Headhunter: Redemption Walkthrough
Redeem a world facing chaos.
Date: Friday, November 05, 2004
Author: Jeff 'Judasen' McAllister

As the opening level starts, it’s your typical training level to get you accustomed to the controls. Head around the corner to the far end of the building and there will be a pair of sunglasses on the ground there. Walk near them and a scene will play. This is your IRIS that you will use through out the game. Now you can head over to the shooting range and fire off a few as well as grab the ammo there. Head to the ladder around the left corner and hop across the boxes. Here you will learn the menu from using the D-pad. Hop down and head to the boxes directly ahead to grab the ledge and shimmy on them. When you are done, head back to where you started and use the computer with the hand print there. After the next scene, you will be on your own in action.

Mission One: Stern Weapons Facility

Now you will be introduced to a nifty little feature that lets you scan everything you see. Press the white button and you will be able to get a description of things in your surrounding area. Move forward and to the right and look on the catwalk beside the door there. On the catwalk will be some mines. Shoot them and they will all blow up. Grab the ammo on the ground beside you and then head to the left and up the stairs. Follow them around and enter the door there. Walk up to the body there for a short scene. After it is over, use the computer there and the door on the left will open, releasing some enemies. Head out of the room and go down the stairs to take them out.



When both drop, go through the door they came through and follow the corridor around to the first door on the right. Enter the locker room and grab the ammo. Head back out and continue to the corner. Now you will learn how to wall hug and peek around corners. Do it and pop the guard there and the next two that will come. After they are down, continue down the corridor, through the fog and up the stairs to the next door. Go through and you will be told how to sneak around and take out enemies from behind. Do that if you like, but I prefer shooting them all.



When all five are down for the count, make your way forward and to the left up along the alley there. Shoot the canister there and it will blow the cover off the ladder entrance in the middle of the walkway. Also you can head around the corner to the right ahead of you to grab an adrenaline booster. Climb down the ladder there and enter the door. Follow the underground corpse filled corridor to the first junction. To the left will be two guards patrolling the hallway there. Pop them and make a left down there. You’ll pass a laser covered door that you need a code to enter. Make a right at the end of the hallway and follow it to the next room on the right. Enter the control room there and use the computer and it will show you the large door open up above ground.

Make your way back to the ladder and climb up. Take out the new enemies that appear and head for the large door on the right. Enter it as it opens and you will be at sector B access. Enter the door on the left and shoot the mines in front of you. Go through the next door and you will come out to sector B area. Kill the enemies out here and then head to the right of where you entered. Climb the boxes there and hop across to the next. Drop down on the other side of the fence and then hop up the next set to reach an open window. Hop inside the building and across the gap to grab an AK (auto-Kill) machine gun. Take out the guard below and climb down the ladder and grab the power cell there. Grab the ammo as well and then operate the control panel next to the door.



Go through to the area outside and there will be a few more enemies that appear. Take them out and head over the power generator and drop in the power cell to open a hatch in storage room 5. Enter the building again and run down the ramp to the bottom. Grab the ammo there and then enter the main room. Go to the right to grab an ID Badge and to use the computer there. It will show where the next batch of enemies are so go through the laser blocked door by using the control panel beside it and head there. When you go through the door you should recognize where you are, but if not yet, make a right at the first hallway and you will. Take out the guards there and use code 1170 on the laser barred door on the left. The ID card had the code if you took a look at it.



Enter the door there and pop the few enemies in here. After they are all down, the big baddy will enter. To take this guy down, you need to shoot and move and repeat. Don’t let him fore his rocket at you while you are standing there firing at him or after you have finished firing. Fire at him and then run to a new spot. Sneak around as well and he will search for you instead of heading right for your position. The best way to take him down is to head to the opposite end of the room and fire from behind a block. When he fires at you, you’ll have more time to move away from his rocket. Go to the left or right and then slip up along the wall to the end where he was while he moves to where you were. Repeat that pattern over and over until he finally drops. Watch the scene and the mission will end.

