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Headhunter: Redemption Walkthrough
Redeem a world facing chaos.
Date: Friday, November 05, 2004
Author: Jeff 'Judasen' McAllister

Mission Ten: Maze Studios

Now that you are controlling Leeza in her prison cell, you need to find a way out. Just wait a few seconds and the cell door will open for you. Wasn’t that easy? Go to the cell on the left and right to find your IRIS and a small health pack. Head down the stairs on the other side and go through the large door there. Save at the terminal in the arena access and read about the maze there. Save and go through the door to enter the arena and grab the pistol in the center. When you do, a scene will play and Psycho Star will tell you that there are three trials to go through and the first is a maze.



After the scene, step on the lighted circle on the floor and poles will rise up with electrical barriers between them. Throw on your EVM and you will see where the barriers are and aren’t and will be able to run through the maze rather quick. You will need to move quickly though because after a certain amount of time, the gate at the far end will close and you’ll have to try again. Once you get through the gate, save at the terminal and go through to the next door to enter the Laser Fair. Now you will need to move from square to square to hit each of the lights shinning upwards in the corners. Each time you walk over the light in the corner, it will light a star above the door. You need to light up ten stars for the door to open.



Each square on the floor will either be a star or not. The ones that aren’t stars will hurt you a lot. The ones that are stars will not but they will go from being a dark star to a bright star and when they get very bright, they will turn into a hurting square. Also there will be a laser moving around the room that will follow you. As long as you don’t stand around too long, it won’t be a problem. Move from dark star to dark star to get to the lights in the corners and finally when you get ten of them, the door will open for you. Hop up to the ledge and walk to the next terminal to save. The next room is the toughest one yet and is a battle royal. There will be stacks of blocks in the room that will drop one block at a time as you defeat each wave of enemies.



First there will be regular gunners, then machine gunners and finally shotgunners. When they are all dead and the light in the center is lit, take some time to run around the area and grab the Repeater gun and all the ammo there. Also there is a health pack across from the door way that keeps respawning. Fill up your health and then collect 4 more for back up and then hit the light in the center. When you do a scene will play and you will face the last opponent in the arena, the Mantis. As it comes out, keep running to the side and let it attack you. When it misses, run behind it and use the repeater to fire a few rounds into its ass. Try to get off as many as you can until he gets free and then run some more. Keep repeating that same pattern until he is dead.

Mission Eleven: Abandoned Subway System

Make your way forward around the corridor and to the ladder you’ll reach on the right. Slide down avoiding the fire and when you hit the bottom, climb up the half wall to the hallway there. Make a right and enter the station. Across from you will be an inactive terminal and a train to the right that has no power. Make your way to the fenced area and shot off the padlock to enter. Here will be a generator that needs a power cell to become active. Head back out and hop down to the track. Make your way along them and take out the ticks that start to appear. When they are dead, continue past the valve-less control on the left. Continue along the tracks and on the right side you will find the valve handle and some explosives. Continue down the tracks and some arachnids will bust a hole in the wall.



Kill them and the ones that come up behind you and enter the opening to get the power cell. Return to the door that needs the valve wheel and use it to get the power cord. Head back to the station concourse and to the generator. Place the power cell in it and then the data port terminal will be active. Save there and use the power cord on the train. After the doors open, enter it and hop out the back. Follow the tunnel along to kill some more ticks. When you get near the end of the tunnel, scan the right side for a weak wall and then plant some explosives there. Blow it up and enter the opening to come to a gate on the right. Pop it open and then shot the relay with the shockwave to open the door that was down the tunnel a bit.



Enter the tunnel to go to that door and three arachnids will attack. Take them out and continue to the door. Since it will probably be closed now, you’ll need to go back and zap the relay again and then run really fast to the door. Climb down the ladder and avoid the flames. When you reach the bottom, run past the lasers using the pillars for cover and enter the door at the end. Now there will be a few more lasers to get past that are pretty simple to do. Once you go through the next door there will be even more lasers and a wheel-less valve control. Use and explosive to blow up the wall on the right and enter the opening there to get a handle. Use it and raise the pillars in the center of the room.



Now make your way past the lasers again to the far door but you need to hurry since the pillars will slowly lower after a little bit. Once you get through the doors, save at the terminal and then climb down the ladder there avoiding the flames that jet out. Enter the tunnel at the bottom and kill the arachnids there. Make your way along and a turret will pop down. Take it out while rolling back and forth and another turret will appear to the left. Use the box for cover and then you will need to hit 4 relays in the area to open the next door. Two relays can be seen with the naked eye, but two you need to use the EVM to see them.



One will be beside where the second turret was and the other will be around the corner above where the machine gun ammo was. When you hit all four with the zapper, the door will open for you. Head through the corridor and then when you reach the ladder on the left, climb down and end the mission.

