Star Wars: Republic Commando
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A full blown guide to surviving LucasArts' squad-based first-person shooter.
Developer
LucasArts
Publisher
LucasArts
ERSB Rating
RP
Rel. Date
10/5/2004
Genre
First-Person Shooter
Players
4
Date: Thursday, March 17, 2005
Author: Jeff 'Judasen' McAllister

The Beginning:

Sit back and watch the scenes of how you were created. It takes awhile to get through so you may want to get something to eat while it plays through. It will introduce you to your Delta squad and show you who you will be controlling through out the game.



The Clone Wars:

Once the opening scene is over, you will finally be given some action. As you land on Geonosis your main objectives will be to meet up with your squad and eliminate Sun Fac. This first part of the mission will be a clever tutorial so do what you are told and follow objective marker to objective marker. Use the Bacta station after you get hit and continue to follow the path to the crash site. Clear out the droids there and continue on through the tunnel ahead of you. Follow it around to the half wall where the droids are firing from and then some more will enter from the right side.



Kill them and continue outside and you will be told the trench leads to the enemy mines. Move forward killing more droids and there will be a weapons palette ahead to grab some grenades from. Grab them and toss them and the gun turret on the left side. Toss a grenade at it to blow it up and then head through it and down the slope there. Crouch through the passage way and you will come to squad mate 62 as you make your way up the next slope. Have him run over to the wall to place a demo charge so that you can proceed to the spire. Cover him as he places the charge and then blow it when he is done. Once it is blown, there will be a heavy armor machine on the other side of the small wall that an air strike will come in to destroy. Once it’s blown up, head through and enter the spire through the opening on the right.

Into the Hive:

Head forward into the next room and you will now need to meet up with 40, the next squad mate. Head through the room and up the ramp on the right side. As you reach the room at the top, you will be told 40 is on the other side of the door. Have Scorch set the demo and blow it when he is done. Head through and you need to have Fixer slice through the shield blocking the next door by using the control panel on the left. When it is down, enter the next room and clear it out of enemies and you will then come to another door to slice open. Do so and you will enter the hanger.



Clear out the Geonosis bugs and droids and make your way down the ramp to the fighters. Have Scorch set up a demo to blow them up and then continue through the next door. Use the low light mode of your visor by pressing the white button and make your way through the dark area destroying the droids until you go through the door on the left. When you do, you can turn off the low light vision and send Scorch over to the set of crates to destroy them. Kill the bugs and droids and head through the opening. You will be told that Sun Fac is one level below you so head through the door to the left of the balcony. Clear it out of enemies and grab the goodies in there. Make a right through the next door and you will be above Sun Fac’s planning room.

The Strength of Brothers:

After you rappel down to the ledge below, you will meet up with the third and final team mate, Sev. Sun Fac will be in the next room so toss a grenade at the shield blocking the opening and run through after it blows. Sun Fac will run through the next door as the room fills with enemies. Kill the droids and a super battle droid will enter from the far door. Have the squad focus on him and take him down. As you enter the next room and head right, there will be another super droid. Kill it as well and head through the door there. There will be a rush of droids after the door opens but the squad will make shirt work of them. Head up the ramp on the right side and have Sev use the crate for cover. Kill the geonosis bugs as the attack him and Sev will take down Sun Fac’s ship as it tries to take off. Once the ship is down, you will be given a new mission to complete.



Infiltrate the Droid Foundry:

It seems some other clones got took on their way to destroy the droids facility. Now it’s up to you. Head to the elevator and take it down. Once it stops, make your way out and start killing the warriors. Head to the next room and grab the sniper attachment on the ground to the left. Have the squad breach the door after you grab it and follow the next corridor around to the right, then left and then right again to a large area. Use the sniper attachment to snipe the enemies on the bridge and then continue along. Make a left down the slope there and down the next one as well.



Now there will be a crap load of eggs in this area. When you destroy the pods, there will be little babies that come out to kill. Set up Sev at a snipe point and have the others clear out the room. Continue through and you will eventually come to the room with the jamming device. It will be blocked with a shield, so head down the slope and to the right where there will be a computer panel up on a rock. Have a squad member run up to it and you have Sev use the barrels for cover at the bottom of the slope. Kill the enemies that appear while the shield is being taken down. When it is down, have scorch run over and set a charge to destroy it. Once it blows, you will need to continue to the lower level. Head for the opening that is now at the rear of the destroyed signal jammer. Head to the end of the corridor and you will rappel down to the lower level.