Mission Two: Path to Below

After the scene, make your way forward to the control panel for the lift and activate it. Ride the lift down until it stops and then turn around and hop down to the platform there. Head to the right and climb down the ladder and enter the corridor there. Kill the two inmates that are patrolling and enter the door at the end. Enter the ventilation chamber and head along the catwalk to the right. Use the computer there and it will tell you that all the lights on the control panel need to be lit up for the bridge to extend. Go to the control panel to the left and enter ABDE for the code. After the bridge extends head across and take out the few enemies that appear there. Enter the door at the far end and follow the hallway to the next door.



Go through and kill the 4 enemies that appear in here as well as the one at the far end that climbs the stairs. After they are all dead, grab the adrenaline boost from the box on the left and make your way down the steps. Turn to the left at the bottom and use the box there for cover as you take out the inmate on the left side. When he goes down, make your way to the next crate and take down two more enemies. Climb the crates on the right of the doorway to grab some ammo and then head through the door there. Follow the corridor to a stack of crates and there will be a fuel can behind it. Shoot it to blow a hole in the wall and then go through. Follow the hallway out to a valve handle. Turn it to shut off the flames and then follow the corridor back and to the right through the door there so you can cross the bridge with the flame going on and off.



Run across and to the right will be some mines. Shoot them and when you do, another flame jet will appear. Enter the small room to the right of the bridge and grab the health pack there. Look up and scan the light above you. After you do, you will be able to shoot the sparking part of the light above you and it will swing down and smash through the wall. Enter there and grab the weapon upgrade and turn the valve handle to shut off the flames and open the door beside you. Go through and head down the catwalk and shoot the mines that are up ahead. Enter the hallway and follow it around to find a few more enemies. You can shoot the exhaust vents on the wall to take out the enemies quicker if you feel like being crafty.



When you reach the end of the corridor, walk out onto the catwalk and take the ladder down avoiding the 4 jets of flame as you go. When you get passed the 4th, a scene will play and you will have dropped your card. Way to go butter fingers. Head along the catwalk and cross the bridge in the center. When you come to the debris blocking the path, drop off the edge to the left and shimmy past it. Climb back up and make your way to the laser covered door. Enter it ignoring the staircase on the left for now. Go to the computer on the right and it will be a checkpoint. Save and then grab the valve wheel on the crate and the ammo in the corner.

Head aback out and make your way to the left. Hug the wall when you reach the railing and walk along the ledge to the second platform. Use the wheel there and the crates at the bottom of the staircase you were at earlier will rise. Head back over there and continue along the catwalk to another stack of crates blocking the path. Hop over them and take out all the inmates that arrive along the way. Head down the stairs when you reach them and follow the catwalk along to another set. Kill the inmates at the bottom and then head for the stack of crates just past the steel door. Scan the clamp holding the crates and then shoot it. Climb over to get ammo and a boost. Head back to the Steel door and turn the handle to raise it and enter. Go through the opening there and up the stairs.



Scan the clamp on the box there and then shoot it so it drops through the floor. Hop through the hole and you will be in a locker room. Use the computer there for a checkpoint and then grab the ammo. Scan the Padlocks on the cover for the ladder and then shoot them off. Slide down the ladder and like last time there will be 4 jet flames to watch out for. When you reach the bottom, shoot the proxy mines or the barrels and they will blow the fan at the end. When it is blown wide open, a rush of enemies will enter. Kill them and then head through the opening to the end of the bridge there. Look up and to the right and there will be two plates that attach the crane arm to the wall. Shoot it and the crane will fall into the pit below. Head back to the right of the opening to the Power generator control there. Use the code BCDE to extend the bridge and head across.



Take out the enemies there and a scene will play when you enter the door there. Follow the hallway through the opening in the wall and take out the enemies along the corridor. When you get to the end, enter the door there and take out the enemy on the right that will come down the stairs and the one up top on the second floor. You can either use stealth here or go guns blazing but the guy on the second floor will toss down grenades at you if hew knows you are there. When both are down, hop up the crates to the right, and jump over to the second floor ledge. Shimmy left and climb up on to it. Activate the switch at the red lights and open the door below. Head through to start the third mission.