Mission Twelve: Research and Execution

Make your way forward and grab the large health pack around the corner. Continue along and take out the guard before entering the large room. Take out the next guard on the second floor and then head up there to hit the door switch. Head down the stairs and go through the now open door to enter the Identification area. Walk forward and the electricity will subside when it thinks you are Christopher Wade. Go through the next door and you will enter Colony Reception. Take out the two guards there and there will be a door straight ahead and then an elevator to both the left and right. Go to the elevator to the right and take it down to chemical Research.



Follow the hallway around and take out the guards in the hallway. Go through the door at the end and you will enter Research Area A. Kill the many enemies in here and use the terminal at the far end in the center to save. Make your way back along the right side hallway from where you entered and go into the door on the left to enter the center area. Kill the unknown creature in here and grab security card 6. Crack the codes and head out the door.



Security Code 6

1)Row 4: 1st, Row 5: 3rd, 4th, 5th

2)Row 1: 1st, 2nd, 3rd, 5th Row 2: 1st, 4th

3)Row 1: 1st, 2nd Row 2: 1st, 2nd Row 3: 1st



Head out of the room and make your way back out into the hallway and up the stairs. Go through the hallway to return to the elevator and the turrets will now be active. Take them out and hop in the elevator and go back up to the lobby. Take out the guards here and then go straight to the next elevator. Take it down to research B1 and follow the hallway around to the research area B that is just laid out exactly like A was. Head to the right and go down the stairs and enter the room on the left. Take out the two guards inside and grab the RE-ZX1 compressor and the Amuze emblem in the opposite corners.



Head back out of the room and make a left and head around the corner. Take out the rest of the enemies in here and continue along to the door in the next hallway. Enter it and you will enter specimen storage for a quick scene with Che. Save at the terminal in there and then head to the corner where the vent above is blowing. Look up and scan the locks on the grate and then shoot them. When the cover opens, a ladder will come down. Climb up it and follow the vent around to a ladder. Slide down and then take out the enemies here. Head for the door on the left and enter the control room.



After the scene, use the terminal and then head back out to the door to the left of the elevator and follow it into research area A. Kill the enemies there and then head down the stairs on the left and enter the door there on the right. Kill the few more enemies in here and then walk over the control panel near the red arrow on the floor to get an anti-toxin from the cabinet there. Head out onto the hall and then enter the door to the right. Use the toxin and run through the gas filled hall to the door at the end. When you enter the room where Leeza was, grab the remote trigger off the ground as well as the anti toxin so you can get back out.

Use the terminal there to save and your map will be updated with the location of Dispatch. You’ll see you can get to it through Research Area B. Head through the door and run through the fog to the door at the end. Make your way to the right and go up the stairs and through the door on the right there to enter the main crossroads again. Now you will notice green line running along the walls that leads to conductors. There are two of them along these hallways and you need to place an explosive at each one. Head back to the center room where the two green lines meet at the laser fence and use the trigger to blow the explosives. Go through the doorway and call the elevator down.



Hop in and ride it to the chief’s office. Enter the office and then make your way over to the data port terminal. Use it and the door will unlock as well as slide open a bookcase in the next room. Go through the door and before you go through the bookcase, grab the recorded memo off the ground next to the terminal there. When you have it, then go through the bookcase to find recoded memo 2. Listen to it and then hop back in the elevator and make your way back to the center door in Research Area B. Go to the large door at the end of the hall and you’ll need to play each memo on the panels beside the door. When you do, it’ll open and you can enter the elevator there.



Go down to the Zoo and take out the guard just outside the elevator. Continue to follow the hallway around and take out two more guards until you come to a terminal near a door. Use it and save and then head through the biomech Zoo and into Candy Floss’s chambers. When you enter Candy Floss’s chambers a scene will play and then the battle will begin. To take down Candy Floss you need to lower the shield he has around him. To do this, shoot the shield generators in each corner of the room that is lit up. At first it will only be one generator and then 2, 3 and finally all four. Each time one goes down, switch to your EVM and then fire at Candy Floss. No matter how much damage you give him, he will not die until all four generators have been taken down.



He will also launch gas clouds at you while he has his shield up, so make sure you keep moving and don’t stop. Once in a while when the shield goes down, there will also be unknown creatures that will come out from the hatches in the walls. Try to stay away from them and keep firing at Candy Floss until his shield goes up and then take them down. Once he goes down for good, use the date port terminal in the room and save. Open the door to get back out to the Zoo and the creatures will now be free. Toss a grenade or two to where they are gathered and then lure the rest into the lair where you just fought candy floss.



When they are dead, continue through the hallway and kill the ticks and turrets until you reach the elevator you came down earlier. Go through the emergency door that is now open and a scene will start.