The Heart of the Machine:

Now you will need to follow the paths here to cross the Spire and get to the factory vent. Head through the metal tunnel around the corner and to the end until you come out into a large cave. Have the squad take cover while you snipe the enemies you can from a distance. There will also be a turret there on the far right that will fire some big blasts. Snipe the bugs as they man it. Have delta run up and place a charge on the barricade and blow it when it is ready. Continue across the bridge and you will need to set another charge at the entrance to the tunnel. Once you have the barricade blown, continue to fight your way forward and have someone man the turret on the left side. Kill the bugs as they swarm in and you will come to a dead end. Have Delta set a charge on the spire to the right and it will blow the pillar over and create a bridge. Cross it when it is down and make your way right when you reach the other side. Enter the ventilation shaft there and you will be on to the factory.



Destroy the Factory:

Head forward and make a left to the corridor there. Place a charge at the door at the end and blow it open. Follow the tunnel along to the end and kill the droids along the way. When you reach the end, breach the door on the right and head through. When you enter, the computer to transmit the files will be directly in front of you. Have one member go there and the rest to take on the super battle droids that will appear to the right. When they are down, your objectives will be updated with two new objectives. First you will need destroy the first power conduit. Head through the door to the left and you will come across a whole group of droids and bugs. Wipe them all out and slice the door on the left to get some ammo and health.



When you are ready, head through the door on the opposite side and follow the corridor across the catwalk and down the tunnel to the lower floor. When you reach the bottom of the second tunnel, take out the droids there as well as the super battle droid. When they are toast, set a charge on the power conduit and blow it up. When it blows, it will also blow the shield that was blocking the next corridor. Kill the droids in there as well and make your way to the left through the door there. Now you will enter the area with the second conduit. Kill the two super droids and make your way to the shielded doorway. Have delta slice it while you take out the droids that will be approaching from the left. Once the shield is down, have delta place a charge on it and blow it. Once it is blown head across to the left where the droids were coming from and enter the tunnel there.

Advance to the Core Ship:

Follow the Squad forward as they run through the canyon. When you come to the first blockade, set the charges on the rocks and clear out the bugs as they approach. Head through the opening when it is clear and you will come to a crash site with some clones. Have delta man the large turret there and clear out the area. When all is quiet, head to the right, through the canyon there. Now you will besieged by a huge number of bugs. Make sure you have all of your squad with you and keep them healed as necessary. Kill every and all the bugs you can see until you finally reach the end of the passage. Set the charge there and when it blows another swarm of bugs will come out from behind the rock. Kill them all and head through the opening to rappel down to the lower canyon level.



Canyons of Death:

Continue forward and you will be following the path through the canyon. This part of the mission is short but has many many enemies. As you make your way forward, kill the bugs that appear and make sure you don’t advance to far forward with them still behind you. Focus on the Elite bug warriors with their fire beam guns since they do some hefty damage. Once you get to the end of the path way, there will be a super battle droid to deal with. Kill it and make a right and you will see the anti aircraft turret base there. Make your way right and there will be a crap load of droids here along with about 6 super battle droids. Set up positions at the rocks and there will be a grenade position there. Have delta there to toss grenades at the droids and toss some yourself. Continue to take out as many as you can and then head to the right to enter the area yourself. Clear it out completely of enemies and then enter the large door in the center of the base. When you enter, walk to the arrows and you will be ready to take it down.

To Own the Skies:

Head forward to the end of the corridor. Take out the droids as you enter the next room and go to the right. As you round the corner, you will come to battle droids as well as the loading mechanism for the turret. Send delta to place a charge on it and when it blows, it will blow the large door on the right as well. Enter the room there and immediately have delta use the control panel to the right of the large window. It will close and stop bugs from entering. When it is closed, head up the ramp to the left and take out the two super droids there. Once you reach the top, head left and have the squad breach the door there. Enter the room and quickly close the two shutters on the two windows. Head up the next ramp and make a left. Cross the catwalk there and have delta set a charge on the controls there. Call over the squad to you on the other side of the catwalk and then detonate it. Head through the door once it blows and follow the ramp down to the next room. Close the two shutters and then clear out the remaining enemies. Use breach on the door there and follow the corridor around and past three more super droids. Head down the ramp around the corner and exit the base.



