Mission Ten: Streetlife
After the opening scene, head to the rear of the garage and there will be a small vent there. Open it and crawl through and you will come to an outside alley with a guard directly in front of you. Use TK to knock him around and then give him a kick to kill him. Peek around the corners here and take out the rest of the guards that you can see. When you see no more guards around, head straight past the yellow dumpsters and down the alley where there will be a door on the left that will locked. Run past the jeans that are hanging up and run around the corner to run into some hooligans that are blocking the alley. Talk to them and a scene will play.
After the scene, climb up the ladder to the right of them and head right when you reach the top. Follow it along and around the corner and another short scene will play. When the two guys are fighting, you need to help the hooligan kill the cop there. The hooligan will have a life bar in the top corner so make sure he doesn’t die. Slide down the ladder and take out the cop and follow the gang banger as he runs to a door. After another scene enter the doorway and have a chat with them. Once again another short scene will play and you’ll need to go up and talk to her after. When she gives you the package to deliver, look in the top corner and the package will have an arrow to tell you where to go.
Head out the door you came in through and make a right. Make another at the corner and head towards the yellow dumpster you passed earlier. Make a left and go up the stairs there that are directly across from the vent you crawled through to get out here. Use the intercom next to the door and go through for a scene. After you give the package and are freshly tattooed head back out the door by pressing the button next to it and run to the left, past the yellow dumpster and pas the hanging jeans to the three gang bangers in the large alley. This time they will let you pass and when they do, some government agents will start to appear behind you.
All the gangers will run down the alley and shoot at the agents. As the agents move forward the gangers will keep running back more and more. Pull out your pistol and start killing all the agents you can and then the gangers will stop running and fight back. Make sure you don’t hit any gangers or else they will all gang up on you and kill you. Kill every agent in the area and then a scene will play and they will tell you where Stark’s apartment is. Climb up the stairs and then the three ladders and climb into the window at the top. Go to the table and read the paperwork there to end the mission.
Mission Eleven: Teamwork
As the mission starts, take out a few snipers at the building across from you and then Stark will have everyone get together. After the chat, you, JC and Cortelli are to head up to the building and fix the radio. Head up the road and enter the door way on the left. When you do, some enemies will start to file into the area from the door on the left of the radio room and from the tunnel to the far right of the area. Use the rifle and keep an eye on the tunnel while JC can take care of the enemies that make it to the room. After a while Cortelli will tell you to run back down to Stark to tell him to change his frequency.
Make your way down the path to where WinterIce is and a scene with Stark will play. After they run to the radio building and to the radio tracks, follow them through the tunnel and kill the enemies that appear on the left side. When they are down, go through the radio building and head down the path on the right. Meet up with Winterice there and the n head up to the building. Kill the enemies along the path there and Stark will tell you and Franklin to go into the building. Enter the door there and make a left to go through the next door. After the scene, go through the door to the left of Franklin and again to another room. Go to the door at the far end and a scene will play.
After the scene there will now be lasers across the door way and a guard coming towards you. Use projection and take over his body and then run to the end of the hallway and make a right to the ladder. Climb down and go to the room on the left and pull the large lever there. Vattic will say something about hearing a route to the base open. Go back to your body and head back outside to talk to Stark. Watch the scene and then move forward with the team when the battle starts. Snipe as many enemies as you can and then another scene will play as Tex tells Stark that the door is opened.
Continue to take out enemies as they appear and eventually a scene will start where Franklin will rejoin the team. After the little meeting, you need to find a way to get past the large door. Enter the door way on the right side if your back is to the large door Stark is at and you will enter the corridor you were in earlier with the lasers at the far end. Half way down will be a door on the right side that will trigger a scene when you try to open it. Go through and when you reach the end of the corridor a battle will start. Take out all the enemies in here with the assault rifle and a scene will play to end the mission.