Mission Thirteen: Liberty

Now you need to follow MW3M as he leads you to Liberty. Kill the ticks and arachnids along the way. Head across the bridge and you will enter Liberty. After the scene, there will be an IQ test that you need to pass to continue. Save at the terminal on the opposite side and then do the test. If you fail, a swarm of ticks will come out to play. The test is a series of questions that deal with symbols and patterns. If you get it wrong the firs time, it will ask the same questions the next time you take the test. After you pass the IQ test, two Mantises’ will come out to attack. Take them down like you did previously and grab the neutralizers when they are down. Use them on the red circles beside the large door and go through.



Follow the catwalk along and kill the creatures that come out of the doors on the side. When you reach the Main Bus door at the end, go through for a scene. After the chat with Leeza, you will be in a battle with a few more Mantises’. When they are down, head for the door leading to the assimilation chamber and follow the catwalks along jumping over the gaps and killing the creature that come out of the doors until you eventually reach the elevator. Take it down to Assimilation Chamber B1. 4 switches to open the door on the far left. Ignore the 4 mantises and run through the door that got blown open to trigger a scene. After the scene is over save at the terminal which now looks different on the wall and grab the ammo from the wall beside it that opens up and the large health beside it.



Head for the door that leads to Elevator A and go up to the Main Bus. Head across the room to the Presidential Chambers and grab the Neural Transmitter from the right of the room. Head back out and down the elevator again to Liberty Core. Kill the few creatures that come out form the doors and place the Transmitter on the red circle and then enter the elevator in the center of the room. Travel down to the Central Processor and run to the far end of the room. After the long scene, two more Mantises’ will come out to play. Kill them and then enter the co-processor A room on the left. When you enter, there will be another scene to watch. Afterwards there will be some arachnids in the room as well as another elevator. Take them out and enter the elevator.



Take it up to synthesis access and follow the catwalk along until a scene plays. After it is over, continue along to the door and save at the terminal there. As you enter a scene will play and you will have to square off against a boss names Unknown Juvenile. While he isn’t though toughest boss ever, it does take a bit of time to take him down. Juvenile has two main attacks to get you with. One is to run at you and swipe which you can easily evade by rolling or running to the side. The other attack is to fire proximity mines at you. To take him down, you need to sneak around the center and fire the shockwave into his back to take down the small heath bar. When it is fully down, then you can start attacking him from the front to deplete his large heath bar on the left.



When he goes down to half his health, he will run over to a panel on the wall and refill some of his health. Use the shockwave to blast the object above it before he gets too much health. Continue this pattern over and over and the big fellow will eventually drop to his knees and end the battle.

Mission 14: Liberty Pt.2

Make your way across the catwalks to the elevator at the end. Make your way down to Co-processor A and hop on top of the block there as the laser goes across the floor. Stand on there until a scene shows you the door in the corner to Processor B open. Go through and there will be a laser moving back and forth as well as some more that you can see with the EVM. Crouch so the laser doesn’t hit you and then roll past each of the lasers as they move out of the way. Save at the terminal at the far side and then head through the door. Kill the few unknowns in here and proceed to the Co-Processor Bus room and the right.



Enter there and run along the catwalk to avoid the rockets that are being fired at you. Enter the next room and kill more unknowns and go through the door on the right after grabbing all the loot. Again crouch and roll past the laser and enter Processor D. Immediately hop up on the blocks there to avoid the laser spanning the floor and kill the arachnids. When they are dead, the door in the right corner will open. Go through it and you will face two mantises. Kill them and take their neural transmitters and put them in the red circles on the wall. Hop in the elevator and take it down to the Core antechamber.



Now you will enter a room with red squares on the floor and three doors around the room, one with a save terminal beside it. Save and then you will need to step on certain squares to open the side doors to get transmitters. Look above the door beside the terminal and there will be a picture with squares. Use the EVM and it will show you green and black squares. These are the two sequences to open the two doors. Step on all the green squares and grab the transmitter and then use the terminal to rest them. Step on all the black ones on the sign to open the second door and grab the transmitter there. Once you have both, go through the door and enter the Core.



Now you have to fight against the core or 6808 if you’d rather call it. To destroy it, you need to blow apart the metal wall in the center that covers the generator there. After you have access to the generator, you need to use the shockwave on it to make the red hand print control active. Once it is active, run over to it and you will need to enter the same code that is shown to you in a limited amount of time. The codes are simple directions on the d-pad, left and right triggers and X, Y, A and B. After each time you enter the three codes, the test is complete. You need to do it four times and each time a wall is removed from rotating around the core and a laser is added. Continue destroying the generator by using the walls for cover and rolling to get past the lasers without being hit. Once you finally complete the 4th test, the ending scene will play.



Congratulations!

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