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A full blown guide to surviving LucasArts' squad-based first-person shooter.
Developer
LucasArts
Publisher
LucasArts
ERSB Rating
RP
Rel. Date
10/5/2004
Genre
First-Person Shooter
Players
4
Date: Thursday, March 17, 2005
Author: Jeff 'Judasen' McAllister

Jailbreak:

Head down the red tunnel in front of you and make your way to the left. Enter the tunnel there and follow it to the next tunnel on the right. Blow the barricade there and head through. Make your way to the left and you will come to some droids and an ambush. Clear out everyone and head to the right. Head to the large door and have the squad breach it. Enter the detention center and slice the computer ahead of you to find out what cell Scorch is in. When you have it, clear out the enemies and the squad will go to revive him. Head back out and some droids will bust through the tunnel on the left. Head down it and there will be three SBD’s you will encounter. Take them out and continue to the objective marker at the end of the corridor.



Tactical Supremacy:

Make your way through the door ahead of you and start clearing out the slavers. Continue forward and make a left at the corner. Kill the rest of the enemies here and make your way to the right. Breach the door there and immediately take out the two turrets there. Breach the next door and sneak past the mine. Make a right down the next hallway and enter the door there. Breach the next one and when you enter it there will be four turrets to take down. Do so and kill the droids that appear as well. Breach the next door and you will come to a hallway with a droid dispenser and some SBD’s. Destroy the dispenser and focus on the big fellas. Heal up when they are all dead and get ready for one big battle. Breach the door to the bridge and head inside. Now you need to get your self up to the top floor, to the far end and destroy the jamming device there. Send two deltas to the sniping positions at the top to protect you. There will be a crap load of enemies in here and after the jamming device is destroyed, you will need to destroy the rest of the enemies in here to proceed. Once they are all dead, you will continue on.



Attack of the Clones:

Head out of the large room and follow the hallway. As you exit, there will be an ambush of Trandoshan Mercs. Take them out and continue down the hall as you run into more of them. Kill them and the slavers and keep going until you come to a droid dispenser. Destroy it before too many SBD’s come out and make a left past it. Set a charge on the barricade in front of the door there and head through after you kill the mercs hanging around. Make a left at the next hallway and set up some sniping positions. Lure the slavers around the next corner on the right around and take them down. Continue around when they are toast and enter the elevator at the end of the hall.

Lockdown:

As you start this mission, you will be told to hold your position. Kill everything that comes at you until you are told to find and repair the terminals. Head down the tunnel to the right and there will be a terminal there in the corner to fix. Do so and fight off the slavers that attack. Head down the next hallway and make a left at the end. Watch for the rocket turret at the end. Snipe the operator and make your way down there. Fix the second terminal along the way and have someone man the turret. Make a right when you reach the end and follow it to the end. Clear out the slavers there and make a left to find the third terminal. Slice it and then some poison gas will be dispensed to kill all of the remaining slavers. Head back to the rocket turret and there will be a marker along the right wall to place a charge. Do so and blow a hole in the wall to get through. Drop down and you will enter the next area.



The Wrath of the Republic:

As you start, throw on the low light mode and move to the far side of the room. Head up the ramp and go around the ledge to the door above. Head through and slice the control panel to the left. It will turn on the lights so you can turn off the low light mode. Head down the hall and the turrets will help you deal with the lizards and scav’s. When you reach the end of the hall, make a left and kill the lizards at the control panel before they can activate it. If they do, the turrets will turn on you and there are a lot of them. Head through the door at the end and head down the ramp. Your new objective is to eliminate all the Trandoshans on board the ship. Enter the room to the left and get to work sniping and shooting the lizards down below. When the majority is toast, head out of the room and down the ramp to the lower level. Enter the hanger floor and there will be two rocket turrets on either side. Take out the operators and get delta to man them. Once everyone is dead, the rockets will be used to destroy the drop ship.



Saving the Ship:

Head to the left side of the hanger and go down into the maintenance tunnels. Follow it along and make a right as you exit it. Enter the next hanger and you will have a minute or two to set up some traps for the droids who are coming in. Once the droids start coming in, you need to go to the pillar next to the field at the hanger opening and blow it up so that no more enemies can come in. You will need to blow the barricade in front of it before you can reach it and it takes a while to set up both charges. You will want to destroy the SBD dispenser as well since they like to hang out right in front of the pillar. Once you have it destroyed, you can head through the door on the left side and make your way to the next hanger.

