to destroy them. Clear out anymore enemies left down below and then rappel down to the ground through the opening you climbed up through. When you reach the ground a large cannon will appear at the far end while some enemies will rappel down to the left of it. Kill them before they hit the ground to receive the second "Bond Moment" of the level. Head to the far side of the area and go through the hole in the wall to exit the mission.



MI6 Training

Now that you have gotten your feet wet with some action, it's time for some training. The first area is simple enough with punches, throws and counter attacks which then lead you to the next room for Rappel training. Climb up the wall and enter the next door to do some target practice. Couch down and peg off the three targets in here. When you get them stand up and run out of the room. Use your Bond Sense to target the next three targets and then run through the door way and over the edge. Sneak around the next few walls and take out the enemies here from around the corner.



Rappel up the large wall when you come to it and then it will be time for sniping. Plug the two enemies on the far side and then shoot the red button to create a bridge for you to cross. Make your way half way across and then rappel up the high wall on the right and you will be told to turn around. Do it twice and then reach the top. Walk over to the opening in the wall on the right and drop the spider bomb. Control it through the small opening through to the other side and detonate it at the red light stand. When it blows, run around to the other side and press the red button to open the door. Enter it and you will exit the training mission.



A Long Way Down

The name of this mission says a lot. Rappel down the exploding building and when you land, duck behind the machinery and pipes ahead of you. There will be a few guards that come over to you, so take them out first. To the left will be a tunnel type structure that will lead you to the front platform where the pipe is that you are to drop the bomb down. Head to the left but before you enter the tunnel, rappel up the wall on the left to reach a sniping spot where a guard will be with a snipers rifle. Take him out and take the gun and you have found the first Bond Moment for this mission. Head back down and go to the left. Before you reach the end of the tunnel there will be a valve on the right to open the steam pipes.



Do so and you will get your second Bond Moment as long as there is a guy on the vents to hurt. Kill anyone left and then use the explosive down the steaming pipe. When chaos ensues, jump off the edge and rappel down. Three more enemies will rappel with you, so let them pass you and take them out on the way down. When you reach the first platform, jump off again to the next one and go down backwards so you can go past the platform and shoot the guard who comes out. Go back up a bit to get on the platform and take out the guard inside. Enter the burning building and go to the right. There will be a large glass window and a table on the left side of the room. Flip over the table for your third Bond Moment and two enemies will rappel behind the glass. Shoot them and jump out yourself. Land on the ledge below and take out the guard who will appear to your right. Go around the corner where he came from and jump off the edge to the right. When you get close to the ground, flames will shoot up from the vent along the edge. Enter the building and go right.



If you use your Bond sense here, you will see that there are sections of the roof you can shoot out, don't just yet. Go all the way to the right and there will be an opening to get outside. Go out there and flip the switch on the let wall to turn on steam and get another Bond Moment. Hide behind the wall and take out the rest of the enemies here and then go forward and around the corner to the red switch which will turn off the flames and signal some rappelling enemies to attack. Kill the rocket launcher guard who appears in the doorway first and then the two enemies. Make your way back inside the building and there will be some more enemies. Shoot the ceiling now where your bond sense tells you to and if you crush an enemy with a part of the ceiling then you will get your final Bond Moment. When all is quiet, go outside and jump off the edge in the middle to reach the platform below and end the mission.



Train Chase

Now that the train is taking off on you, you have to find a way to catch it. Thankfully you have two options. From the start you can either go to the right and hop in your Porsche SUV which is cloaked or you can go to the right and enter the building there to get a motorcycle. I personally prefer the SUV since it handles better and drives stiffer, but the motorcycle allows you to get the first Bond Moment a little easier. With both vehicles, the mission is very straight forward. To get the first bond moment, you will come to a tunnel in a rock on the left side of the road. Go up that route and follow the dirt road to another tunnel which will have a helicopter appear at the end of it. Shoot it down with a missile and you will get the first moment.



Continue through the ruins that you land in and go up the ramp that will launch you over a column that is falling down. That will be the second. Keep on going along the road and the train should be visible now. There will be a ramp up the side of the hill that will lead to the train tracks. Drive up the two ramps and that will be your third and final bond Moment for this mission. When you get on the tracks, drive in between the track on the dirt and fire some missiles to take out the guns on the back of the train. Stay in the middle of the two tracks, as close to the train as possible, and eventually the middle will dip giving you enough space to get under the train. If you aren't close enough to the train when the space between the tracks dip, you'll fly off into a canyon. If you are close enough, you'll enter the train and end this mission



An Old Friend

To get the Bond Moments on this mission, you need to enter the four train cars and not get spotted. For the first one however, you can get spotted as long as the alarm isn't sounded. Destroy the six computers in the first car and make your way to the second. Take out the guards in here stealthfully and continue to the third car. In here take out two more guards as they patrol in between boxes. When you have them both on the ground go to the next car and try to take out the three in here. This is the more difficult one to do it in.



After you have this one handles, enter the next car and use your thermal view to see in the dark. Take out the guards in here and enter the next car for a showdown with an old friend. After the short scene, you will be in a weaponless battle with Jaws. There are four pillars in the room and Jaws will pick up two of them to throw at you. When he does, hide behind the other ones. When the two are thrown, walk up to Jaws and start giving him some shots in the face. To defeat him, you need to push him backwards into the electricity twice. Try not to get caught in the current yourself even though it doesn't do nearly the damage it does him. After you have him defeated, the mission ends.



