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Prince of Persia: Warrior Within
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Your fate has been written. You will die.
Developer
Publisher
Ubisoft
ERSB Rating
Rel. Date
Genre
Action
Players
Date: Thursday, January 06, 2005
Author: Jeff 'Judasen' McAllister

Watch as the spinning gear turns the opposite way now. Jump over to the bar and swing to the gear when the open face is directed at you. Grab it and ride it around to the other side and jump backwards off to the bar. From there jump backwards and land on the platform with the red square. Watch as the beast appears to the left and stays there. Walk to the edge and press and hold B to charge and throw your weapon at it and knock it off the wall. When it’s gone, press the square and wall run. Jump off the wall to grab the wooden wall that moves and ride it to the far side. Hop off there and kill another two beasts. Enter the room to the right and wall run up and jump to grab the lever there. Pull it and the center platform rises up again.



Jump up on the beam there and walk out on the center one. Jump across using slow to get past the gears and land on the next beam. Jump from ledge to ledge and eventually you will reach the top. Enter the hallway there and there will be moving blocks, spinning logs and blades. Do your fancy work to get past and at the bottom of the large ramp will be a locked door. Jump up the left side, shimmy to the right and hit the switch to open it. Drop and run through to come to a fountain. Save there and head down another ramp to enter the room at the bottom. Kill the raiders and hit the red switch to raise a block. Slow time and run over to it and run up to grab the rope. Swing to the left and land on the platform and fight some raiders. Head across the bridge to the other side and a short scene will play as well as giving you two directions to go now.



Go left first and duck and jump over the logs and blocks to come to the mechanical pit. Climb up the ladder and smash the treasure chest and head back out to the main room and take the right path. When the gear turns in the wall, wall run when the beam leaves. Hit the other side and take out the keeper there. Use slow time to wall run again through the circle and jump off at the end to grab the pillar there. Jump from pillar to pillar and land on the lower platform with the flaming lever. Turn it and there will be a platform beside you that lowers and raises. Normal jump over to it and ride it up. When you reach the top, wall run to the corner and jump to the opposite wall. Bounce jump your way up to the top and enter the large room to the right. When you enter another wonderful golem will appear.



Take this fellow out the same way you did the previous golem with leg chops from behind and then climb on his back for a few more. Make sure you jump off before he grabs you and tosses you like a ragdoll. Once he goes down, enter the door on the right and there will be a beast on the wall near the rope. Toss the weapon at him and know him down off the wall. Wall run to the rope and swing along and jump at the end to land in the pool. Take a sip if you need the health and then climb into the next passage with the spinning paddles. Roll under each through the openings and make a right at the first platform. Walk over and jump to grab the pull lever and it will open a door. Head back in to the water and continue around and through the openings to the next water pool. Jump to grab the pole and swing and swing to the far side.

Take out the enemies there and you will come to a corridor full of traps. Head over the spikes, past the spinning logs and over the pit with the saw blades and the moving blocks to finally come to a water door and a water fountain. Save here and activate the portal by hitting the red squares, rear left, front left, front right, rear right. Go through the portal once it’s active and you will receive the Ravages of Time power. Now that you are back in the present, you need to make your way back out to the clock room where you just were. Make your way through the trap filled hallway and there will be two traps that are different this time around. To get over the first spinning log by the blocks, use the previous block to stand on and then wall run. After you round the corner and come to the saw blade pit, wall run and grab the rope and climb up it a bit.



Jump backwards off it and land on the ledge opposite you. Continue along until you come out to the large room. Kill the enemies there and you are shown a fly by on how to enter the room you were in earlier with the chest and gears. Slide down the curtain to the platform below and wall run to the right through the spinning wheel. Jump to the pillar and again to two more and back to the ledge with the turning lever. Jump over to the moving platform again and wall run to the corner and bounce your way up once more. Head back into the room where you fought the golem and you will be attacked by beasts and raiders. Have one of the beast blow up near the boarded up door way to unblock it and then wall run to the rope. Swing along and jump to the water pool where you were earlier. Drink and hop in the passage way and roll through the opening. Jump to the next platform and start to drop your way down the ledges at the end.



