Mission One: Dili, East Timor
Objective: Infiltrate the Embassy
Since this starts off with a basic tutorial, just do as it says. Hop up onto the dock and make a right to a ladder. Climb up it and use the zipline to slide down to the dock. Jump to grab the pipe there and shimmy over to the building. Head around the corner and enter it. Go through the next door and climb the pole in the corner. Drop through the trap door when you reach the top. Now you will be introduced to Brunton, one of the other voices in your head. After the conversation, head outside and go to the right and crouch down to make your way under the deck on the house. Climb up the stairs on the other side and follow the walkway around the corner and drop off it at the end to hit the ground. Continue to the end of the house and there will be a narrow alley way between the house and the fence.
Hug the fence and slide your way to the far side. When you reach the end, you will be told how to do a SWAT turn across doorways. Do one and then peek around and shoot out the light. Sneak up on our comfy terrorist in front of you and grab him. Clunk him in the head and continue forward. Before you get too far ahead, switch to thermal vision and you will see some flashing lights in the ground. These are mines and you don't want to walk over them. Stay to the right and crouch into the opening under the deck of the house. When you reach the other side, there will be a few more mines but to get around these climb on top of the box on the left and then jump to grab the ledge of the siding. Shimmy over the mines and drop down on the other side.
Next up in the training you will come to a very narrow passage way between two buildings. Walk to the end of it and then split jump up and then jump again to grab the edge. Pull yourself up and head around the corner. Walk outside and slide down the pole on the left. Now you will be told that they found you a way in and you should follow the stream. Right across from you is a stream and it reaches to the far end. You can either walk in it slowly to not make noise or you can crouch and walk up the sides to not alert the guard with the flashlight patrolling. When you reach the end, go right and grab the guard there. Interrogate him and then dump his body around the corner of the house. When his buddy comes outside to see where he is, stay hidden around the corner and you won't have to worry about dealing with him. If you like, you can go into the house and clunk him but otherwise just head for the pipe on the wall next to the fire in the corner and climb over the wall.
Objective: Locate and Question Douglas Shetland
Turn to the left and head up the ladder there. Walk across the boards and head up and other ladder. When you reach the top crouch and walk around the corner slowly. Sneak past the first window and the guard in it will run into the next room. Continue along the balcony there to the next window and you will be told by Lambert to stay still as Sadono
Enter the room to talk to a guard and a hostage. You will see him in the red hat and you will need to wait until he walks away to move. Continue past the window and door when he is gone to the end of the balcony. When you get there you will be given the option to climb out. Do so and climb up the pipes to the ledge above. Shimmy to the right and drop down on the ledge in front of the window. Climb around the next corner and crouch to sneak into the next room. Sneak up behind the guard and clobber him. After the next scene with Douglas you have a new objective.
Objective: Locate Ingrid Karthson
There are two doors in this room to exit through. Go through the door to the left of the bookcase and stay crouched. Sneak up on the guard at the window. Stay to his right and watch out for the broken glass. Club him when you reach him and continue through the next door and make a quick right through the door there. Head down the staircase there quietly since there are three guards down below. The first one to deal with is walking around the middle area while there are two in the far corner planning over a map on the ground. Hide behind the main pillar in the room and wait for the wandering guard to come over. Grab him from behind and clunk him. Hide the body in the shadows and start to shoot out all the lights in the room.
The two guards at the far end will get up and move towards you now, but in the dark they can't see you. Take each one out quietly from behind and then go through to where they were crouched originally. Make a left through the hallway there and you will come to a large door on the right halfway down the hall. Go outside and you will see two large spotlights moving around and a tower at the far end. When you step closer a scene will play and tell you that you need to stay in the spotlights. Wait for the light on the left to come to you and then walk with it to the far side. If you step out of the light, the sniper in the tower will pop you. When you reach the far end, go through the open gate and enter the door on the right. At the other side of the room there is a door and a staircase. Go up this set and another set to find the sniper at the other end at a balcony. Sneak up on him quietly and give him a lump on his head. Enter the door on the left and talk to Ingrid about the encrypted file. After she is done, you will need to extract but to do so you need to kill the spotlights before the pier.
Objective: Take Out the Spotlights in the Village
Head back down the two sets of stairs and go out the door at the bottom. When you get out side, stick to the shadows and follow the path to the left. There will be a guard walking around there in between the buildings. Now that you can shoot them, feel free to pop a cap in his ass. Grab the body and hide it around the corner when you do. Climb up the spotlight tower on the left and shut down the first spotlight. Climb down and make your way between the buildings and there will be another guard there. Feel free to pop him as well and make a left around the corner. At the end will be another spotlight tower to climb and shut down. Do so and make your way down the next alley and up the stairs. Follow the walkway here to the pier and hop in the boat at the end to complete the mission.