Holding the Line:

When you enter the hanger, walk to the far side and drop off the catwalk to land on the lower floor. Immediately run over to the far side of the hanger where the blue force filed regulator pillar is and set the charge on it. There will only be regular droids in here and they won’t do much damage to you. Once the regulator blows, head through the door across from you and make your way to the final hanger.



Overwhelming Odds:

Ok this isn’t fun. Now that you are in the last hanger, you still need to destroy the regulator but you won’t be able to reach it. Set up delta in snipe positions and head over to the Slice terminal in far left corner. Once you hack in to it, the lift on the left side of the room will start to rise. Wait for it to come all the way up and then run over to it and hop in the walker. Man the gun and start destroying everything in the room while watching out for your team mates. Destroy the dispenser, the SBD’s and the regulator for the force field. Once you have it destroyed, you will need to hop out and ride the lift down a little to find a doorway to escape out of. Go through and you will be on to the next mission



Deus Ex Mechina:

As you make your way through the hallway, take down the SBD’s that you come across. There will be a large number of them and it will take a long time to kill them all. Watch for the regular droids as well as the turrets in each alcove. Try to keep everyone alive because you definitely want your full team with you for this. As you reach the large room at the end of the hall, immediately head up the ramp on the side and head for the top. There are three panels here that need to be sliced and they each take a long time to slice. If you still have your full team you can set each member to a terminal while you cover them. I preferred to have two deltas hacking and two deltas protecting. When the panels are being hacked, another rush of enemies will enter and start to attack. After the panels have been hacked, continue to fight off the remaining enemies until the droids retreat. When they do, head down to the door on the right side and the mission will end.

The Rescue of Tarful:

Make your way forward through the path to the \encampment and take up the sniper positions. Head to the right and take over the rocket turret and start to clear out the area. Wait for the wave of slavers to come through the main gate and wipe them out. When they are all dead, head through the gate and follow the corridor. Some Slavers will ambush you here. Take out the few on the catwalks above you and you will be told that there is a maintenance shaft that you need to take. Set up a charge on the door and blow it when it’s ready. Head through and you will be on your way to the landing pad.



Hard Contact:

Head through the shaft and you will come out to the landing area. Set up the positions and you will be told that there is a weak wall that you can blow up. Head to the far corner and make your way up the ramp there. Set the charge and blow it up. Head through and follow the corridor along taking out the slavers along the way. When you get to the end of the corridor around the corner, enter the doorway there and you will need to make your way to the top of the tower. Follow the ramps to the top and you will need to set a charge. Blow up the wall at the top after you snipe the enemies through the window and head through. Hop down to proceed to the next area.



From the Shadows:

Head forward and breach the door to the left. Kill the heavy gunner inside and blow your way through the wall. Continue along the corridor to the end and you will find a Wookie cell there. Slice the control panel to open it and you will need to blow the back wall of the cell to continue. Do so and make your way to the right when you go through. Go through the door at the end of the passage and take up a position. There will be some slavers as well as another heavy gunner. Take them down and make your way around the corner to find another wookie cell. Open it and the wookie will move the door to let you pass into the next area. Head outside and shoot out the spotlight. When it’s down, head to the left and follow the passage to the next doorway. Enter it and follow the ramps up to the top level.

The Bodyguards:

Now you need to get back to the landing area. Make your way forward to the next corner and you will be at the slaver nest. Take out all the enemies in the area and enter the door at the bottom of the tower. Breach the large door there and head through the darkened room. Pop the trando’s in here and slice the control panel to the right. Go through the door there to find a Wookie beating the crap out of some enemies. Continue to the left and head up the ramp and you will be told to verify that Grevious is in the area. Look out the window at the top of the ramp and you will see him down below. Set a charge on the barricade to the left and blow it up. Head down the ramp there and go through the door at the bottom to find Tarful behind a shield. Hack the panel to free him and kill the remaining Trando’s in the hall. Enter the cell where Tarful was and breach the door there to enter the hanger. When you do, Grevious’ droids will attack. You need to defeat them before they take down Tarful. Set up the two sniping spots and target the droids. When they are both down and Tarful is still standing, the next part of the mission will begin.



Obliterate the Outpost:

Make your way forward down the path and take out the slavers along the way. When you come around the corner, you will come to an outpost with some mines in front of it. Stay back and avoid the grenades and some Berserker Trando’s will come running through their own mines. Once they are dead, head up the ramp and go through the camp. Head down the slope at the rear of the base and follow the path until you come to a set of trenches. Take out the droids there and make your way through the passage ways and out the rear side. Head up the slope and follow the path around until you come to the rocket turret. Take it out as well as the rest of the enemies in the area and continue to the left. There will be a fence there to set a charge on. Do so and head through.



