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Catwoman Walkthrough
In this deadly game of cat and mouse, use this to earn your claws.
Date: Tuesday, August 03, 2004
Author: Jeff 'Judasen' McAllister

Mission One: Jewelry Store

Jewelry Store

After the opening scene, move to the right and run around the corner. There will be a guard standing with his back to you. Run up to him and pull the left trigger and press forward on the right stick to boot him through the window. After the next scene you’ll be on the ground and will have a few more enemies to deal with. Kick the one ahead of you into the open cabinet and it will close him in there. After that run forward and there will be another enemy to kick into another cabinet. Do it and turn around face the last enemy. Run towards him and a scene will play showing the cops arriving.



Run forward to grab your prize or ”bling” as it is referred to, and turn around to run back through the room to the left where the enemy is standing in front of the door. Kick him through it and follow the door way through. Run up the wall across from the door by pressing the left trigger and grab the fencing at the top. Shimmy over to the left and go through the opening. Drop down to the ground and go through the open door. When you do, there will be two cops here and an open dumpster. Kick the one cop into it and then climb on top of it and up the next ledge. Head to the left and run up the high wall at the end. When you reach the top, keep moving as the cops will open fire.



When you reach the end where the wooden fence is, face the face and run up the wall on the left side and jump back and forth on the right wall by pressing the right trigger. When you reach the top, head to the right and climb up the small ledge and walk to the end of the platform. Turn and face the purple glowing pipe and jump over to it to grab it. Pull the left trigger to swing on it and pull the right to jump to the next pipe. Jump across them until you reach the bling on the far side. Jump over to the right of where you land, and again bounce jump your way up the two walls to exit.

Scrap Yard

Now you need to follow midnights trail by pressing the Y button and see her little paw prints. Climb up the ledge in front of you and walk to the fence. Crawl through the hole there and walk forward and run up the wall on the right side to get on top of it. Walk across and drop down and the prints will start to lead to the left. Climb the edges there and hop down to the red ground. Climb up the fence in front of you on the right side and shimmy to the right when you reach the top. Drop down and down to the ground to follow the paws around the corner. Run up the wall there and bounce jump up to the ledge on the right and follow it down to the ground. Again, run up the wall on the left until you reach the fencing and press to the right and jump. Do it again and you will land on another fence. Press down and the right trigger to land.



When you land, turn towards the purple square and press the right stick forward and back to whip open the trap door. Turn around and jump across to the right across the large gap. When you do, whip the next trap door and then drop off the edge of the ledge. Turn towards midnights paw prints and follow them up the wall beneath the trap door you just opened. How midnight got up here, I have no idea. Bounce jump up until you reach the fencing and start to climb up and to the left. When you reach the ledge, climb the fence against the wall and go to the right. Press the right stick to the right and whip the tether there. Press on the left stick to go right and when you swing press right again to whip the next tether. Do it three times to get over the wall. Drop down and crawl under the vent shaft and down the stairs. Next you’ll need to run up the wall and press up on the right stick to grab the tether above you. Run across the wall to the right and jump off the wall to the fence behind you.



Crawl along the fence to the right and jump off the fence to the wall and quickly whip the tether to the right and swing over to the ledge. When you land on the ledge, there will be a barrel on the walkway to kick over. Do so and if you fall here you can just run up the door that closed to get back to where you were. Jump across from where the barrel was to the platform across from it and again to the next platform. From here you can jump across to the fence on the wall and whip the tether point on the right. Swing to the right and whip up and then whip to the right again to get to another piece of wall fence. Jump off the fence to the ledge behind you and walk up it to the glowing purple pole. Jump over to grab it and press up to sit on it. Press forward and jump to grab the bling there and to land on the next ledge. Jump back to the pole and work you way down to the ground.



From here follow the Catwoman’s print to the left, then right and jump across to another pole. Swing on it and jump to the next and drop into the pile of boxes. Head forward and bounce jump your way up the wall and continue down the hallway. Run up the wall at the end and jump over the fence to the right. Continue to follow the prints down the hallway around the corners and you will reach the checkpoint. When you come outside, jump through the opening in the railing and grab the pole. Swing to the next and drop down on the car there. From here, head to the far end of the scrap yard and head to the left side of the fence there. Climb the boxes and jump across to the pole. Swing and jump to the next and grab the bling there. From there swing to the next and again to land on the container. Walk off towards the red light below and you will land on the other side of the fence.