Mission Three: Power and Recycling

Make your way down the hall here and take out the two guards patrolling. Grab the large health at the end of the hall and then head down the stairs to the door where you will get a warning about Toxic air. Open the door and immediately scan the window on the side of the hall. After you do, shot it and the gas will start to leave. Kill the inmates in this hallway and continue to the junction ahead on the left. If you continue down the hall a bit to the crate on the left, there will be some machine gun ammo there to grab. Head down the hall on the left and go through the door. Head down the stairs and you will enter the yard. When you get outside, a scene will play.



After Jack tells you to get to the control room and to get the code breaker. In the area ahead there are 5 inmates patrolling. Stay behind your box there and lure them over to you. Take them down one by one and then head over to the far left to the computer terminal to get a map update and a checkpoint. Save and head up the stairs on the left and head right to the door there that opens. Enter the room and grab the circuit card from the back corner and make your way back down the stairs. Head to the far left (right of where you entered) and go through the door there. Follow the stairs up and kill the guard coming down. Go through the door at the top and take out the guard in the surveillance room. Use the terminal there to start up the power in the center of the yard.



Head back out to the yard and use your scan to look at the part that rose up into the generator. After you look at it, walk to the terminal on the generator and you will place the circuit card into it. Now some of the area is electrified and will be a big ouchie if you touch it. Head up stairs to the door that is now unlocked and take out the guard that appears before you get there. When he’s down, enter the door and take out the inmate at the computer. Grab the ammo and then enter the elevator. Take it for a ride down and head left when you get out. Take out the guards standing around the corner and then enter the room they were guarding when they are down. Grab the Shockwave 5000 from the back corner and head back out of the room through the opposite door across from where you entered. Shoot the barrel to the left and it will blow a hole in the wall.



Enter there and then scan the fuse box up near the ceiling. Use the shock gun on it and it will shirt out the door down the hall behind you. Head there and go through and follow the stairs down. When you reach the bottom, there will be a room around the corner with a few inmates in it. I didn’t alert them at all but they still rushed out to get me. Take them down and then enter the room either through the door or the windows and then use the terminals there. One terminal will be to regulate the voltage to the security doors and one will need a battery to operate. Scan the windows across from the windows you climbed through and then shoot them. Hop out to the hallway and make a right to get the battery there. Climb back in the room and use the generator at the end of the room to place the battery in it.

Now you will need to set the voltage to what the door needs to open. Head back out the same window you just climbed through and make a left this time. Follow the corridor all the way to the end and there will be a door there with 130V about it. Head back to the generator and enter -10, 20, 30, 40, and 50 to open the door. Hop out the window and make your way down the hall to the door that is now open. Go through and a scene will play. After you are told to get to the reactor chamber, some enemies will rush in through the top door ways on each side and then finally the door on the bottom. Kill them all and before you leave, pick up the Code Disc Level One from beside the terminal and use the code breaker by pressing right on the D-pad. The codes first two codes that show up are simple follow the pattern codes. The third is a bit trickier but is just a forward slash from the bottom left corner to the top right corner.



After all 4 codes are in; you will have security access level 1. Enter the elevator across from where you entered and ride up to the yard again. Exit and head right. Use the crate there for cover as an Inmate comes down the stairs. Take him out and grab his ammo. Head up the ladder around the corner to enter the yard again. There will be quite a few more enemies in the yard. Take them out and then hop on top of the large crate near the stairs and then hop across to the next crate over the electricity. Enter the door there and grab a utility belt, boost and ammo. Head out and make your way back into the door that leads to the surveillance room. Instead of heading up the stairs, go through the door at the bottom. Grab the health pack on the other side and enter the elevator.



Take it down and walk forward a few steps for a scene. Grab the versatile Explosives there and ammo and use the terminal to learn about the power distributors and save. Now you need to destroy three of the Power Distributors. Make your way back up to the yard and out the door. Walk across the bridge and climb down the ladder on the right. Hop over the gap and go around the corner to see the first distributor. Place an explosive there and then step a pace back and shoot it. You can look at the map there to see where the other two distributors are. Head back up the ladder and for the next two there will be two fans you need to blow up to get to the distributors. The first will be up the stairs to the second floor of the building across from where you entered and all the way to the far right. You’ll need to wall hug to get there and then blow up the fan. Enter the hole and then blow the distributor.