Hop across the platforms to the other side and again to the left and start to make your way down the corridor to the gear room. When you enter it, the gear will be spinning and there will be some enemies. Jump on the ladder and climb and wait until there is an opening above you to jump through. Pull up and wall run up to the ledge. Continue up through the next hole in the ceiling and you will need to make your way up the ledges in the center again. When you reach the top, there will be a red square switch to push. When you push it, you’ll need to jump back to the center spinning ledge and then pull up and jump to the door that opened on the opposite side. You need to be quick and if you time the jump too soon or to late, you’ll drop to the ground. When you make it through the door, save at the fountain there.



Head down the corridor and over the half wall to run into some beasts. Have them blow up near the cracked wall to destroy it and jump through to the next platform. From there the prince will mention needing to go back in time to activate the mechanics. Hop up the block and then bounce jump your way up between the walls to the top. Kill the enemies there and wall run up the right side. From the platform there, jump over to the top of the square block in the center. Jump to the pink ledges and climb your way up. Wall run twice to the left and then climb the ladder. Take out the enemies there and then hop over the railing on the left. Drop down to the next ledge and shimmy around the corner. Back jump to the platform there and slide down the ladder a bit. Swing around the other side of it and back jump to the beam there when the pendulum is out of the way.

Jump to the next platform and cross the saw blade pit and then wall run around the next room. Climb down the ladder and drop to the large room below and take out the swarm of enemies. Wall run up the wall on the right to grab the top ledge and pull up. Wall run up against the wall and grab the edge there and shimmy around the corner. Back jump to the edge behind you and continue to shimmy around and drop down. Walk forward and make a right and your old buddy the Dahaka will be back. Time to run your ass off away from him. This time getting away from him is a lot easier than the previous times, except if you aren’t good at rope swinging. There are two times you need to do it and screwing it up is likely to get you killed.



Halfway through the run, there will be a water door that will stop the Dahaka from bothering you as you play with the wall switch there and bounce jump your way to the top. When you get to the top, ignore the enemies and jump across the gap. Once you reach the second water door, save at the fountain and you’ll need to activate the time portal. Use rear right, front left, front right and rear left to activate it. Step through into the past and you will receive a new sand tank, bringing the total to 5. Go ahead and save at the fountain and enter the corridor. Make your way past the spinning logs, blades and sawblades and you will come to drop off. Hang off the edge and instead of bounce jumping your way up to the top, you are going to bounce jump your way to the bottom. Bounce back and forth until you hit the ground and then lure the enemies through the waterfall to kill them.



Wall run and grab the rope to the next ledge and step on the square there to kill the enemies with the spikes. Continue around the corner and wall run again and enter the large room. On the far side will be a golem and he will continually toss those pesky beasts at you that will explode on impact. Go to the far left of the area and stand there as he tosses a beast at you. Move and let the explosion smash the wall. You can go through the block traps here to get a life upgrade. Return to the room and head to the opposite side and do the same thing to the cracked wall there. Enter when the doorway is destroyed and save at the fountain. Pull down the ledge trigger there and a platform in the next room on the other side of the spinning wheel will lower. Use slow time to get on it and hop up the next block.



Drop down in to the room where you were earlier with the large square block in the center of the floor and run up the ladder. At the top, jump backwards to grab the block and wait on it. When the golem nails it, half of it will fall and the other half will rise. Jump backwards off it to the ledge behind you and wall run to the next and then to the ladder. Climb up it and turn the lever there to push a cog out from the wall. Crash the jars and jugs and run along the wall to the platform and again to the next when the wall slides are down. Grab the ledge on the far side and start to drop your way down the gears. Drop from gear to gear and then drop to the pole. Swing across and jump from the ledge to the next pole and drop down to the pole below. Swing to the ledge and you will be at the second large stone weight.

Repeat the same thing you did earlier with the first and when you reach the top, turn the handle there to pop out another cog. Run across the wall to the far side and use another lever to pop out the third cog. Run across the wall to the platform behind it and hop through the window on the right. Grab the chest there and wall run to the ladder on the right slide down to the bottom and them bounce jump your way down to the ledge below. Wall run to the other side and drop to grab the edge. Shimmy right and bounce jump down to the bottom again. Once you hit the ground, save at the fountain you used earlier and then head across the platform to the golem. When you get close enough the battle will start and the platform will lower.