Mission Twelve: Breakout
Follow Starke out into the hallway and take down the agents at the end. Follow him forward and he will enter the room on the left to get a key. When you go in, take out the two agents in there and then head back out into the hall. Keep following Stark to the end of the hall and then down the stairs. Take out the Agents in the courtyard out side and the snipers on the far side. When they are all dead, go to where Stark is and use your TK power on the lift to the left of the area. Lower it and then head over to it.
Activate it and ride it up to the open window. Kill the guard in there and make a left to open the door for Stark. Continue down the hall and outside. Take down the two snipers on the far side and continue to the ground floor. Stark will then tell you that the hallway leads to the street. Enter and there will be a crap load of enemies at the far end. Make your way forward with Stark and then he will tell you to make a run for it. Head forward and enter the door on the left that is marked Exit. Kill the three enemies in there and a scene will play to end the mission.
Mission Thirteen: Conspiracy
After the opening scene and clunking of the guard, you are in the belly of the beast and have a lot of enemies around. From the beginning, face the desk from the front of it and go through the hallway on the left side. There will be a few enemies and civilians walking around, so use your TK power to pick them off one at a time. Just like all the previous levels, they don’t seem to find it too odd when someone beside them suddenly starts getting bashed against the wall. Along with the civvies and agents, there will also be cameras to watch out for as well. Follow the hallway right and then left and enter the first door on the left. Go to the shelf there and grab one of the UVD discs there. Head back out and make a left and then you will come to another hallway just ahead on the right. Peek around the corner there to reach the checkpoint and to learn about the sensor.
After the checkpoint things get a little tricky. Use projection here and head around the corner and into the first room on the left. Go to the right of the room and on the second desk will be a note. Read it and then return to your body. Recharge the psi meter and use projection again and this time head into the room on the right near the metal detector. Enter the room and head to the right and use the computer there. Disable the cameras on it and then return to your body. Throw on charm for this next part and run up the hall and enter the same door on the right. Use the computer in the far left corner of the room and click to open the UVD drive. Drag and drop the movie file on the desktop to it and read the two emails there as well.
Head over to the other computer you were on earlier and open the UVD drive. Click on the movie and it will say it is playing. It doesn’t actually play on the monitor though. Throw on charm and run back out of the room and go to the right and to the room on the left there. Throw on projection and head back out and possess the guard there. Take him through the detector and to the right towards the lasers. Have him press the elevator button on the right and then make him get on. Go back to your body and use TK on the detector as you walk through. Peek around the corner on the right and see if the guard is coming back yet. If he is, use charm and run past the hallway to the door on the left at the end. Run down the center of the room until the scene plays to end the mission.
Mission Fourteen: Infiltration
Make your way down the alley and pop the sniper at the far end. Continue along and take out the few more enemies that appear on the ground and on the rooftops. Enter the door on the left at the end and read the note on the table there. Head through the door way and a scene will play showing a helicopter land. Continue forward and take out the enemies that appear. When no more attack and you hear the radio telling the guards to resume their positions, head down the ladder and run to the corner ahead of you. Throw on charm and run into the chopper to grab the rusty key at the back wall of it. Head back out and run to the left and head up the ladder.
There will still be some snipers about so use charm and hop up the wall and ladders until you reach the top. Hide around the corner from the guard there and use projection to take him over or use TK to throw him off the edge. There are two more snipers on the other side so take care of them as well. Use TK on the bridge control on the right side of the bridge to lower it and then head across and down the ladder and walls there. Head to the end and make a right to the door there. Enter the door and crouch your way through the long hallway with the tables. If you stand up, there are guards outside the windows that will see you. Enter the room with the crates at the end and hide between them.
Use projection and enter the next room where there is a bell in the center. Walk into the room along the walkway to the left. Possess the guard there and then head to the right and pop the two guards there and return to your body. Wait for the guard you just possessed to return to his post and then go out and take him down. If he doesn’t bother to return, then throw him around with some TK and run over and kick him to finish him off. Head past the bell and make your way right and then left and then down the stairs there. Make a u-turn when you hit the bottom of the stairs and head around the corner to the right. Another scene will play to show you where the enemies are in the area and give you a checkpoint.