Mission Two: Paris, France
Objective: Infiltrate Saulnier Cryogenics
Climb down the ladder in the hole in front of you and drop off the ladder. Crouch and make you way to the end of the tunnel. Hug the wall and peek around to see a guard walking back and forth. Wait until he turns and then sneak after him and take him out from behind. There is a blue subway car with a ladder on it to the right. Climb up the ladder and walk across the top of the car until you drop down the hole. Continue to crouch through to the end where there will be two guards waiting and talking. After they finish talking they will both walk to the left, one in the train and one outside of it. Wait while they talk at the last wall of the train. When they start to walk towards you, walk off the edge of the train to the tracks below. Stay there until both guards turn and continue to walk away. When they do, hop out and go towards the fire and down the passage. Head down the passage making a right and you will come to a wall of fire. Shoot the valves above the fire to release the water in the pipes. Walkthrough the water and you will have a new objective.
Objective: Access the Security Terminal
Use the cable on the door and you will see a guard inside patrolling. Wait until he goes around the other side of the shelves and then enter and stay in the shadows to the right. Jump and grab the bookcase and pull yourself up. When he goes back near the door, jump down and go through the opening in the shelves on the right. Walk to the left a little and there will be another opening in the shelves that you can climb through. Do so and then flip the light switch beside the door. Hide in the corner and wait for the guard to come over and turn the light on. Take him out when he does.
Enter the next room after you use the cable and see the guard walk around the corner. When you enter, flip the light switch beside the door and then wait in the cubicle for the guard to come over to the switch. Take him out and then sneak your way around to grab the other guard by the computer. Grab the satchel off the guard and it will have a Data stick inside it. Go through the next door to exit the room and make a left into a change room. Save and use health if you need it. When you go through the next door, three guards will rush in the room and start searching for you. Shoot out all the lights in the room and climb the pipe beside the door and shimmy your way across to the far side of the room. Drop down and then take out the three guards at your leisure.
When they are knocked out, go through the next room with the bodies and go through the large doors on the left. When you do you will hear the enemies destroying the computers. Go in and shoot the two guards in the room that are making the mess. When they are dead, enter the room through the door and use the computer at the far end. After the conversation and save, there will be a bomb that is set to go off down the hall. Exit the room and there will be two guards who come running down the hall. Since you are short on time, just shoot them and enter the door on the left down the hall. Enter and defuse the bomb.
Objective: Access Saunlnier's Client Database
Exit the room and make a left down the corridor. Go through the door there and make your way up the stairs. When you reach the next floor, there will be a guard around the corner patrolling. There are also two more guards inside the room he is beside. When you take him out, the two guards will likely see you and rush out the side door. You can either choose to hide in the corner and pop the lights and then knock them out one at a time or just shoot them since they already saw you. After you take them out however you like, enter the server room they came out of and pop the cameras in the ceiling. Make an immediate right when you enter and use the computer there to learn your next objective.
Objective: Access The "Limited Storage" Facility
Let's go find us some French brains! Enter the door across from the server room and you will notice a bright light shinning on the door and a guard in the window across from the door. Make your way around the room and pick up the ring foils off the bed. Open the door and toss one out at the guard standing there and then head to the right. Go halfway up the stairs and shoot the camera and the flashing square which will explode when you shoot it. Continue up the stairs to the top and enter the building lobby. When you do, there will be two guars patrolling in here. Stick to the shadows and take them out one at a time. Head down the blue hallway with the scattered papers. Enter the door on the right after entering the key code and you have found your French brains! Go ahead shoot one!
Objective: Locate Francois and Take His Cell Phone
Use the health on the wall if you need it and quietly creep into the next room. Walkthrough the green strips directly ahead of you and you will come to a turret you can disable. Do so and continue to walk quietly to the right and you will find a guard looking at something. Take him out and unlock the door to the left to enter a large room with only one catwalk. If you put on your heat sensors you can see that there are two guards at the far end. Walk off the edge off the catwalk when you enter the room and shimmy your way all the way to the other side where the two guards are. Watch out for the jets of steam that shoot out on your way though. When you get to the door, hang there until the two guards take a walk along the catwalk. Hop up and enter the door on the left. Enter the room on the left and hop up on the cabinet and enter the open vent. Crawl through and make a left and enter the room where Francis is. There are a few guards below you in the hallway which you can take out if you want to keep Francois alive. If not then continue into the room and drop down. After talking to him and if you didn't kill the guards, you will have one minute to get out of harms way for when the fuel bomb goes off. Crawl back to the room and wait. When it goes off, hop back inside the vent and crawl to the end and drop down to exit the mission.
Mission Three: Paris-Nice, France
Objective: Locate and Question Norman Soth
Make your way across the top of the train and hop down in between cars. Enter the door there and there is a conductor in the next area behind the fencing who will more than likely spot you. Hug the wall on the right in between the cabinets and he will come over to you. When he is sure he sees you he will run back and hit the alarm. Chase after him and knock him out before he does that. When he is taken care of, there is a trap door in the floor before you enter the caged area. Drop down and make your way to the next trap door. Use the cable and watch until the man inside leaves. Go up into the car and press the switch at the green lights to unlock the side doors.