The battle with the golem is pretty much the exact same as the previous two battles but this time you don’t have a whole lot of room and you can get tossed to your death easier. Once you bring the behemoth to its knees, wall run up the right wall and grab the pole. Swing and jump your way to the ladder at the top and climb up. Wall run up and grab the pull switch there and a bridge will extend to reach the center area with a turn lever. Run over to it and kill the beasts that appear. Turn the lever once they are dead and the second lock in the hourglass chamber will be opened. Now you will need to make your way back there. Go through the open door at the end of the bridge and wall run through the two spinning wheels. Enter the hallway and some beasts will attack but you can just hang off the edge around the corner and slide down the curtain. Jump back and forth between curtains until you hit the ground.



Continue down the stairs to another hallway and to another set of curtains to slide down. Bounce jump to the ground after the last one and land on the ground. Head through the door there and you will be back in the first mechanical tower. Please note that there is a major bug in the room and it occurs when the ladder in the center of the room is raised. Do not pull any levers or switches in this room as you pass through it. If you do raise the ladder, you’re basically screwed and you’ll need to reload from an earlier game. Jump over to the center platform and ride down the ladder. Walk across the beam and slow time to jump past the spinning gear. After you get past it, save at the fountain located here.



The Door is Open

Head right down the hall and hang off the edge there. Drop to the ledge below and drop to the ground. Head out through the right side and you will come to another golem where you fought one earlier. Either fight or flee and head to the ledge on the left side. Climb up the ledges there and hop into the opening on the right. Kill the keepers there and make your way to the save fountain. Hop past the blocks there and then jump across the gap to grab the edge on the other side. Shimmy right to the ladder and slide down near the bottom and jump off. Wall run to the curtain and slide down. Make your way to the ledge you need to pull down to open the door and use slow time to go through. Enter the Central Hall and make your way down the blocks to the center platform. When you reach it, a short scene will play. When it is over, hop across the gap to the stairs and save.

The Empress

Make your way up the stairs and past the tricks and traps you went through earlier to get to the hourglass chamber. Once you reach it, watch the scene and then save again if you like. Enter the Empress’s chambers and another scene will begin with her. This battle is pretty tough and if you thought the battle with Shahdee was tough, then you’re in trouble. The Empress will have only a few attacks but the main one is to teleport beside you and kick you. It’s easy to avoid with a dodge roll or flip and will leave her open for attacks after she does it. That’s the best method of defeating her. Let her teleport and then dodge out of the way and quickly attack her.



The farther you stay away from her, the more she will teleport and the more attacks you can get in on her. If she isn’t teleporting, stay away from her with rolls and such because once she gets you, she’ll nail you good. Once you have her down to ¾ of her health, she will summon some dudes to help out. As long as you take these on one at a time with jump attacks, you can take them out no prob and the empress will just sit and watch. When you get the Empress down to half her life, a scene will play and you will be back into battle. At a ¼ of her health she will summon two more minions but again, nothing difficult to handle. Finish her off using the same pattern of dodging her teleport attacks, which become much more frequent in the second half of battle. Sometimes you will need to dodge twice before you can attack her. Once she drops, you will be given the opportunity to save. Do it.



The Long Way Home

After the long scene plays, you will be back in control of the prince and running away from the Dahaka. Use the typical tricks and turns to get away from him and when you enter a large room, a door will close behind you as a scene will play about the wraith mask. After the scene, the Dahaka will be back on your tail so run away again through more twists and turns. At the end when you jump to grab the pull lever, a waterfall will start and you need to jump through to escape. When you look around the next room, wall run to the right and land on the platform there. Pull out the large grey stone that is in the wall and the platform will lower to the ground. Head up the stairs in the room and follow the corridor around and the Dahaka will pop up once again. Continue running and you will come to a fork in the path.



Make a right and jump to grab the pull lever to start another waterfall. Head through it and you will be back in the large room with another platform to your left. Use the ledges to climb over to the next stone in the wall and pull it out to lower the next platform. When you lower, you will see the coffin in the center of the room rise. Head back up the stairs and follow the corridor and make a left this time at the fork. Continue to follow it around until you reach the pull lever to activate the waterfall door and go through. Hop up to the next ledge when you enter the room and pull out the third and final stone to lower the platform. Watch as the middle rises and ledges become visible. Climb up the center column to the top and swing through the water door to reach a save fountain. Save there and continue down the corridor.