Aim for the Heart:

As you enter the next area, it will be full of enemies. First you will need to take out a rush of droids, then droideka’s and finally a rush of SBD’s. Use the turret on the left side of where you enter to make short work of all the droids. Continue down the path once they are all dead and you will come to another area of droids. Take them out and the dispenser that appears. When all is quiet, blow up the pillars that are blocking the path and continue up the slope. Follow the path around until you come to a blue shield. To the left will be a mine field at the bottom of the ramp. Slice the controls to lower the shield and the mines will be deactivated. Now a gang of droidekas will roll in so you will need to reactivate the mine field to take them out easily. Once they blow, they and the mines will both be toast. Head down the ramp and follow the path around to the landing pad. When you reach it, set a charge on the marker while taking out the mercs in the area. Once the pad is destroyed, make your way around to the entrance to the lower level.

Critical Strike:

Now you are off to do some hefty damage to the base. Make your way forward around the corner and blow the barricade there. Head through and some droids will attack. Make your way to the left through the opening in the passage there and have someone man the turret there. Wipe out the rush of enemies that come and heal up when all is quiet. Continue up the slope and around the corner to come to another barricade. A SBD dispenser will drop in front of it, so blow it up first and then take out the wall. Head up the next slope and take out the mercs that will appear in front of you. As you make your way past them, you will come to a large door. Breach the door and you will enter the landing area with a spider bot. Head over to the control panel on the right side and slice the panel to control the crane. When you hack it, you will drop a crate over head down on to the bot. Once it is dead, more dispensers will drop on the landing pad but you won’t have to worry about them. Listen to the guide talk and you will be on to the next area.



The Bridge at Kachirho:

Follow the Wookie that runs into the building. Follow him through the hallways and you will eventually come to an area where some mercs and scav’s are entering from over some crates. Kill them all as they come and then follow the wookie into the room on the left side of the hall to continue.



Frontline:

Follow the wookie as he runs through the door after the briefing about the bridge. As you enter the large room, there will be a crap load of Trandoshan’s that attack. After you take down more than a few, you will be told to take down the tree branch hanging above them to stop the flood. Shoot it to drop it and continue forward. Take out the heavy gunner Trando on the left and breach the door on the right. Head through and kill the enemies inside here as well. Enter the door on the left side and you will continue to the bridge.

The Gauntlet:

Throw on your low light mode as you enter the room and make your way down the hall. As you get farther down, there will be some mines to watch out for. Deactivate them as you reach them and pop any enemies you come across. Make your way to the left when you reach the end of the hall and you will come outside. Quickly take out the turret on the left side and use it to wipe up the rest of the enemies in the area. Blow the barricade blocking you from reaching the tunnel on the far side and head through. Take out the other turret there and then head into the tunnel when all is clear. Follow the hallway around to the wooden room and take out the Trando’s in there. There will be some mercs and a heavy gunner so watch out for him. When they are dead, head through the door on the left side of the room and enter the next area.



Detour:

Make your way forward and head up the ramp at the end of the passage. Make your way across the bridge there and breach the door at the end. Enter the building and make a left. Continue to take out all the enemies in here and make your way down the ramp in the middle of the room. When you are on the lower level, head through the door to get outside and continue to wipe out the swarm of slavers. Make your way to the far left when everyone is face down and go through the small door there.



A Bridge Too Far:

Now you have finally reached the bridge. Head out the door and the bridge will be in front of you. There are three main things that you need to do to destroy the bridge without getting yourself killed. There are two SBD dispensers on the far side of the bridge and a turret. You need to have those dispensers taken out if you expect to survive any amount of time. Set up snipers and grenade positions and run to the dispensers. Blow each one after you take out the turret and then just focus on the remaining SBD’s. Once you have finally destroyed everyone and everything, place a charge on the center of the bridge and detonate it. After it doesn’t go off, the large door behind you will open and a spiderbot will emerge. Hop in the turret to take it down quickly and then enter the building. Follow the door way on the right up the ramp and go to the left. Grab the rocket launcher there and head to the overlook window. Fire at the target marked and the bridge will blow sky high.

The Wookie Resistance:

Head forward and you will enter a very large room. It will be filled with enemies that need to be taken out as you make your way to the far side of the room. When you reach the far side, there will be debris and rubble blocking the doorway there. Set up a charge while everyone else continues to take down the mercs. Once you head through the blown open door, a wookie will be there to help you escape down the maintenance shaft.