Open the door and slip to the left and go through the glass door. Head out the side door on the left and climb out to grab the edge of the train. Start to shimmy your way over to the right and watch in each window for people looking out. Make sure that you don't get spotted by the people inside. For some of them, especially the woman, it takes a little while for them to stop looking. When you reach the next door, climb down and enter it. Wait at the glass door for the conductor and the man in his room to have a conversation. When they are done, go through the door into the next car and SWAT roll past the first open door with the man sitting on his bed. The next door will have a man walking around and the door after that will have Soth inside.
To make sure, use your thermal imaging to see that only one leg shows up. Talk to him and after the conversation he needs to get a phone call. You need to hack his laptop and follow him to eavesdrop on his call. You have a limited amount of time and if you don't do it quick enough the mission ends. As soon as the door closes you can use the cable to see which way he goes. It is to the right so hack the laptop and then follow. Don't get too close or else he will know you are there and ruin the mission. When you get in the bar car, go to the left hand corner in the dark and use the laser mic. Point it at Soth and listen to the conversation. When it is over, head to the right and hide behind the bar as he leaves.
Objective: Reach Osprey on the Roof for Extraction
Make your way around the bar and there will be a man where Soth was having a drink. Sneak up behind him and give him a pop in the head. Go through the door and enter the next car. All hell breaks loose now but you're in the clear. Climb the ladder on the right side of the car and open the door to the roof. There will be a helicopter shooting at you but just run towards the Osprey and grab the rope when you are under it to complete the mission.
Mission Four: Jerusalem
Objective: Retrieve your SC-20K
After you have a chat with Coen, head up the stairs at the far end and take out the police there with a machine gun. Go to whaere he was nad make a left around the corner. Slip pat the open door with man sitting there with a SWAT roll past the door and continue down the alley to another cop walking around. Sneak up on him as he patrols and give him a whack to drop him. Continue down the stairs and make your way to the left. In a passage way there, there will be a cop who walks around the corner and a swinging light. Shoot out the light and sneak around the corner. Pick up t eh bottle there and toss it into the yard where there are three people walking about. When they walk over one by one, take them out with a punch to the head. If one stays in the area, then sneak up behind him and pop him.
Walk through the small alley way on the far side of the area and go down the stairs. In the corner here will be a pipe leading up. Climb it and when you reach the top you can zip line over to a ledge. Drop down from the ledge to land on an awning. Drop off the left side of it (facing the building) and creep behind the boxes to go around the right corner at the other end. If you like you can take out the cop walking around here as well. Enter the grocery store and there will be a staircase on the right. Go down quietly and clunk the two thugs down there on the heads before they shoot Saul. Talk to him after they are down and he will give you your SC-20K and some ammo. Follow him after he stops talking and he will take you to a place to test out your gun.
Objective: Locate and Question Dahlia Tal
Do the tests that Saul tells you to do, snipe in, hold your breath and then finally without sniping take out the cop with a sticky shocker. Leave the area the same way you entered it and make a right around the corner. Take out the cop there and continue along the path. Shoot out the lights above you as you go down the small sets of stairs and pop the woman in the head when she gets to close. Make a right around the next corner and again continue down some more stairs. Make your way to the bottom and go right when you reach the end.
Make your way all the way to the end of this street which is a long trek. There are a few cops along the way to take out but still to the shadows and you won't need to. When you finally reach the end, go left towards a metal agate and there will be a drain pipe to climb beside it. Climb to the top and walk across the top of the church to some ropes that cross the area. Jump to grab the ropes and you will zip line across to the other side. Walk to the edge of the platform you land on and you can rappel down the side to reach the ground. When you do, walk around the corner and talk to Dahlia through the hole in the fence.
Objective: Follow Dahlia to the Shoshana Storage
After Dahlia opens the gate for you, crouch and follow her quietly. Stick to the shadows and watch for the cops. You may have to take out one or two if they get to close. Dahlia will stop and then you can have a short chat with her. After that she will start walking again. Continue to follow her until she has an unpleasant conversation with an over eager cop. After that she gets annoyed and says that if she sees you then she will call off her part of the deal. You need to get to the roof tops now, so make your way to the right and follow the small passage way in the archways to the end and follow a narrow alley way to a drain pipe there. Climb it and you will enter an apartment.
Sneak through to the open window and follow the ledge to another drain pipe. Climb up and make your way across the roof to the far side. Head for the shadow at the end and you will be able to rappel down. Shoot out the light at the bottom and hit the ground when the cops aren't near you. Head left and follow Dahlia but wait a few steps back as when she reaches the end of the alley a cop will stop her. Sneak up behind him and clunk him. Hide the body down the alley to the right and then go through the fence door. Enter the center door of the building and talk to Dahlia. When you enter the elevator you will be told to shoot her. Are you fast enough to do it?
Objective: Retrieve the ND 133
This part of the mission is a total bitch. Chances are you don't have a lot of ammo so what you do have you are going to need to conserve. You will need to use sniper shots and stealth a lot to get through this. When the elevator stops, take out the two enemies directly in front of you. Go around the corner left and wait a few seconds. Another enemy will run up the stairs and run over to you. Kill him while he is on his way. Go down the stairs but go quietly. When you reach the bottom if you made no noise then two enemies will come around the corner, one will stand there and one will walk behind the stairs.