Peek around the corner and use projection to take over the guard on the far set of stairs. Kill the two guards in the area and then head up the stairs right around the corner. Enter the second door you come to and move the crates there to enter the fire place that leads around to another room. Take down the guard there with a psi blast and enter the room. Head out the door and make a right and follow the walkway all the way until you reach a path going left. Head down there and go around the corner but stay crouched. There are two guards inside that you can take down with a little TK slapping. Beat them around the wall until they die and then use your TK to lift the wood beam of the door.
Enter the room and grab the church key off the table. Also read the book in there as well. Head out of the room and take out the guard that will be out there now. Make a left and head around the corner to make another left and follow the stairs up. Kill the enemies hiding behind the wooden walls with your rifle and continue along to the corner. Far to the left will be some snipers and ahead of you will be a ladder. Climb the ladder and peek around the crates to kill some of the snipers. When all is quiet, hop over the railing beside the crates and shimmy to the left. Hop back up and start killing the soldier’s right in front of you and the snipers that are left at the far end.
Make a right and follow the corridor around until a scene plays and a kick ass looking soldier runs out. Use a psi blast to take him down and enter the building he came out of. Follow the hallway to the door at the end and the church will be directly ahead of you as you come back outside. Pop the two snipers on each side of the entrance and then make your way to the front door. Enter the church and go left and down the stairs to start a scene and end the mission.
Mission Fifteen: Childcare
Head around the corner and enter the door at the far end. When you go through and around the corner you will see a projection of a child run away. Enter the door there and there and there will be a staircase in front of you and a door on the left. Enter the door and read the note in the left corner. It will say that the generator can only be started by hand. Use your TK power on it and keep going until it is up to speed and a projection appears. Listen as it talks and then make your way back in to the hallway you came from and enter the door on the left. Go through and enter the door on the right and go up the ramp. Make your way left and enter the door there to enter the lab and to trigger a scene.
After your chat with the girl, head back to the bottom of the stairs by using charm to sneak past all the guards in the halls now. Use projection when you reach the generator room and head up the stairs to take over the guard there. Use the hand scanner and then enter the room and go up the stairs and use the computer on the right. Click on the hand print icon and it will disable all the hand scanners. Now you can return to your body or start shooting at the other soldiers in here. When you are back in your body, enter the room and take out all the soldiers in there and then use the computer again for a map and to turn off the cameras.
Head over to the door across from where you entered and use the scanner. Go down the stairs and then use projection and go though the door. Make a left down the hall and take over the guard’s body. Continue down the hall and enter the door on the left and through to the door on the right. In here will be some guards firing on two kids. Take them all out with the possessed body if you can, if not, make your way down there are Vattic and clear them out. Go to the girls and a scene will play. After wards head back the way you came and go back up the stairs to the room where you turned off the hand scanners.
In here will be two guards firing at a kid in the center of the room. Take them down and use charm on the kid to calm him. After the scene with him, a projection of the last kid will appear. Follow it through the doorway and down the stairs. Head along the hallway and into the room you were just in where you saved the two girls. Follow it through the hallway on the right and kill the guard around the corner. Enter the next door to find more cells in another long hallway. Head to the open cell for a scene. After the scene follow Nadja as she runs into a room of guards.
Use projection to enter and take over a guard. Kill the other guard and shoot the camera. Return to your body and kill the last guard and continue through the next door. Head down the long hall and kill the guard at the end. Follow the stairs up to the hand scanner room and there will be two dark guards in there. Use projection to take one over and kill the other. Enter to kill the remaining one and then Nadja will let you in to see the professor.
Mission Sixteen: Confrontation
Now that you are back in the NSE building, Use charm and head out of the room as a swarm of agents enter. Head to the left and open the elevator. Get in and you will be told that you need a key to operate it. Use projection and go around the corner and there should be two guards coming towards the elevator. Take possession of one and shoot the other so he’ll drop the key. Run the possessed guard far from the elevator and then go back to Vattic. Grab the key off the floor and go up to the next floor.