Walk over to the conveyor belt and whip the switch to turn it on. As the objects on the belt drop off, they will make a walkway for you. Run up the ramp and across the stack of scrap to jump over to the ledge on the other side. Run around to the left and jump to grab the light pole. After the scene, run up the ramp and jump to the pole. Turn around and swing and jump off to reach the walkway. Drop down on it and head to the left. Jump and whip[ your way across to the other side and land on the container there. Go to the left and jump off the edge and land on the car in the air. Grab the bling and drop to the ground. Kick the barrels there and they will cause a chain reaction that will blow open the gate. Go through and walk over to the car compacter and whip the switch to open the doors. When you do, a scene will play and two guards will run out. Kick each into each one of the openings and one last guard will run out to you. Kick him around if you like but head for the door in the far corner where you dropped down on top of the van by the conveyor belt.



Enter the hallway and bounce jump up to the ledge at the top. Enter the room there and whip the electrical box on the right side of the room to send a girder smashing through the boarded up window. After it does, grab the pole ands swing through to the next pole and the next and smash through the window. When you land, you will be grabbed by two cops. Kick and head butt them to get free and they will head through the door. Follow them through and in the next area you will hear cop cars arrive and two dumpsters will be there. Kick each cop into one and head through the next door. Run through past the cars on the right and keep heading through the opening in the fence and past the scaffolding to exit the mission.

Mission Two: Nightclub

Parking Lot

When you enter the first area, three security guards will rush out of the office there. Slap them around for a bit until they run back inside. When they do, go to the right side of their little hut and climb up on top. Jump across to the pole and swing to the next and up to the next. From here you can go to the right all the way to grab a bling or just go to the left and continue. Walk over to the left and jump to grab the next pole. Swing over to the walk away and a scene will play with midnight. After all the commotion is over, you will be told that for the next missions, if you let midnight in, she will give you 8 more lives. Run up the wall beside the flashing light when you are back in control and jump off the wall to the pole behind you. Turn around and swing off to the ledge.



Follow the ledge along to the wall on the right where the paws will be, and hope over the series of pole to another and eventually you will swing off a pole and smash through a window. When you land, walk forward and you will fall through the floor and walk forward again and you will fall through the floor to the ground. If you like, you can run and jump forward and whip the poles above you before you fall through the floor however. When you are on the ground, crouch through the opening and a scene will play. After the scene, make your way down the ramp and over to the far corner where the garage door is and the light is flashing “closed”. Run up the wall next to the door and jump over to the right to the ledge. Grab the bling there and head over to the corner and up the wall again.



Back jump off when you reach the top and grab the pole there. Swing across two more poles to the far wall and grab the fence. Whip the tether on the left and wall run over and click the right trigger to let the whip release and again to jump off the wall to the next pole behind you. Swing across the two more poles to the ledge. Run up the right hand wall there and walk around the catwalk to the next set of poles. From here on until you reach the top you will be getting shot at. Make your way around the walls in a circle like, as you move across the catwalks and across the poles. Jump over the holes that appear in the catwalks and just use regular jumps to each pole. You won’t need to whip any of them. When you finally reach the top, go through the open door on the right and there will be some enemies in there.



Two of them will have guns so be ready to roll if you see the laser turn red. Take them all out until they run away and head through the opening in the wall to reach the elevators where there will be one more enemy. Take him down and jump in the elevator shaft. Crouch through the opening and follow them down until you come out side. You can drop down to the ground if you want to grab the bling but otherwise grab the fence on the right and shimmy along to the walkway there. Jump over to the poles and land on the ledge on the far side and make your way down a few steps. Jump over to the right to the platform there and again to another pole. Swing again and you’ll land on a fence. Shimmy over to the left and drop down to the ground there.



Follow the alley around the corner and drop off the edge. Head to the left and follow the prints around the corner to the fence. After the scene plays, climb over the fence and take out the four guards. When they are down, head to the TV screens by the front door of the club and smash the far right one. It will cause the electrical box to short circuit and blow a pipe. Head over to the left corner and climb up the wall where the dumpster is, provided you tossed an enemy in there or one dived in there, and jump off to grab the pole. Swing over pole to pole until you land on the truck and climb onto the roof. Enter the door marked exit and the mission is over.