Snipe the one standing still in the head while the other one walks past you. Wait until he comes back and then give him a shot in the head as well. Go around the corner and around the next corner on your left will be another enemy coming towards you. Snipe him and make sure it counts. If it doesn't kill him then a lot of enemies will come out through the door on the left. Kill him and then go through the door on the left. Quietly make your way to the dark corner on the left. Look down the hall and eventually a guard will come down there. Kill him and again make sure it counts. Now look into the caged area which is right beside you. You should see one enemy in plain view.
Snipe him in the head and the other one in there will run out and look for you. While he is looking, kill him. When those three are dead, enter the caged area and load up on all ammo and health. Make your way out of the caged area and quietly make your way to the end of the hall where you waited for the first enemy to come through. At the end of the hall here there will be a guard waiting. Snipe him and around the corner will be three more. If they are alerted then two more enemies will appear down the hall to your right. Kill all 5 of them and that will be all the enemies left on the floor.
Head down this walkway, past the elevator, to the end of the walkway where the three guards were and make a right turn. Follow that to the end and make another right into another area. In here to your right again will be a room that is all white. Enter there and you will find the ND133 on a desk. Grab it and save.
Objective: Reach the Extraction Point
Head back along the catwalks to the elevator that you passed on your way to get the ND133. Enter it and it will go up to the ground floor. When you step out, there will be along hallway which will lead to an open area. In the open area if you didn't kill Dahlia there are 4 snipers spread out on the walls. There are two directly ahead of you high up on a balcony and one on the left and one on the right in windows. Pop all the lights in the hallway to conceal yourself in darkness and pop as many lights as you can see in the open area. When you peg all 4 snipers, make your way to the right and head for the alley beside the blue archways to end the mission. If you did manage to kill Dahlia then there are 3 cops walking around the area.
Mission Five: Kundang Camp, Indonesia
Objective: Plant explosives on Sadono's Plane
Make your way forward through the open pathway until you come to Shetland crouching down. Talk to him a few times to get the goods from him and then make your way to the white stone just in front of him. Jump and grab the wire and zip line your self to the bottom. Crouch and walk through the tall grass to the opening in the fence next to the building. When you walk out a guard will walk out of the tent on the right. Lure him into the tall grass and pop him one in the head. Go around the tent on the left and stop in the shadows where the bottles are. There will be an enemy around the corner that you can lure by throwing a bottle. Do so and take him out when he goes to check it out.
Make your way left, past the truck and stop behind the boxes or stones. There will be a scene between two more enemies just down the road as they talk about mines. After the one has an accident, shoot the other as he comes back to check it out. Stick to the far left as you continue along path where the two came from. There is a trip wire there that you can disable. Keep going through this large grassy area and watch out for more trip wires. Make sure you go through here very slowly and watch for the white sparkly wires. Disable as many as you find and kill the enemy at the end. Make your way to the right and when you can go no farther, make a left to come to a truck and a building.
Go to the door on the right and look inside. There will be two guards and Sadono's airplane. Sneak into the left and stay in shadows. Take out each guard quietly or use my method of climbing the ladder to the balcony above and sniping each guard when they are in the darkness. Place the explosive on the plane at the front left side. As soon as you do, the large door behind you will open and a guard will run inside. Either hide and take him out or go Rambo on his ass. Head out the now open door when he is dead.
Objective: Infiltrate Village
Shoot out the light at the far end and then enter the area on the right with a guard walking around near a fire. There is another guard in the small room on the right near the middle of the area. Take out the one guard and then take out the next in the guard house. Use the health kit if you need it and then flip the switch there to raise the gate. When the gate goes up, go through and take out the lights along the passage way. Hide behind the metal sheet on the left as you make your way up and stay there as the dog and guard go past. You can try to be all fancy and quiet but I just shot them and moved on. When you reach the next building there will be a few more enemies around.
There will be two on the ground and one in the tower above you. Snipe the tower guard from afar to take him out easily and sneak up on the other two. The easiest way I found was to lure them into the open tent with the bottles in there and whistle. When they are toast, climb up the ladder to the top of the watch tower and jump to grab the wire there. Zip across and land on the other side of the wall.
Objective: Trail Sadono to Identify the Location
Make your way forward and wait for Lambert to blab in your ear and watch Sadono and his men move out of the area. Kill the remaining enemy and then go to the left and up the ramp and make a right down the long walkway. Hop off to the left when you reach the open area and watch for Sadono and his men walking there. When you approach the next building you will be informed of sticky cams and what you will need to use it for. Enter the building and follow the door way through the curtain and to the right to another open area. There Sadono will talk to another man and enter another building. Take out the guard remaining
Hide the body in the shadows and then go through the door. You can check out this building if you like although there is only some cans and another guard in here. Cable the door across from where you entered and exit when the guard walks away. They gang will enter the door at the far end of the area on the right, but you can go through the alley way beside the building. When you reach the other side, save and wait for Sadono and his men to leave before making your move. There is actually a dog and two guards but you can avoid all of them. Head right and around the corner and sit there. There is a spotlight on the ground that is shinning on a drainpipe on the wall. Shoot out the light and then climb up the pipe.