Territory:

Still on your way to the core ship it seems. Make your way forward and you will run into a gang of bugs. Take them out while you have Sev take up the sniper position. Once all the bugs are toast, head up and make your way to the right. You will see the supply ship fly across the canyon and there will be a group of droids there. Snipe them and continue along the path. Take out the group of droids there at the bottom of the slope and have delta man the turret there. Continue forward and lure the two super droids back towards the turret. When they are toast, continue forward and you will reach the drop ship. When you do, grab the anti-armor attachment in the palette and have Scorch man the turret. Take out all the droids here until no more are walking.



When all is quiet, you will need to blow the rock barricade on the right side to proceed. Do so and you will face some more droids. When you get closer to the large doorway, a large spiderbot will appear. You will be told that you need to hit the red spot on its front to take it down. Have delta use anti-armor maneuvers and target the spider. When it goes down, head to the large blue shielded door and an airstrike will arrive to blow the door open. Enter it when it does and clear out the droids inside. Head to the large door around the corner and slice it open. When you go through, have delta set up a snipe position and slice the control panel on the right. When he finishes, the bridge will extend and you will be able to cross and kill the droids on it. Head across when they are dead and you will be told that you need to split up now. Slice the control panel there and crouch and enter the small door that opens.

Infiltration of the Core Ship:

After the elevator ride up, you need to make your way through the storage racks of droids to find the launch codes. Make your way to the right and follow the hallway through the small opening in the racks. You will run into a few droids but they won’t attack just yet. Continue along to the right and you will come to the third rack of droids and one will attack. Run through the opening he stepped out of and continue down the hall. Eventually you will come to a long hallway with a large window on the right. Place the charge on the vent at the end of the hall and detonate it. Crouch through and ride the lift up to the control room. Enter it and male your way to the left and left around the corner. Take out the droids that attack and slice the control panel on the left side. Once it is hacked, go through the large door that opens and head through the small opening in the left wall. Ride the lift up and make your way forward. Follow the hallway around and you will come to a blocked path and an attacking SBD. Take it out and then place a charge on the barricade. Head through after it blows and continue to follow the hallway to the small opening at the end. Crawl through it and enter the next area.



Waking the Giant:

As you step off the lift, some droids will run by and get smooshed. Head to the left and when you reach the end of the hall make a right. Follow it to the end and you will run into Sev and some Droideka’s. Use grenades on them and continue to the left. Some more droideka’s and droids will approach but you can take them out easily by shooting the large metal blocks above them and crushing them. You will run into the rest of your squad at the end of the hall so continue forward with them and make a right at the end. You will find a droid dispenser in the middle of the hallway to place a charge on. Do so to stop the flow of droids and continue to the end. Breach the door there and follow the hallway to the control room. Hack the panel on the top floor up the ramp and have delta take up a snipe and anti-armor position down below. When the door opens, another spiderbot will come out to play. Take it down and continue down the hall it came from and breach the door there. Enter the next room and clear it of droids as well. Head to the far end of the room and a large door will open to the elevator. Hop in and ride it up.

Belly of the Beast:

Head forward after you step off the elevator and make your way to the left. Take out the droids and droideka’s and continue to the large room. Clear it out and make your way to the large door on the left. Follow the hallway to the droideka’s in the middle and continue past after you torch them. There will be some SBD’s at the door at the end of the hall so take them out and place a charge to get through the door. Head through and you will face a few more droids and SBD’s. Wipe them out and continue down the enemy filled hallway until you come to a large door on the right that needs to be breached. Do so and enter the control room. Take out the turrets on the ceiling right and quickly send a delta over to the computer panel on the right. It will take him a long time to hack it and you will need to fend off a crap load of SBD’s while he works. Keep on your toes and use grenades and anti-armor when possible and keep an eye on the timer. Once the door is open, head through and run to the end of the hall before the timer runs out and the base explodes.