Scene 83

When the mission starts, walk forward and drop off the edge down to the floor. Take out the two enemies there and bounce them into the large trunks there. Go through the door and a scene will play to show you some more enemies running at you. Take them out and head around the corner to meet a few more. Use you cat vision and look on the wall to see some paws running up to where you can reach the bling there from. Run up and back flip off to the pole behind you and jump to the next one. From there jump over to the mesh on the speaker and shimmy to the right side. When you go around it, jump off to the pole behind you and jump to the next ledge. Follow the walkway through the door that has the red objects along the side of it and ignore them for now. Enter the room and kick the picture on the wall to get a bling out of it and whip the switch on the control panel to open a door and to activate the red beams in the door way.



When you are ready to go, kick the box in the corner and whip the panel there to find midnight and to get your 9 lives. Head out of the office through the lasers and an enemy will rush out when you do. Head down the hallway to meet him and give him a kick off the side of the railing to the floor below. Hop down there yourself and go through the door there that you opened in the office. You’ll reach the check point here and you’ll be going down a ramp to a red hallway. Follow it along and crawl through the hole on the right when you reach the fence. Continue along the hallway and up the ramp and you will come out in a large room. After the few shots are fired at you, go to the narrow wall beside the scaffolding and run up it. Jump off at the top to reach the pole behind you and swing across two more to reach the next ledge.



Run around the ledge, through the three large boxes to the corner. Run up the wall there and jump back to land on the platform behind you. Now a sniper will be taking pot shots at you, so destroy the boxes there and jump over to the pole on the right. To make sure you are lined up with the pole, use your cat vision to make sure it is in front of you before you jump. Swing across the two poles and crawl through the opening when you land on the other side. Drop down to the ground and run forward and to the area on the left with a bunch of boxes and barrels. There will be one enemy there, but three will come and then another three after them.



There area will catch fire so you can’t exit through the door, but the sprinklers will come on when you have dummied everyone. Head through the door where the fire started and follow it down the ramps and around the hallway. When you finally catch up with the pain in the ass that has been shooting at you, you will be in a battle with him. For the first part of the battle he will block a lot, but once you get him once, you will keep on hitting him. Try to knock him in to things for more damage and dodge and roll when he attacks you. When you get him down to about half his life, some snipers will appear but you can take him out before they even get a shot off. When he goes down, the mission is over.

Mission Three: Hedare Factory

Factory Perimeter

When the mission starts, take out the lone guard in front of you and make your way to the right side where the fences are. Climb the fence that doesn’t have barbed wire on the top of it and drop down and climb up and over the next one as well. Whip the camera in between the two containers and take out any guards that come if you get caught. When you are alone again, walk in between the two containers and jump up against the left one. Bounce jump to the right one and continue till you reach the top of it. Walk to the wall and climb up on the fence there and go to the left. Whip the tether there and swing to the left to another platform. Take out the enemy there and continue along until you reach the end of the red platform against the wall.



Jump to grab the pole there and swing off to the fence on the other side. Shimmy to the left and whip the tether there. Swing along to the next fence on the left. When you grab it, climb to the top left hand corner and back jump off to land on the container behind you. Make your way to the left side of the container and jump over to the next fence. Climb over to the left side beside the wall and try to get as low as you can with out sliding off the wall. Jump backwards to grab the pole and swing across the next two to the vent shaft. Whip the door on it to find midnight and get your lives. Hop back down to the ground and jump back on top of the container and head left again. Whip across to the platform and go into the small space where the guard is. Bounce jump your way up tot eh top and go to the left. Stand under the steam jet and jump onto the fence when it stops. Climb up past the steam and jump backwards when the steam behind you stops when you reach the top.