Knock out the rest of the lights up along this walkway and make your way to the end and then to the left. Go to the opening where you can over look Sadono and his men talking. Shoot a stickycam on the wall across from where Sadono is looking and record the conversation. If you did it right it will tell you the passcode during the conversation. For some reason this part of the mission can be really tricky. Sometimes you fail it for no reason what so ever and it gets mighty frustration. When you finally have the conversation recorded, head back a few steps to another open space to the right of you. Drop down here when the guard below isn't looking and hide behind the boxes. Make your way around the right of the area when the guard is over by the fire and then swing around to the left behind the truck. Enter the building and go down the ladder in the trap door.
Objective: Rendezvous with CIA Pilot in the Refinery
Crouch and shoot the light ahead of you when the guard is at the other end of the walkway. Make your way around the corner and pop the next light. When the guard comes to you knock him in the head and the next guard that will come up the stairs. Make your way down the stairs and out the door at the bottom. Shoot the light there and head up the stairs. Flip the light switch there to shut off all the lights. Both guards will come over so take them out however you like. Knock out everyone in the room and then take out all the lights as well. Head through the door and enter the next room. IN this room you can either go through the door directly ahead of you or you can hug the wall next to the entrance you came through and go behind the machine to an entrance there. Either way there are two guards in the next room to take out. Do so and then talk to the pilot. After the talk, go through the door by using the keypad.
Objective: Trail Sadono to Identify Location
Take out the lights in this room and then use the first aid if needed. Head outside and make a left. After you listen to the two guys talk, make a right and stop at the next corner. Around the corner to the right will be a guard standing in front of a door and a guard working on a turret. Directly to you left will be a drain pipe. Climb up it and cross the boards to get on the roof of the building with all the shooting inside. Make your way to the far end and use the cable on the trap down at your feet. Jump down into the hole and you will grab a pipe going the full length of the room. Lift your legs and shimmy across all the way over to the far wall. Drop down and then sneak your way behind the kick boxer. Grab him and pull him in to the shadows. Go through the door way and you will come outside.
Out in this area there are two more guards and a turret across from the doorway to enter the area. Go back into the small hallway and whistle to lure the guys in ther and knock them out one by one. When they are down, then shoot out the lights in the courtyard and sneak your way up to the turret to deactivate it. Head inside the door on the left and grab the ammo and shoot out the lights. Use the cable on the next door to time your exit right. Go out when the guards and light aren't near the door. When you go out, go left immediately and left again to get behind a stack of barrels. From back there lure in the guards and take them out one at a time.
Make your way up to the house and go through the first keypad door. When you go through there, there is another that is jammed. Go right and you will come to Sadono's room. He will walk to the right and not look left until he reaches the end. There is also a camera on the left wall above the door. Sadono will talk on the phone three times and then leave the room. What I did was wait until he left the room and then shot the camera and then entered and used the laptop to tap the phone and that completed that objective. It seemed pretty easy and also odd that I could tap the phone after Sadono was done using it so I'm not sure if that was a glitch or not. If it is then you will have to sneak in the room while Sadono is on the phone and use the laptop without the camera seeing you. I did that few times as well but it never said "good work" or completed the objective.
After you tap the phone, go back outside Sadono's room through the glass doors and head all the way to the right. Go around the corners following this hallway until you reach the back door leading down some stairs. When you open the door here make sure your gun is not out. You will be told that your buddy is coming to help you and then all hell breaks lose. When everyone is fighting, just run through the area until you reach the Osprey.
Mission Six: Komodo, Indonesia
Objective: Infiltrate the Caves
You start off like the previous mission in some tall grass. Move forwards a few steps and a guard will start to patrol the area. Snipe him in the head and make your way to the left into the small building there. Follow it to a left turn and you will come to an open area. There are two guards in here and a motion sensor camera with a red laser. Go back inside the building and whistle to lure each guard inside the building. Take them out when they do. Sometimes the second one won't come in so shoot out the light in the open area and hide behind the crates and barrels and take him out when he comes over to investigate.
Next enter the next building on the left side of the area and it will lead to a narrow passage. There are three enemies around the corner that need to be taken out, as well as a dog that never seemed to move for me. There are a few ways you can do this, but start by whistling and luring the closest guy into the building you were just in. Take him out and then take out the light against the wall. You can hide behind the wall on the left behind where the light is and plan you attacks from there or just lure the two guards over to the darkness. There are two building in this area and the one on the right has a lot of cans to throw where as the one on the left has a bamboo cage with a dog in it that you can see with your thermal vision. Take it out if you like and then go to the far side of the area to the right of where the door is. There is a narrow alcove that you need to split jump up and grab the ledge above. Shimmy across and there will be an opening there.