You Cannot Change Your Fate

Make your way along the wall to the beam ahead of you and hop across from one to the next. Go through the enemies here until you eventually come to a wall with a ladder on the left side. Wall run up the right and jump to grab it and continue upwards. Grab the ledge at the top and shimmy over to the ledge. Pull up and enter the next area for a quick scene showing you a sword. Go to the right and save at the fountain there.



A Throne and Mask

Head down the corridor and make a right at the end. Kill an enemy here to grab their weapon because you’ll need it. Since your sword is broken, the battle will take a long time considering the crappy damage you do. Enter the room at the end of the hall with beams and head left once you start across them. Knock off the ninja’s as they come at you and when you land on the platform on the right side of the room, charge throw your weapon at the ninja on the other side. Wall run across and again and one more time to reach the curtain. Slide down and you will reach the bottom where the sword was. Watch the scene and then run from the Dahaka. It is trick to run since you can’t see in front of you, but smash the barrels in front of you and head through the waterfall door to save. Activate the time portal here and go back to the past. As you go through, you will receive Wind of Fate power as a bonus.



Now that you are back in the past, head down the hallway and past the spinning logs and traps until you finally come to the large room with the sword in the center. Grab it and you will now have the Scorpion Sword which as able to bust through brick walls. Kill the onslaught of enemies that appear in the room and when they are dead, head through the open doorway and follow the corridor. Hop past the traps and you will come to a room with 5 doors, a pressure plate and a turn lever. Turn the lever around and it will open a door releasing some enemies. Kill them and then pull the cage out of the room there. Place it on the pressure plate and run through the open door. Jump over the gap to the ladder and slide down. When you land, kill the enemies here and make your way through the traps of spinning blades and logs. When you come to the broken wall, smash through to enter the next room, turn the lever to open a door to release some enemies.



Use the plate on the floor to raise the spikes and kill them. Enter the room they came out of and wall run up to hit the plate there. Slow time and head for the door and go through. Kill the enemies in here by swinging around the pole in the center and turn the lever in the corner when they are dad. Continue through the new hall and save at the fountain there. Wall run into the opening above the pit and bounce jump your way up. When you reach the top, you will be in a showdown with another huge Golem, although this mofo has a life bar and it’s a big one. Use the same techniques on this golem as all the rest but make sure to evade and dodge his attacks. He really does have a lot of health and you don’t. Use slow time effects when you want to as well as secondary attacks. You can’t reach the fountain, trust me, I tried, so keep your wits about you and you’ll take him down.

When he does drop, enter the doorway that opens and climb up the ladder. When you reach the top, run up the ladder and then out into the next room. Go through the open door there and head left to the dead end. Wall run up there and jump off to grab the beam. Jump to the ledge and again to another beam and so on until you reach the fountain at the top. Save there and head down the hall for some more beams to play around on. Jump up to the top level again and head down the hall for a short scene to play as you enter Kaileena’s library. Hop over the table through the opening to the large room. Kill the enemies here and then follow the corridor around to a lever room. Turn the lever there and the wall will move opening to another area with a pull down ledge that you can grab. Pull it down and slow time as you run back to the lever. Turn it and enter the previous area and run through the door that is slowly closing.



When you get through climb the ladder there and take out the ninja’s that appear. Head right and go across the bridge to the far side. Take out the enemies along the way and head for the far side. On the left part of the room with be two large blocks you can pull out from the wall. Pull them out and bounce jump up them to the top and wall run to the pole. Swing over to the beam and follow the way to the next room. Go left to the pole there and swing to the wall. Jump up the ledge and go right to enter the next room on top of a beam there. Enter the room and then drop down. Walk through the door opening and shimmy right. Jump to the ledge and jump back wards to the round beam. Land on it and walk around to the far side and jump to the next one. Walk around to the left and jump over to the ledge to the left.



From there jump to the beam and then through the opening in the wall. Now follow the beams down the hall to the opening at the end and listen to the prince drone on about the mask and the throne room. Drop through and save at the fountain there and continue on. Swing past the spinning log and up to the ledge on the other side. Continue to the next pit and there will be a ninja chick on the other side. Toss your weapon at her and kill run and will run across. Head up the stairs and when you reach the broken door, smash through to enter the clock work room once again. When you enter, hop on the beam to the center platform and then slow time to hop through the spinning gears. Save at the fountain and drop off the ledge to the right. Run through the golem room and up the ledges on the left at the far end. Head past another fountain and past the tricks and traps and slide down the ladder. Jump off and continue through the red curtain and the ledge you need to pull down to open the quick door.