Shimmy to the right and drop to the ledge below when you can’t go any farther. Walk to the right and you will hear some glass breaking and snipers pop out of the windows. Climb the fence to the far right and start your way up. When you get to the first enemy, whip him and pull him out of the window. Continue up and whip the tether on the left and go to the next fence. Whip the enemy above you and continue left. Go up when you reach the end and head to the right. When you reach the far right, jump backwards on to the platform behind you. Jump and grab the pole and swing across pole to pole until you reach the last one. From here, sit on it and jump to the fence in front of you. Climb up and bounce jump back and forth when you stop. When you reach the top, walk towards you and grab the fence there. Shimmy to the left and up and jump back wards to grab the fence behind you. Whip the tether to the left swing over to the fence and take out the snipers that appear.



Make your way up and whip the poles and swing over to the right. When you reach the fence, climb up and jump off to the left and you will land on a vent shaft. Run up the wall and whip the tether to the left and swing over to the fences. Climb up when you reach the far left and wait for the steam to stop to climb all the way up. When you reach the top, go to the far right and whip the camera off the wall. Wall run up the wall to the left of the door and jump backwards onto the vents. Follow them and walk off the edge on the far right. Continue along the vents and wall run up the side of the vent on the far right. Bounce jump back and forth up and crouch through the low spots. When you reach the top, head to the open doorway and go through to the right. Follow the hallway until you reach a drop off on the left and go down it. Follow the hallway to the next door and you will enter the bright red factor y room.



Whip the camera on the left and take out the two guards in here. When they are done, head to the far right side of the room and kick the panel on the wall that has three lights on it, a yellow, red and green. When you kick it, a large container will slide out of the wall. Go to the far right corner and climb up the wall and bounce back tot eh fence behind you., Climb to the top and jump to the pole and then to the walkway. Walk to the right and jump over on top of the container you just moved out. From there jump to the next pole and the next and then to the fence on the wall. Shimmy to the left and drop on to the walkway. Follow it around and kick the barrel out of the way and it will move out another container. Jump to the next pole and then drop down on top of the container below you. From there jump to the next pole and then the fence on the wall. Shimmy to the top right and whip the tether there and swing over to the next fence section.



Get as close to the bottom as you can and jump back wards to grab the pole. Swing twice and drop from the third pole to land on the container there. Jump to grab the pole on the left and swing to the fence on the wall. Shimmy over to the right and drop onto the catwalk. Whip the computer and it will open a door to the right. Jump and grab the pole and swing to the catwalk there. Run in through the door and follow the hallway to the room at the end. Jump over the railing and follow the room below into another section on the factory. In here will be a camera on each the left and right walls to take out as well as a control panel on each wall to whip that will move two containers closer together. When you whip the two panels and cameras head for the left side of the room where there is a small door and run up the wall to bounce jump to the ledge at the top.



Follow the ledge around and jump over to the top of the first container. Jump across the second and then over to the walkway. Follow it to the right and run up the wall at the end. Jump back onto the fencing and climb to the top. Jump over to the pole and swing across to the next. Land on the next catwalk and when the steam disappears, run up the wall. Head around the catwalk and jump across pole to pole until you reach the next walkway. Follow it along until a scene starts. When you are back on the ground, whip the valve handle and some poles will appear behind you. Go to the corner of the wall where the fence is and jump over to the pole.



Climb on top of it and jump up and whip the pole above you. Keep going until you reach the room at the top. Jump to it and turn the valve handle there to make more poles appear below across from the bottom pole. Jump back on the pole and drop down to the first pole. Swing across to the right and enter the room there. Whip the handle there and more poles will appear leading up. Jump on the pole and jump y and whip your way up to the room at the top. If you happen to fall at any time doing these poles, there is a ramp that will lead you back up to the first spot you were with the first valve handle. When you whip the fourth handle, the loose piece of structure will fall and crash through the ground. After the scene the mission is over.

Hedare Factory

Whip the grate ahead of you and crawl through to enter a large area with a control room on the left hand side. Enter the control room and a guard or two will come out from the door at the far end. Deal with them and now there will be four switches in here that you need to hit in the right order. Use your cat vision and look at the floor to see the foot prints of the worker and where he went. Follow the trail and whip the switches in the same order and the crates will start moving in the next area. Head out to the large room and you will see the crates moving. Jump from crate to crate to reach the other side. When you reach it, whip the panel there to open the door. Go through and a scene will play showing some guards leaving the warehouse and throwing on the security lasers. Enter the room and step off the box in front of you.