Save and then below you will be a guard watching TV. Drop down quietly on the left side and sneak through the hole in the wall. Enter the next area and there will be a building on your left just ahead of you and a turret on the far right. Ignore the turret for now and enter the building. There will be a generator in there of sorts. Whistle to lure the guard in and hide behind the generator. Take him out when he comes and continue out of the building and go left again. There will be a pole in front in front of a narrow alley between the next building and fence. Climb the pole and shimmy your way across it to the other end. Drop when you reach it and there will be a square trap door. Drop down into the building and fire up the thermal goggles. You will see some trip lasers that are going up and down. Run under all three and go down the ladder.
Objective: Infiltrate the Submarine
Enter the elevator ahead of you and go down a floor. Exit and start to take out lights in this hallway. There is a room on the right that you can get some health in if you need it. It's also a good place to stash the bodies you're going to bonk. Around the next corner on the right there will be two guards. One will be sitting at a desk and the other walking around. Grab the one walking around first and then pop the lights above the desk to get him up and walking and grab him as well. Enter the control room at the end of this hall and sneak around the corner to where the technician is sitting. Grab him form behind and have a conversation. If you moved, take him to where he was sitting and raise the sub. After the next convo, knock him out and exit the room and go right. Head down the hallway and open the door at the end.
Use the cable to look out the next door at top of the stairs and wait for the guard to walk away. Head out there when he does and take him out. Make your way along the catwalk to the right and then left and enter the small cab. Shoot the light out in it and crouch down as it moves across the submarine bay. There will be a few enemies along each side that have flashlights strapped to their heads. Take them out with the sniper rifle if you like and when the cab stops follow the catwalk into the door way on the left. Go down the stairs and exit to another catwalk. Walk out into the shadows and wait for the guard to walk over to you from the right. Grab him from behind and clunk him when he walks away. Walk over where he came from and you will find the entrance to the submarine.
Objective: Access the SISSIXS
When you enter the sub you won't be able to shoot people which makes this mission rather difficult. Head around the corner and then down the ladder. Take out the few guys you run into and make your way down again and through the barracks where the men sleep. Again keep following the hallways until you come to a door on the right which leads to another door with a circle in it. Now you will need to grab the Colonel in the next room from behind. Hide in the shadows to the right of the circle door in this room. The colonel will enter and check out something on the wall. Sneak up behind him and grab him. Drag him to the door scanner and walk a few steps back to drop him. Enter the room and then two guards will be talking. One will head for the door and the other will stay. Drop the one heading towards you and then drop the next one. Go to the far side of the room and around the corner to use the computer and access SISSIXS.
Objective: Get to the Extraction Point.
Now that you have given the stuff Lambert wants get your ass to the extraction point and get out of here. Head out the door you entered and make a right. Follow it to a ladder and climb up to another ladder. When you get out of the sub, a bridge will lower on the left so you can cross. When you almost reach the door look over to the right and you will see a walkway far below. There are more than a few enemies down there waiting for you but they are easy to remove. Inside the door way here is a health kit, grenades, ammo and a guard. Whistle to attract him and kill him. Grab the goods and then look over the edge of the bridge. Aim for the grey barrels down there and shoot them. They will explode and take the enemies with them. There are barrels all along the walkway so make sure you get them all. When you think you did, go down the stairs and follow the walkway to the end. Go down the stairs on the right and down a ladder to your boat to end the mission.
Mission Seven: Jakarta, Indonesia
Objective: Infiltrate TV Station
After your talk with Coen climb down the ladder and then rappel off the roof. Drop off again to the ground and you will head some conversations going on. Take out all the lights you can see and go around the right corner. Take out each enemy as you come to them along the passage until you reach the end. Make a left around the corner and again take out all the lights in this area. When each enemy comes close you take them out one at a time. Climb the ladder to the structure on the left and climb another to make your way over to the wall. Grab the wire and zip line across to the other side. Go through the door there and jump across to grab the pole. Slide down to the ground. When you hit the ground, you'll hear an announcement about the guards not wearing their night vision because of the lightning.
Make your way outside and pop all the lights you can see. There are two guards that walk up and down this area. The trick here is to wear your night vision and then remove it when you hear the thunder cracks. Also make sure you aren't in view when you hear the thunder as well since it lights everything up. Make your way all the way to the end of the area and ignore the alley way to the right. There is a turret down there and you won't get past. Walk all the way to the end of this first alley and climb the iron fence on the right. Hop over it and in the next area here will be three guards walking around. Go to the right and walk around the small fence building and there should be one guard there. Take him out and make your way behind the truck. When you are behind it, whistle and the two guards in front will come behind the truck along the left side. Run along the right and go down the sewer hole where the truck lights are.
Drop down into the sewer and again pop out any lights you see. Now you can use your night vision with no problems. Go through the door on the right and watch for the guard in the next passage. You can wait for him to enter the small room to take him out or take him out in the water. If you take him out on the eater, there is another guard down a bit from him. Continue down the passage and watch the next doorway on the left. Hoot the camera above the door and then go through. Continue down the passage until you reach the ladder. Jump and climb up.