Pull it down and slow time to run through. Pass the spinning blades and you will finally come to the Central Hall. Make your way across to the center platform and then left to the stairs that lead to the hourglass chamber. Follow the trapped hallway to the chamber and then go through the hallway to the left of the stairs. Wall run along the right wall and jump off to the platform on the left. From there jump to the next ledge and walk around the corner and enter the throne room. Now a few scenes will play and you’ll need to smash the wall. Do so and enter the portal room. Activate the portal and save when you get to the other side.

The Face of Time

Head through the water after you save and enter the next room. Here you will meet some beasts that are like the previous ones, except these don’t explode. Wall run up the wall on the left to grab the top ledge and pull up. Wall run left to the platforms there and then toss your weapon after locking on to the beast on the wall. Wall run across again to the ledge and jump back to grab the brown platform behind you. Continue through and hop in the water pit. Shimmy up the slanted ledge on the side to get up on the other side. Continue through the door and you will enter a large cavernous room with a platform in the center. Hop over to it and a few enemies will appear. Just ignore them and hop across again to the far side. Save at the fountains there and then roll under the door on the right.



Kill the beasts there and continue through the corridor to the pressure plate that will extend a platform. Slow time and jump over to the platform and wall run to the far side. Jump at the end of the run and jump backwards to grab the pillar. Climb up and jump towards the wall and bounce jump up to the top. Jump over to the pole and swing to hit the button. As you bounce off it, slow time again and grab the beam. Walk to the end of it and jump over to the extended platform near the end of it. When you land on it, wall run to the right and grab another pole. Swing to the button and bounce off to the next pole. Swing to the platform and run to the next piece of wall that surrounds the next button. Jump over and hit it and jump back while slowing time and shimmying around the top of the wall. Jump to the platform and off to the bar. Swing to the curtain and when you near the bottom jump back off.



Land and kill the beasts there and smash through the weak wall. Over the pit and through the doorway at the end and wall run right. Grab the edge along the column there and shimmy around the corner. Pull up and drop down and enter the next door way. Follow the corridor to the red curtain and slide down. When you reach the bottom, walk towards the mask and a scene will play. Now you have the mask and you are one ugly mofo. Your life will slowly chip away but your sands will constantly be refilling. Now make your way through the simple traps of logs and pits until you reach a tricky one with a log and a very large pit. Wall run along the left wall as soon as the log is closest to you and then jump at the very end of the run to grab the edge of the platform. Shimmy around and pull up when it’s behind you and run to the next trap. Now there will be spinning blades to get past. Hop over the first one and drop on the beam to let it pass. When it does, pull up and jump to the next beam and you’ll zip right under the blade that is there.



Shimmy along the beam to the right and pull up when you go through the doorway. Run down the corridor alternating sides to not get hit by the blades and enter the waterfall door to reach the portal. When you activate the portal, I’m sure you can figure out how to do it yourself by now, you will go through to the past and get Cyclone of Fate as your newest power. Go through the portal and save at the fountain again for the hell of it.

A Second Chance

Head through the water and back out into the hallway you were just in. Run past the knives and hop over to the beam and hang off it. Let the spinning saw blades go behind you where you can’t see them and then slow time and jump to the next beam. When you land jump to the left and grab the edge. Shimmy around and go through the doorway there. You’re going to use slow time a few more times so thank your lucky stars the sand is free. For the next one, drop down and grab the ledge as the log goes away. Shimmy around to the ledge side and as the log goes away again, slow time and get up. Run up the wall and grab the ledge. Shimmy over and jump back wards to the ledge there when the blade is away. Slow time again to drop down and pull up to pass the blade if need be. Drop off at the end and continue around.



Roll under the next two spinning logs and then hop over the next pit to reach a save fountain. Replenish your life and save. Head through the next door on the right and you will enter the large cavern you were in previously. As you jump out and land on the middle platform, it will become apparent why this room is so large. As the Griffon swoops in at you, you will need to dodge its swooping attacks. These are easily dodged and you will need to wit for it to land. When it does land, get behind it and slow time. When you are behind it, it will only attack with it’s tail, so go nuts on it’s back legs and when you see the tail winding up, block it’s attack. Continue this attack on the Griffon each time it lands and it will eventually fall. When it flies away it will nail a ledge. Run and jump over to it and climb up. Walk to the right side and wall run up to grab the ledge. Shimmy around the corner and jump back to the next ledge. Jump back again and bounce jump your way to the top. Shimmy around the left like you did earlier and enter the large room there.