Go to the left side of the room and whip the switch there to turn off the lights. Now you need to make your way to the other end of the room by avoiding the lasers. Jump over the first set and crawl under the second. Do the same for the next two sets and when you reach the far end, go to the right where there are cylinders inside in opening near the door. Whip the cylinders and throw them at the control panel beside the door to open the door in the center of the room and to shut off the lasers. When the door is open, head back through the room and go through it. Whip the control panel in the corner and it will move an arm above into position. Jump up on the back of the truck and jump to the pole. Swing from there to the arm to the other side and land on the walkway. Whip the computer there to start a lot of crates moving out in the larger area. Head back out there and go to the wall to the right of the control panel at the door you smashed and run up it. Jump to the left when you reach the top and go across to the control panel. Whip it and a crate will come out a bit.



Stand on it and run up the wall there and jump off to the right side. Walk across the platform until you are under the tether and run up the wall. Whip it and swing over to the next tether on the right and land on the next platform. From here you need to jump off the boxes and land on one of the canisters moving along the track. Jump on the first one as it comes out of the door on the left and ride it until you come to the next set of canisters coming the opposite way. Jump onto them and jump from one to the next until you reach the platform at the far end. Whip the control panel to open the door and go through. Follow the hall to the next room which will be full of green lasers that will shock you if you touch them. Go up the center of the room and duck and jump over the lasers. Go to the left and hop over the laser there and whip the door open. Now you will enter a control room with two switches on the wall.



They will control an arm in the room outside the control room that slides along a track. The left control turns the arm around and the right control will move the arm along. What you need to do is move the arm between the two farthest platforms and have the arm in the middle of them towards the wall. Move the arm in to position and make your way over to the platform by jumping up on the boxes and garbage. When you are on the platform, run and jump at the arm and whip the claw when you are in the air. Swing over to the next platform and drop the trap door so that you can get back up here. Go back to the control room and move the arm in between the next two platforms and turn the arm to face the closest wall again. Make your way back over there and jump up to the platform through the trap door you whipped open. Swing across again and whip the trap door again. Head through the open door and you will see a crap load of green lasers blocking the hall. Climb up the wall on the left and you will see some tethers up there. Swing across from tether to tether and whip the door switch on the other side. Enter the room for a scene and to end the mission.

Mission Four: Hedare Mansion

Mansion Grounds

Make your way forward and climb up the side of the house on the right along the front doors and in between the windows. Get as high as you can and jump backwards and whip the pole there. Swing to the next one and whip it as well. Jump from there into the room below and take out the guys there. A few more will show up and come through the door. When they are all done, smash the control panel on the wall to partially open the door on the side of the house and whip the small panel to find midnight. Make your way out of the little room and head to the left. Go past the house and make a right into the small area here. On the wall across from the car will be another control panel. Kick it and it will fully open the door.



Head back to where you started and make a left around the house. Enter the door there and you will be in a gym. Take out all the enemies that attack you and head up the stairs afterwards. When you get up the stairs, make your way around to the far side where the large glass walls are. Defeat the guards here and then smash the electrical panel on the wall three times to lower the scoreboard. Walk over to the boxes by the railing and then jump straight up to grab the pole above you. Swing across to the next pole and then over to the scoreboard. Climb up it and stand on top of it. Jump and grab the pole above the score board and swing your way towards the way you just came from. Swing from bar to bar and then to the large banner that spans the room. Shimmy over to the right and jump off to the walkway below.



Make your way to the end and jump to the pole there. Swing across the series of them and land on the walkway on the other side. Make your way along it and through the open door to come to a balcony. Jump from there to the light pole and whip it to grab it. Swing forward and jump off in top the small area below. Whip the tools on the ground and throw them into each of the three panels there. When you hit all three, the front gates will open. Head out of the small room and make your way forward and to the right and go through the gates. When you are half way through the area, climb up the right side wall and there will be an open skylight there. Drop in to get the checkpoint and then go through the next two rooms of boxes until you come outside. Some guards will show up and you cannot go any further until they are dealt with.