When you get up to the surface you will hear an announcement saying the snipers are in position. There will be spotlights moving back and forth and a few dishes that block the light. The hard way to do this part is to move from shadow to shadow behind each dish and the boxes in between while dodging the mines in the ground as well. The easy way is to run to the wall and jump up and walk along the very small ledge. You will need to jump down and back up when you reach a pillar but you can continue to walk all the way around on the ledge without getting spotted and not having to worry about mine. When you get to the dish that is turned the opposite way then the rest, hop down and run over to the fence and climb it. Walk behind the transformers and then pick the lock of the door when you get to it. Go in the booth there and take out the guard inside.
Outside the booth will be two more guards and once again the lightning is back. Take them out but don't go too far out in to the area since there is a turret there that will take you down. Creep to the left side of the taxi and climb up the platform in the corner to come to a narrow alcove. Split jump up and then jump up again to grab the edge. Walk over to the skylight that is broken and shoot it to knock out the rest of the glass. Rappel down to the ground and a guard will come out of the elevator at the far end. Take him out quietly and enter the elevator yourself.
Objective: Recover Sadono Alive
Again you are going to want to take out all the lights in the hallways but since there are a lot of guards you will draw attention. Make your way around to the left and pop the lights there if you haven't. There will be a guard around the left corner and a guard through the doors dead ahead. The guard through the doors will walk away eventually so stay hidden until he does. When he leaves go through the doors there and walk down the hall to the small narrow alcove on the right. Split jump up and again to grab the edge. Pull up and you'll reach a vent system. Enter and shoot out the light there. Follow it out and you will be in a stage area. There are three guards below walking around and the door you want to go through is behind the stage. Grab the bottle at the top where you are and throw it against something up there.
When the guards come to check it out drop off the edge and run through the curtain to get to the door. Use the cable and you will see a guard go through two doors. When he's done go through the door and through the next door straight ahead. Flip the light switch on the wall and then take out the guard sitting in the chair. Make your way out of the room and go left to the next room which is where Ingrid is. Talk to her and you will need to follow her to the retinal scanner across from the elevator where you started. Exit the room and go to the room on the left to grab some ammo if you need it. The easiest way back to the retinal scanner is to follow Ingrid through the double doors at the end of the hall but shoot the camera above the door before going through.
Pop all the lights here and make your way to the left. Deactivate the turret and you can go in the room one the right for some health. As you pop the lights in this hallway the guards will most likely come around the corner. Take them out if they do. If not then go around the corner and pop them each. Enter the open door across from the elevator and talk to Ingrid. She will tell you to walk up the left side while she goes up the right. Too bad you need to take out all the guys here. Easiest way I found was to rush the two first guys in the right walkway with either sticky shockers or air foils. When those two go down then about 3 more will come around the corner. Take them all out and then talk to Ingrid again and she will open the door for you.
Objective: Sadono Must Be Apprehended Conscious
Make your way to the left and as always pop out any lights near you. Also shoot out the neon sign at the end of the hall underneath the armored camera. Make your way to the corner and pop the light on the wall around it. Whistle to bring over the guard that is patrolling in the cafeteria and clunk him in the head when he gets close. There will be another guard in there as well that will probably come running when you clunk the first. Take him out as well and make your way to the end of the cafeteria. Look up and you will see an open grate. Climb the pipe to the right and then shimmy across to the opening. Follow the vent and you will come out in the recording studio.
Objective: Rendezvous with Ingrid for Extraction
Like most objectives in this game, there is a hard way and an easy way to do this. The hard way is to drop down quietly and sneak around to the left and creep up to the stage and grab Sadono from behind. When you grab him, all the guards in the room won't fire as long as he in between you and them. The easiest way is to stay up on the catwalk and just take out every guard in the area as their heads appear to you. Snipe each and everyone until it is quiet and then you can creep over to Sadono without interference and grab him. Drag him over to the door under the vent you entered through and use Sadono on the retinal scanner to open the door. Walk along to the next door and use his head again and walk outside. Talk to Ingrid and walk over to the helicopter to end the mission.
Mission Eight: Los Angeles, USA
Objective: Infiltrate Airport
You will be told that a truck be arriving to take you into LAX. Look through the gate and you will see it pull up. Hop over the gate and run to the rear of the truck and hop in the open back door. When you do it will take you into the airport parking lot.
Objective: Identify and Kill all Terrorists
Now you will be told that there some terrorists in the airport that have had been inject with the vaccine and that you need to kill them. To spot them you'll need to use the thermal vision and look for guys that are different looking. When you do find them you need to make sure you kill them and not just knock them out. As for the civilians located in the airport you need to make sure you don't kill them and neither terrorist of civilian can see you. Hop out of the truck and there will be a cop with a dog walking around and a terrorist in the booth at the far end. Pop out the lights in the area and then either shoot the cop with an air foil or sticky shocker to knock him out and then shoot the doggy.