Use projection and run around the corner and possess one of the guards there. Have him kill the other and then run into the room on the right and kill all the guards in there. If you need to do it a few times, do so. Possess him more and go through the door on the far side of the room and kill the rest of the guards in the hallway that show up. Once everyone is dead, shoot some canisters and blow yourself up. Now as Vattic you can run through the room and through the door to enter the next hallway. Make a right in the hall and you will come to a 4 way junction. Go straight and enter the large room and a scene will play.
When it does, one of the guys in the tubes will be free and will stack with Psi attacks. Take him down with the SMG and then two more will come out. Take them down as well and another will jump out. Keep these guys far away from you and try to hide behind something to attack them Their Psi-blast really does a number on you so try to get some where like a door frame where they hit it, instead of you while you fill them with bullets. After they are all dead, an agent will show up and tell you to follow him. Do so and a scene will play when you enter the door at the end of the hall to end the mission.
Mission Seventeen: Redemption
After the scene plays, kill the two dark soldiers in here and head out into the computer room. Head down the stairs to the door you originally entered and make your way down the stairs. When you reach the bottom, hook around to the right and step into the lift there. A scene will play as you go down and the checkpoint will be reached. Head down the hallway and down the stairs to the small corridor on the left. Pull the guard out of the room there with your TK and kick him dead. Enter the room and talk to the doctor. Use the hand scanner on the wall beside the door and head back out after the conversation.
The door to the left will be open now and there will be 4 dark soldiers in there. After you kill all four, the door on the far side will open. Taking on all four of these guys is a real pain so what you should do is open the door and then run into the room so they guards see you. Once they do, quickly run back out the door before it closes and then TK the soldiers around the room until they all die. When all four have died, you’ll see the door in the far right corner open. Hit the switch and go through and you will have a scene with another child.
After the scene you will find yourself back in the asylum and in the interrogation room. Make your way out of the room and make a left and go through the door there. Go through the hallway and make a right after you go through the next door to enter the Isolation room. When you enter, you’ll have a conversation with yourself and then be whisked away back into Russia. Look forward down the stairs and there will be a few more dark soldiers to take care of. Best way I found to take them down was to hide out of sight and then project in and use one of them to take them out. A lot will keep coming so once they are finally all dead then you will be able to go through the door in the left corner.
When you go through, a scene will play as you enter the hall and then you will be back in the asylum that Jayne was in. This part of the level for some reason gave me so much trouble. What I would do is head behind the stairs at the beginning and crouch there. Then I’d use projection and go out and possess the guards with guns and take out the cameras. I’d let the orderlies beat on the inmates and vice versa until the population in the area started to dwindle. When it was down a lot, I’d then use a guard to start killing everyone in sight as well as the other guards in the booth at the gate. When everyone was pretty much dead, I’d go through the gate as before by using TK on the button on the other side and then go through the open gate to find to cops guarding the room Jayne was in. Take them down and enter Jayne’s room to get a scene.
Now that you are back in Russia, head down the stairs and through the plastic to come to wooden walkways. There are a lot of dark soldiers here along the way so you can just put on charm and run all the way down the walkway until you hit the ground. Go to the tunnel on the left and enter to return to the present again. Head down the hallway and make a left at the hallway there. Enter the door and a scene will play sending you back to Russia again. After you are back in Russia, head through the tunnel into the next room and you will have a scene with Hanson.
After the scene, there area will start to fill with enemies. Head to the right side of the cave and open the cells there to let out a child. He will help you in the fight and will also give you a room to enter to stay away from taking to much damage. Take out the enemies that appear and enter the cell on the side when you need to heal. After the pistol soldiers, the dark soldiers will enter. When they do, enter the cell and take out the soldiers as they try to enter the cell. Either toss them with TK and let the kid finish them off, or knock them back will a psi-blast and then let them come at you again. Eventually when all the enemies stop coming, run out to the center of the room and all the kids will be gathered there. Watch the ending scene and pat yourself on the back for a job well done!