Take them down and the gate will open for you to pass through. When you are in the next area, do the same thing and the gate on the right will open for you. Go through it and down the ramp to face a few more enemies. When they are dealt with, go through the next gate and take out the lone guard there. Head for the far left corner and jump to the left when you reach the top. Head for the far left corner again and do the same thing to run across a rooftop and take out a sniper there. Go the opening in the railing and jump to the pole. Swing across to the next ledge and a scene will play to end the mission.

Mansion Interior

Move to the door when you start and whip the globe to the left off the door. When it opens, whip a bottle inside it and throw it at the security camera on the right side of the door. A guard will run in for you to deal with. When he goes down, go into the hallway and turn left to come to a panel. Whip it and you will find midnight here.. Grab her and head back the other way and down the hall. Go through the door and you will come to another door with another camera beside it. Whip the globe again at the end of the hall and take out the camera in the exact same way. Enter the room there and there will be a book case in the far left corner that has three blocks on the ground holding it up. Whip each three and the bookcase will fall over smashing through a door and giving you room to crouch through.



Go through and go to the end of the hall and whip the book on the shelf. When you do, it will open a passage in the room you were just in and two guards will come out. Run in and fight them and the passage will close. Go back and whip the book to open it and then head back through the passage into the next hallway. When you enter, some green lasers will come on and you’ll need to kick the table to the right over. Crawl through it to get past the first set and whip the globe just before the second set. Throw the bottles inside at the camera and at the control box on the right to make the lasers turn on and off. Run through when they are off and head through the door on the left. When you enter, the door behind you will close and some more lasers will turn on. There is a switch to whip beside the door you entered and it will open the door at the other side of the room. As long as you don’t touch the floor, the door will stay open.



Whip the switch and jump onto the sound proofing material across from the door. Shimmy to the left and wait for the lasers to turn off and back jump to the movie screen. Shimmy over again and back jump to the next piece of material and finally back jump off to the landing at the door. Run through to the next hallway and again use the globe bottles to smash the camera beside the door. Enter the room and run forward which will set off some gas. Head up the stairs and whip the china cabinet on the right and throw a bottle through the window on the left. Jump through and you’ll end up on the ground. Run over to the far end where the water fountain is and whip a rock and throw it to the left side where the electrical panel is. When it blows, the water will become electrified and will hurt you if you touch it. Head back to where you dropped in and run up the wall on your left and back jump off the top to the pole behind you.



Swing over to the fencing and shimmy to the right. Whip the plants there to make them fall and move over to where they were. Jump backwards to the pole behind you and swing over to the next fence. Again whip the plants to make them fall and get close to the bottom of the fence and back jump to the pole behind you. Swing to the next and the next and again grab the next fence. Shimmy to the left and jump back to the next pole and onto the next pole and fence. Shimmy to the right and whip the plants out of the way. When you get as far as you can, jump backwards onto the round fence. Shimmy around so that your back is facing towards the water fountain and jump back. Grab the pole and swing again and again to trigger a scene. Beat up the two guards that appear by tossing them out the window and the next door will open. When you enter the next room, there will be a bunch of tables with crystals on them. Whip each one so that the object turns including the one in the center of the room.



When you have turned them all, go to the electrical box on the right of the door and kick it to activate some lasers that will destroy the room. Enter the next room and head up the stairs. When you do, the room will flood with enemies. Take them all out and then the room will fill two more times with enemies. After you have beaten them all, the door upstairs on the right will open. Head up and go through it. Now you will face off with Hedare’s wife and her golf club. If she gives you a good whack, it will make your head spin and she’ll take a few more free shots while you are stunned. Stay low and run circles around her and give her kicks in the back before she can get you. Once you kick her once, you can keep nailing her. Try to push her into furniture to take her down the quickest. Once she is dead the mission ends.

Mission Five: Performance Center

Derelict Building

From the start I’ll tell you that there was one definite spot where if you missed the jump then you would get stuck. Whether there is actually a way out or not, I’m not positive, but I did spend a great deal of time looking for it and I never found it so when I tell you to save, save. Head up the stairs and jump off the platform to the pole. Swing to the next pole and swing from there to the second floor of the building. Head around the corner and whip the panel to find midnight. Head back around the corner and jump back on the pole and swing back up to the next. Swing to the right and when you reach the last pole, sit on it and jump off to the third floor. Follow the walkway and climb up the wall on the left where the paw prints are. A short scene will play showing you snipers taking up positions.