Make your way to the booth when both are dead and lure the terrorist outside. Clunk him and then kill him. Head inside the door next to the booth and switch off the lights in here. Open the door and grab the cleaning woman. Clunk her and turn out the light switch the switch on the wall. When the next worker comes out of his keypad locked door, give him a clunking too and go in the open door. Turn off the light switch in here and go through the door on the right which leads to a baggage room. In here there are some more workers walking around. There will be one regular worker and one terrorist. Pop all the lights and then grab the worker and shoot the terrorist. Go into the next room and there will be a lot more workers in here along with two terrorists.
Shooting the lights out in here always seemed to have gotten me caught so try to refrain until you have a few of the workers taken out. There will be two workers that have a conversation when you enter the room and one of them is a terrorist. Head directly left when you enter and hide in the corner. This will be your safe place for now. Lure each worker over and take them out. The easiest way it to either grab them from behind or air foil them since there is a good chance that they will radio for help when you go to whack them. When you have two that were talking taken out, lure over the other terrorist sitting in the chair. Lazy ass. Make sure you pop each terrorist in the head so that they are killed.
When the three on the first floor are taken out, run to the far side of the room and there will be some shelving next to the walkway where the guard is patrolling back and forth above. Shoot out the lights when he isn't near them and them climb on the box in front of the shelves and then grab the shelves and pull up. Take out the guard here with a non-lethal attack Now there will be one more enemy in here and that is the third and final terrorist in this room. Wait until he stops walking and then snipe him in the head. Go to the end of the walkway and enter the door there. If you didn't kill a terrorist then you will be told that there are some still alive. Go through the door down the stairs and save.
In this room there will be two conveyor belts going along to the far side of the room. Hop on the right belt and climb the pipe there to shimmy over to the catwalk above the conveyor. Shoot out all the lights along the way to stay in darkness. Drop off the end and make your way to the right along another belt. There will be another guard in this window but you will have enough time to run past him without being caught. When you reach the other side, grab the smoke grenade and ammo and go through the door. Climb the stairs and you will be told that there are now two more terrorists in the building you need to get rid of.
Go through the door and there will be a terrorist right in front of you. He will quickly go to the left a far distance so try to nail him if you can before he goes. Other than him there will be three more civilians and workers in this area that you will need to take out with a clunk or a sticky shocker. If they do you see you, make sure you get them before they can make it to a alarm box on the wall. When all three are taken out, go through the door on the left and go around the corner and down the stairs. Take out the lights here so the armored camera doesn't see you. Go around the corner and save before entering the offices.
When you enter, there are two people in here, one on the phone and a terrorist walking around. When the patrolling terrorist is far away, shoot the light out on the left. Wait behind the cubicle for the wanderer to look out the glass door and then grab him. Pull him away from the guy sitting and clunk him and shoot him. Clunk the guy in the chair and make your way out the glass door. Go to the right and when you get close to the end two guys will come out from a room on the right. Pop the lights there and then lure each person towards you so that you can knock them out. Make your way down the escalator and again shoot the lights here so the camera doesn't see you. Stay as close to the glass elevator on your right as you can and look over the balcony with your thermals and binoculars. Look directly down and you will see three people below you which is Soth and his men.
Turn around and shoot out the lights in the next room so the two cameras don't see you and then enter the only elevator that has its lights on. When you do, activate it and it will come to a stop. Shoot the grate on the top and climb out. Grab the left cable and climb up to the ledge where you can pull yourself up onto. Grab the same cable you were just climbing and continue up to the next elevator. Step off the cable onto the top of the elevator and there will be a person in it. Drop off the small ledge and grab the ammo and sticky cam before going through the opening in the wall. If you are low on ammo for the submachine gun, then you can climb the cables some more to get to another elevator high above you that has a storage of ammo in it.
This is the tricky part of the game and probably the most frustrating. What you have in here is three terrorists on the catwalk above you and three airport workers on the ground floor. What you need to do is kill the three terrorists and disarm the bomb that is up there with them. The problem is that when you are spotted by the workers a one minute timer kicks in. If you are spotted by the terrorists or attack one, the same timer kicks in and as soon as you get close to the catwalk that they occupy it will start up as well. There are only a few lights in the area to take out but sometimes they will spot you and start firing when you pop a light and when all three start firing you are pretty much dead. To get up to the bomb, you will go this route. From dropping down the opening and with it to your back, go right and then left and take the second left catwalk.
Take a left at the end of this catwalk and climb the ladder at the end. Climb the next ladder and you will end up on a catwalk above the terrorists. Drop off the edge and land on their catwalk and run to the far left to where there is a large fan. The bomb will be on the ground right under it. I must say I tried this level 50 times and would always get killed before I hit the top catwalk until I got sneaky. When you step off the elevator and are still crouch in the opening before dropping down you should be able to take a few steps to the right and snipe one of the terrorists from there. When he goes down a second one should stand right where he was. Snipe the second guy in the head and then third won't move. Drop down and run to the right. When you are almost at the end, throw on the thermal glasses to see where the last terrorist is and then snipe him in the head as well. When all three are dead, then you need to high tail it up to the bomb. Climb the two ladders and drop off the catwalk and run like a mad man to it. When you reach it the ending scenes will play and you, believe it or not, have finally finished the game!