For the third one you’ll need to go to the top of the stairs that lead to the second floor and there will be a stack of crates held up by a magnet. Use the Shockwave on it and it will drop the crates. Climb up and make your way over to the fan up there. Blow it and enter to blow the distributor and make your way back in the far door and down the lift again to the Power Condenser Chamber. Now that the power is off, you can head down the corridor and follow it around until you come to a set of stairs that will bring you down into a room with a few steam jets. The object in here is to get to the door in the far left corner, but to get there you need to access the control in the far right corner.

The two doors on the right side of the room hold two new weapons for you as well, the Jack Hammer pistol and frag grenades. When you hit the control in the far right corner, you will need to climb over some crates to get to the door in the far left corner. Do so and head through to enter the Monitor Station. Grab the large health there and save at the computer terminal. Make your way back out and head over to enter the door on the left now that the steam has stopped. Go down the stairs and follow the corridor around taking out the enemies as they come. Head through the door at the end and you will enter the induction chamber. Walk past each bolt of electricity as it fades until you get to the door. Enter the Reactor chamber and a few enemies will appear. Take them down and head for the control panel in the center.



After you press it, you’ll need to go to the three levers around the room and pull it back and forth to raise the conduit. After each one a rush of enemies will appear for you to take down. After the last one is up, a scene will play and you will have an objective of finding Che. Head back to the door you entered through and save at the terminal. Go through the door there and follow the corridor along and take out the rush of enemies that appear. When you reach the end, save and take the elevator up to the yard again. When you reach it the boss battle starts.



Battle with Fernando is practically the exact same as it was with the inmate in the first mission except this time you have a lot more room and better weapons. Use the machine gun until you run out of ammo and then fill him with the Jack hammer. Fernando will be eating the floor in no time. When he does bite the dust, grab his access card and then head over the door to the left of where you first entered the mission and go to that door and use the card to enter.

Mission Four: Tunnels to Manufacturing

Enter the large room and there will be two guards on the lower floor where you are and one up top. Take them all out and then head up the stairs at the far end. Make your way around to the door on the other side and enter to find Code disc 2. Use the code breaker and the first one is a simple 5 blocks down the right side. The second code is a "?" mark shape laying down, and finally the third is, in row one going across, the second block is lit and in the last row going across, block 2 and block 5 are lit. Once you have it cracked, head back down the stairs and go through the door there to find a tunnel. After the scene with Jack, start to make your way down it.



Make a right and you will eventually come to a fence. Scan the lock and then shoot it and head through and continue along to another open gate. When you enter here, you will run into Fernando’s brother, Ricardo, who gets took by some nasty little critters. Run away to start with and then start opening fire on them. They will jump at you and explode when they hit you. You might even want to use a boost before the battle starts to keep the damage low. Take them all out and then use the valve to open the door. Go through and grab the jack hammer bullets and save at the terminal. Scan the wall to the right of the terminal and then plant an explosive there. Blow it up and head out to kill the enemies outside. Watch out as you move farther out, there is a rocket launcher guard on the platform across from you.



Take them down quickly and then make your way right and jump over the gap. Drop down the far side and then shimmy across the broken bridge. Hop up the other side and then drop down the end edge to the platform below. Climb down the ladder and then make your way down the stairs to the ground. Head forward and look at the map to see a tunnel full of enemies. Use the scanner to scan the wall there and place some explosives there. Blow it up and some ticks will rush out. Kill them and then enter the loading area. Make your way to the right and watch out for the boxes. What you need to do here is stay on one side of the boxes that the laser isn’t one. Each laser alternates back and forth so you need to move accordingly. When you get to the end of the lasers, there will be a few ticks to the left of the area to take out.