Sand Storm

This mission is pretty straightforward and doesn't need a lot of explaining. To get through this level simply follow the canyon and watch you altitude whether you need to go up and down at certain parts. Destroy the wooden bridge you come across and all three boats along the way for two of the three bond moments. Eventually you will catch up to the general in his chopper as he enters some Egyptian ruins. Follow him through and continue to launch missiles as well as flares at him so his missiles don't hit. When you get back outside, his chopper will land on a platform and will have a field top protect it. Fire missiles at the three corners of the platform to disable the field and then start dropping bombs on the chopper that is just sitting there. Continue to shoot flares as you drop bombs and the chopper won't last long. When it is destroyed a long scene will play and the mission ends.



MI6 Interlude

All this mission is is a brief overview of what's to come and Q showing you some of your new weapons and gadgets. There is no actually mission, it's just a long scene to get you acquainted more with the story and your equipment.





Serena St. Germaine

After the intro scene is over, follow the jeep in front of you and fire some missiles at it to take it out. Continue to follow the road to 003's hideout. Look at the map and you will see the blue star which indicates where you need to go. When you reach the cabin, enter it and a scene will play. After you exit, you now have 4 minutes to reach the hotel where Serena is waiting. Make your way over the ramp and make a right and then a left. If you are spotted by the police, they will chase you and you will have to lose them. When you reach the town, use your cloaking device when a patrol is coming close and then turn it off when they pass.



Try to save as much power in it as you can. Make a right in town and you will come to a centre park area. There will be a fire work store on the far side that you need to go into. If you are driving towards the firework store from the center area, then there will be a blue light area to stop at behind a tree on the right. Park there and you will be able to deploy the rc car. Drive it over to the firework store and up the stairs. Drive along the ledge and use the laser on the vent and then the fireworks inside for a bond moment. After the scene go up the hill where the roadblock was. Again, when a patrol comes close, use the cloak and make your way to the blue star on the map to reach Serena.



When you pick her up you will now make your way to the Mountain base. Drive and listen to the directions Serena tells you to get back down the winding road to the town at the bottom of the hill. When you get there, go directly across the middle park area and continue down the road to the bottom. When you reach the next town area there will be two jeeps blocking the road. Go right and head down the stair case there for another bond moment. When you reach the road again, go left and when you reach the bottom, scene will play showing a tank blow up a pillar. Q will tell you to go left so do so and drive off the cliff. Keep the gas pressed and jump over the gap. You will barely make it if you go full speed. Continue up the hill until you come to the dirt road again. Continue along and break through the barrier on the left side before the front gate to enter from the side.



Vertigo

After the scene, make your way along the tracks and take out the guard around the corner. Take him out quietly and the next few guards quietly as well without being spotted until you reach the end where you can rappel up to the opening and you will get a bond moment for it. You will be greeted by a few more enemies. Kill them all and head right down the hall. There will be an elevator on your right, but when you activate it, you will be told to find a junction box. Continue down the hall and rappel upwards at the end. Take out the guard that comes down and grab the vest. Rappel up to the next opening and make your way down the passage. Stay low and creep up behind the cart on the right. Push it and follow it as it goes to the end. Shoot the rocket launcher operator at the end when you are close enough.



Go down the passage on the left and take out the guards at the end. Look through the window on the right with your Bond Sense and you will be able to target the fuel drum outside. Shoot it to destroy the antenna tower for a Bond Moment. Continue to the end of the corridor and kill the enemy above you. Before you rappel up to the opening, send a Q spider through the bottom of the boarded up doorway and enter the hole in the left wall. Follow the boards up to the room detonate in there to take out a guard or two. Rappel up to the opening and follow the tracks to the room on the right where the Q spider just was. Take out the enemies and on the far wall will be a power junction box. You can't use it yet, so go in the small room the spider opened and grab some weapons and armor. Head out and continue down the hall and rappel up at the end. When you finally reach the office, there will be three enemies in the one room. Take all three out and grab the Uplink device from the table.



Make your way back out and down to the room where the junction box was. More enemies will appear now so watch out. When you reach the room, install the uplink device and continue to the end of the hall. You will need to reach the elevator so rappel down and you will be at the board where you let the spider go. If you didn't go down earlier and grab the rocket launcher, then g go to the left in the hallway and rappel down to grab the rocket launcher that is at the end of the hallway in the dark. If you can't pick it up, fire off a shot from the rocket launcher you already have and then pick it up. Make your way back up and down the passage to the opening to rappel down. Rappel down again and follow the hallway to the elevator. Go up it to end the mission.



The Ruined Tower

Stay hidden behind the wall while the guard walks towards you. He will turn around and another will enter. When both guards are near the corner of the room, shoot the fuel canister in the corner to kill them both and to get a Bond Moment for killing them quietly (kind of). Make your way out into the open area and head to the right. Make sure you aren't spotted running out and quietly kill the guards out here for another bond moment Take out the enemies here and rappel up to the ledge on the right side of the ruins. Shot the sniper when you get there and grab his gun for another Bond Moment.



Jump back down and continue to clear out the area of enemies. There will be a rocket launcher guy up top as well in the middle section so be careful. When you have gone up the ramp, to reach the high level, go to the right of the area and there will be a wooden door with a lift on the right of it. Rappel up the where the lift is and make your way to the left. Before you go down the stairs, there is a small alcove on the right side with a little ramp that you can sent the Q spider up. Do so and send it across the narrow ledge to the center structure for another bond moment.



After you grab the armor, move forward and take out all the guys rappelling down. Head around the corner and a few more will appear. There will be another rocket launcher guy at the far side of the area that you can take out with the sniper rifle. Make your way down to the small area with a box and a lift and lower it down. Ump down the hole after it and press the red light on the wall to move the cart. When the cart smashes through, make your way over to the far right of the area to the wooden doors where you rappelled up earlier. Shoot the dynamite with your bond sense and go through to end the mission.



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