Now you will have a bunch of snipers shooting at you as you run to the right. Run up the walls and jump where necessary as it is pretty straightforward until you go around the corner to the left and climb up another wall. Instead of going through the door on the left, go through the door on the left and drop down so that there is a fence there and you’ll get a checkpoint. Climb up the fence on the other side and when you reach the top a scene will play. This is the checkpoint where you want to save. The next part of this mission will all be running. Don’t stop at all.



If you fall before you get to the next door way, I couldn’t find a way to get back up and was stuck at the bottom and had to reload the game. The platforms you are going to walk across will shatter and fall so you need to run and jump all the way across to the wall you run up. When you run up it, you’ll go through a doorway into the next area. Now you’ll still be doing the same thing but there will be poles to swing along at the end. If you happen to fall when you reach the next platform, its ok since there will be a fence at the end to use to climb all the way up to the exit. Go through the door way there and you will enter a building. Go the left and drop down. Climb up the fence on the other side and follow through the doorway. As soon as you get the checkpoint, save your game. For this next part if you fall, I couldn’t for the life of me figure out how to get out.



When you drop down to the metal platform below, you’ll need to jump across a gap and land on top of a small roof. From there you need to quickly move to the right and get off it. If you stay on it, you fall through and once you fell through I couldn’t get back up. I always had to restart from the checkpoint and make the jump again. Once you make the jump though, the rest of the mission is simple straight forward running to the right and jumping and running up walls. Very straight forward. Swing from the poles after you get off the roof and make your way until you come to the glass roof tops. Run across those and you will eventually come to a place to drop down that will have a hallway running to the right inside the building. Continue to follow it and the mission will abruptly end.

Performance Center

When you are in the performance center, there will be two air conditioners in here you need to whip to turn on. When you whip the one in the corner, you can run up the painting on the wall and jump backwards to grab the balloon that floated up. Jump from the balloon to the ledge and whip the panel to get midnight. After you move to the center of the room there will be more than a few enemies that come out to play. Deal with all of them and the fans and then one guard will open the gates to the right of where you entered. Take him out as well and then whip the control panel on the wall to lower the elevator. Run up the wall to the right of the panel and jump backwards onto the lift. Jump over to the pole and swing to the next all the way across the room to the next set of platforms. Jump across the small gap and a guard will run out of the door. Kick him off the edge and then jump across to the next platform. Whip the trap door there so you can get back up if you fall. Make your way across the poles there until you come to the platform. Whip the switch there and the large structure in the center of the room will move.



Make your way back over to where you kicked the guard off the platform and jump through the opening to the pole there. Swing to the platform and go to the right and jump to the screen there. Shimmy over to the left and jump back to the mesh behind you. Shimmy to the right and whip the tether there. Swing to the right and jump back to the next mesh. From there you will need to jump back to the platform behind you. Follow it along and jump across the gap. Go to the right and jump over the gap and swing on the pole there. Go around the corner and jump over the gap and grab the pole to the left. Swing over to the platform there and take out the guard that appears. Go to the left and whip the switch to bring down a lift. Stand on it and whip the switch again and take it up. Another guard will appear so kick him over the edge and make your way all the way to the right. Jump on the wall there and bounce jump up to the ledge there where there will be a panel. Whip it to destroy it and it will drop another structure in the center of the room. Make your way back down and jump to the pole across from the door. Follow the catwalk along over the gap and across the poles to the fence.



Jump to it and shimmy over to the left and jump back. Shimmy to the right all the way and jump back again to the fence behind you. Shimmy over to the edge and drop off onto the platform. Make your way around to more poles and across to the next platform where two guards will come out this time. Toss them over the edge and head through the open door for a scene. After the scene, run to the end of the hall and you’ll be in a fight with the pesky little cop. He is a tough customer and takes A LOT of regular hits. Kick him into the electrical panels or the large lights in the corners. Either of those will knock off his life big time. Simply circle him like all the other bosses so far and attack after he misses his attack. He’ll be stunned and you’ll be able to hit him a good two or three times. When he gets down to half his life, he’ll hit a switch and lights will start to fall. Try to avoid them as you keep working the same pattern on him. Once you knock him down the mission will end.

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