After they are down, save at the terminal and then look at the far wall across from the boxes with the scanner. Place an explosive there and blow a hole in it. Head through and go past the door way to grab the small health pack there. Go back to the door way and sneak your way inside. When you enter a scene with Ralph will start. Seems he is pleased you took down the two brothers and is now gunning for you. The battle with Ralph is the exact same as the other boss battles so far except he uses a machine gun in stead of a rocket launcher. Use the same techniques to take him down however. Grab the fuse when he’s down. Look to the far end of the room where the fence is. There are two opening in the fence, one on the right and one on the left. The one on the left has a crate blocking it and the one on the right is open. Place the fuse in the pillar in the center of the room to activate the crate conveyor at the far side of the room. Watch the crates move and pull out the fuse out when the left gate is unblocked.



Go through the gate and climb up the crates on the other side to the catwalk up top. Use the terminal there and it will active the crate in the right opening above the crate conveyor. Head back down to the fuse panel and drop the fuse in and out to open the gate on the right side. Head through and then climb the box there to climb up to the opening. Head through the corridor there to end the mission.

Mission Five: Manufacturing

When you start there will be some enemies on the floor below you that can’t see you yet. Head forward and enter the room on the right to get some ammo. Head back out and make your way down the stairs and take out the three workers there patrolling. Head to the far right and there will be a room there that will open. Grab the health and ammo and operate the computer terminal when you exit. It will update your map to show you where the fuse panels are to use. Save and you will see that there are three fuse panels in this room. One will active the crates on one side of the room, another will operate the elevator to take you down to the furnace room and the third will lead to a corridor of lasers.



Take the lift down to the furnace and follow the stairs up and the corridor around to find a guard. Take him down and take his shotgun. Continue to the end of the hall and enter the furnace. Climb the ladder on the left and grab the fuse and grenade there. Head back to the elevator and take it back up to the assembly area. Grab the fuse from the panel next to the elevator and place it over at the crates panel. When the crates are active, head over to the large doors and place the second fuse in that panel. Now you will need to make your way down the corridor uses the crate as cover from the lasers. Use an adrenaline boost to save you some damage if you like but these lasers are much easier then the previous ones. Head to the end of the corridor after you pass the three lasers and go through the door there for a scene.



After the scene open fire on the enemies here while using the crate next to you for cover. When they are all dead, grab the ammo and the Blow Up gun. Head to the left and enter the control area there and activate the computers. When you do, you will be told that there are three production lines are needed to be completed to activate the assembly machine. Head around the conveyor belt in the center of the room and make your way to the large set of doors. Go through and you will be in a pentagon shaped room with a few doors. Grab the machine gun ammo and anti-toxin of the ground and head back out to the stairs on the right. Enter the doorway and it will take you to a toxic gas filled hallway. Unfortunately this time there are no windows to shoot out so use your anti-toxin. Head for the second door and enter.



Make your way around to the left of the room and around to find a shotgun guard. Take him down and then you can focus on the two other guards in the adjoining room. Take them down and gab the goodies around the room including the large health pack. When you have it al, go to the red control panel to activate the power generator. Use the code ACDE and it will activate the freight elevator. Head back out of the room with an anti-toxin on and head back to the assembly area. Kill the inmates that are at the end of the hall and continue through to the large room. Stay on the catwalk and kill the three enemies that come up the stairs to get you. When they are down, head for the large door you went through earlier and head for the freight elevator.

Renegade Game Chair Review
This game chair offers a decent feature set at a more reasonable price than Ultimate Game Chair's other pricier offerings.
A poor adaption of this popular kung-fu style animated series.
Raven Software's latest Marvel superhero game offers some solid role-playing game action.
Snowblind's action RPG starring the popular DC Comics super team is a testament to solid and fun game design.
Sequel heading to PC shortly after 360 release
Konami launches new community site
Portal takes the cake
A few screenshots of LEGO Batman
Justice League Heroes Preview
Superman, Flash, Batman and the rest of the JL return for a videogame adventure.
From Spyhunter to Mortal Kombat, Midway showed off its top franchises this year in L.A.
GameShark takes a closer look at Activision's promising super hero action RPG.
Halo 3, Fable 2, Xbox Live Anywhere and new 360 goodies headline Microsoft's pre-E3 press event.