The Ras Prosecuter:

Head forward to the end of the hall and make a right into the room there. Use the control panel to open the blast door and head back out of the room. Make a right and continue down into the next room. Blast the Mynocks as they fly out and head to the ramp on the right side. Head up and make another right and follow the corridor. Enter the small shaft at the end and follow it around to the next opening. Head down the corridor and at the end on the right will be clone trooper. Talk to him and he will open the next vent door for you. Crawl through and continue to follow it around to the right. Now you will meet some scavenger bots that are around the ship. Take them down and continue through to the next vent opening. Enter the hallway and make your way to the left. Use the panel there to slice open the droid access passage and some bots will attack. Take them down and head through the opening.

Delta Down:

Now you have the objective of finding Sev. Head through the passage and make a right when you get to the end. Follow the corridor along and make a left up the stairs when you reach them and look down. Sev will be there hacking a panel and then a Trandoshan will appear. After the fight head back down the stairs and make a left. Some more lizards will show up so run to the end of the hall and enter the droid passage and kill the scavenger there. Follow the passage to the end and exit into the next hallway. Now some more Trandoshans will appear behind you. Run to the end of the hall and enter the next droid passage. Creep your way through it and when you reach the end, you will come out to a hallway with another lizardman and a shotgun. Make your way left and you will come to some clones fighting lizards. When they are down, grab the APC Array gun and watch for the mine on the left. Crouch past it and you will come to the command room. Use the bacta dispenser on the left wall if you need it and then head up the ramp to the control panel. Hack it and while you are, some scavengers and Transdoshans will enter. Stop and kill them and then resume hacking the panel. Once you have it hacked, head down and go through the door that the enemies entered through. Breach the door there and proceed to the next area.



Unwelcome Visitors:

Head forward and you will run into some troopers. Make a left and stop the lizards from reaching the control panel there. If they do, they will turn the turrets against you. When the lizards are all dead, talk to the trooper and make your way left. When you reach the end of the hall, enter the door on the right and you will enter a large room with a few Lizards about. Kill them and head through the next door. Make a right down the hall as a lizard runs away. Chase him around the corner and he will have some friends waiting for you. Kill them all as you make your way down the passage. Make a left at the end and the turrets there will fire at you. Run past them and make a right down the next hall. Enter the room there and you will be in the array room. Use the panel directly ahead of you to turn the turrets on your side and protect you. Once you do that, head up the ramp to the controls and use the panel there to access the flight recorder. Once you have the info, kill the rest of the enemies that enter the room and then make your way to the door in the rear. Breach the door there and you will be off to find your squad.

Rescue the Squad:

Make your way forward and then to the right. Along the passage here will be a large rush of trandoshans. Kill your way through and head up the ramp at the end. Make a left there and take out the turret that will be on the right. When everything is dead, use a demo charge on the barricade and head around the corner on the left. Take out the Transdoshans there and head up the ramp at the far end. Take out the turret at the top and continue around the rubble. Make a right at the end and head through the door there.



Alone:

Head up the ramp and enter the large room. As you take a few steps into the room, some enemies will drop down from the ceiling and ambush you. Take them out and make your way to the left down the ramp there. Breach the door that the lizard runs into and get ready for an attack. Kill the lizards and scav’s there and head through the next door. Make a right and follow the hallway along through a few more doors and you will come to a blocked path. You can either use the vent shaft on the right to get past it or just place a charge on it. Either way, kill the Trandoshans on the other side and continue to the end of the hall. As you round the corner you will meet a new type of Transdoshan. He’s a big momma so use the anti-armor gun on him. Take his repeater when he’s down and blow the barricade on the right. Head through the door and follow the corridor around to the left. Kill the Transdoshans there and you will run into Fixer at the red door. As he tries to open it, some droids will appear behind you. Start taking them down as Fixer opens the door. When he gets it open, head through to the rendezvous point.



Troika:

Head forward and follow Fixer as he makes his way through the corridors. Take out the lizards as they come and enter the large room. Clear it out and head up the stairs and out the next door. Follow the corridor around to the control room and you will see some lizards interrogating Sev. Head through the door on the right and take out the turrets there. Continue past them and kill the lizards that appear near the end of the hall. Make a left around the corner and breach the door there. When you enter the room, there will be a crap load of lizards in there. Kill the ones in your way to reach Sev and revive him. Send him for Bacta and then clear out the rest of the lizards. When the majority of them are dead, a heavy gunner will enter from the far side. Take him down and continue through the door he entered from. Follow the hallway around and enter the next area.

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