Wall run to the right and jump at the end to grab the bar there. Swing to the curtain and slide down to jump off and grab another bar. Swing to the right and grab the curtain there and slide all the way down and drop off at the bottom. When you land on the ledge, walk to the left and go through the door way. Enter the corridor and use slow time to slow down the knives in here. Wall run along the left wall when they are pulled in and reach the end where you will see a saw blade above you. Wall run up to the ledge and pull up as the blade moves away from you. Repeat the same thing with the next wall although it will be a log instead of a sawblade going up and down. Use slow time if need be and make a right to the next spinning log. Use the protrusion of the wall on the left side to wall run up and jump backwards over the spinning log. When you are over, head to the end of the corridor and you will be back outside in the garden.



Hop across the beams to the far side and land on the ramp. Grab the chest and then head up and to the left. Wall run up to the top and take out the enemies there and head to the right of the area across the middle bridge with the turn lever. Enter the far opening in the wall and drop down to use the fountain there and save. Head back up and wall run to the platform in the corner. Wall run again past the blades and out the door. Wall run to the left past three more blades and slide down the ladder. Wall run to the next door and continue to the end of the hall. Use the pull ledge to open the door and enter the next area. Hop over the railing and jump to the poll. Swing to the next platform and head left. Wall run to the rope and kill the crow master there. Hop over to the ladder and slide down and down again to come to a hallway that will lead you to the portal.

Go through to the present and walk down the corridor you were just in, in the past. As you take a few steps forward, the Dahaka will appear and throw you through a long pit. When you land, you will need to make your way back to the throne room. In this area there are a lot of traps but thankfully you can drink the water at your feet. Make your way past them and you will come to a gap. Before you wall run over it, take out the ninja chick on the far side by tossing your weapon. When she falls, enter the doorway there and you will enter a large room. Wall run along the right wall and then again to grab a rope. Swing along to the next platform and then run to the curtain. Slide down and jump off to the platform behind you. Jump again to the lower platform beside you and take out the enemies there.



Head to the far end when they are toast and hop up on the block to the right. Bounce jump your way up the wall and the stone column until you reach as high as you can go. Shimmy around to the beam and climb up on it. Take out the ninja chick that appears and continue along to the next column. Jump up it and then backwards of to the tree branch you can swing from. Swing over to the wall and grab the edge and shimmy to the left around the corner. Back jump to the platform behind you and hop up on the block there near the gate. Run up the wall as you stand on the block and jump back and forward to go through the opening at the top. Kill the guards there and hit the pressure plate on the wall to get through the next door. Slow time and run through and wall run over the pit. Make your way up the ledges and you will come to a corridor of spinning logs at the top.



Run through over the spiked floor, through the waterfall door and save at the portal. Go through and you will be back in the past. Head back through the water door and down the hallway with the spiked floors and spinning logs. Again head over the next trap pit with saw blades and continue around to pit with a spinning log over it. Drop down to the ledges below and again in the next pit to the bars below. When you hit the ground, run through the doorway and hop over the railing. Jump to the platform behind you and take out the ninja chicks that appear. When they are toast, run around the walkway to the fountain on the far side and then to the left to hit the pressure square on the floor. When you hit it, a platform will extend from a door way. Run over to it and a scene will play. Afterwards, you will be inside the door way and will need to follow the next corridor along. The next few traps will require you to use slow time to get through although the first one is just a simple wall run to get over. Once you pass all the blade traps, save at the fountain.



Roll through the opening there and take out a few more enemies and walk out the open doorway. Slide down the curtain and jump off to the pole behind you. When you grab it, drop to the next one and it will start shaking. Quickly jump to the pillar and from there to the next and to the next before they all collapse. Land on the platform with the enemies and start to take them out. Run up the grey brick wall there and jump backwards to grab a branch. When you have it, swing to grab the top of the wall and then wall run over to grab a rope. Swing along it and grab the curtain and slide down. Hop off and jump back to grab another branch behind you. Swing to the bent bar and then wall jump and bounce your way up to the top. When you land on the platform to the left drop off the edge and grab the curtain there. Slide down and jump off to the branch behind you.

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