Behind Enemy Lines:

Make your way forward and around the corner on the left. As you approach the door at the end, some mercs will ambush you from the vents. Set up snipe spots and have someone slice the door at the end. Once you go through, there will be a wookie in the next room to give you a hand. You will need to slice through the next door as well and then head up the ramp there. Make a right at the top and you will enter a large room with droideka’s and droids. Clear out the room and continue through and around the left corner. When you reach the end of the hallway there, make a right and enter the room there. Walk to the objective marker and enter the next area.



V.I.W.:

Head through the door ahead of you and clear out the room of mercs. When all is done, breach the door there and go through. Clear the room out of droids and breach the next door. As you enter the room, you will see Tarful up on the second floor to the right. Head through the door on the right side of the building and make your way across the room to the door on the left side. When you are back out of the building continue around to the right and around the corner will be a set of stairs. Head up them and head back into the building and continue through to Tarfuls position. Once you have met up with him, he will help you kick some major SBD ass. Head back into the building and make your way to the right. You now need to escort Tarful to the bridge and his soldiers. Breach through the first door and you will run into a few more droids. Take them down and go through the next door.

Saving Ammo:

Now you need to help Tarful get some ammo for his soldiers. Head to the end of the hall and you will enter a garden of sorts. Two dispensers will drop in that you need to destroy. Do so and clear out the droids of the area. Once all is quiet, head through the large door and take out the next set of SBD’s. Make your way through the door on the right and again through the next. Now Tarful will take the lead and run to the loading bay. When you enter start clearing it out of enemies and use the two slice panels on the ammo crates to unlock it. When both are sliced, you will be told to head to the second loading bay. Before you can do that, you need to secure the area of SBD’s. Take out the dispenser and then you can proceed. Set a charge on the barricade to the left and head through. Kill the few droids there and run through the door and head right.



Live Ordnance:

Make your way through the hallway here and you will eventually come to the second loading bay. As you enter there will be a wookie manning a turret and you will need to try and slice through the control panels on the ammo crates before they explode. You need to save as many crates as you can before they blow. Once you have secured enough of them, take out the SBD dispenser and start killing everything. After they are toast then some fire bugs will join the party as well. Target them so that every focuses on them and they won’t last long. Once all is quiet, you’ll need to blow the barricade that is in front of the tunnel. Do so and some mercs will give it one last go. Take them down and make your way down the tunnel and around the corner.



Fate of the Resistance:

Head forward and you will enter a large room with some SBD’s bearing down on you. Head forward into the room and start killing everything in sight. As you make your way to the far end of the room, the windows around the room will open and mercs with concussion rifles will start firing. Head up the ramp on the right side of the room and follow the catwalk around until you reach the control panel. Use it to shut the blinds on the windows and to stop the mercs from trying to nail Tarful. Once the blinds are closed, follow Tarful as he runs to the next area. When you enter it, there will be dead wookies all over the place. As you get farther through, you will be told that Grevious’ bodyguards will be coming. Fight them off when they do arrive and then Tarful’s bodyguards will emerge. You next objective is to obliterate every enemy that you come across. Head into the door on the right and follow it to the end of the hallway.

Search and Destroy:

Head forward with your wookie guide and make a right around the corner. Breach the door there and follow the hallway around to the next room. As you enter there will be a spiderbot in the center. Use the cover around it to toss grenades and set up a sniping position. Once it is down, head through the next door and you will have a wookie help you destroy a few more SBD’s. Make your way up the slope and around the corner. Head through the door and you will run into some droideka’s and another spiderbot. Take up the positions along the side of the walkway and take it down. Go through the door behind it once it is toast and you will run into a few more SBD’s. Kill them and then you will need to give some wookies in the hanger a hand. Destroy the dispensers immediately and then start on the SBD’s and droideka’s. Once you have the hanger cleared out, head to the far left side and place a charge on the fuel tank there to exit. Blow it up and follow the hallway around to the next area.



Heart of the Citadel:

For the first part of this mission you will simply walk through the nursery and follow the path as you take down everyone you come across. Once you finally reach a door, breach it and you will enter in to an ambush. Take out the Trando’s there and continue through the next large door on the right side. When you enter the next room, there will be a heavy gunner in the center area to take down. Do so and head through the next door on the left. Follow the hallway around and you will come out to the area where the first generator is. Send someone down to slice the panel and then cover him since it takes quite a while to hack into. Take down the flyers and mercs that appear and when the panel is hacked, make your way back up the ramp and through the door on the right. Head along the passage and enter the next room. The second generator will be on the left side, so repeat the same process as you just did to activate it. Once it is, continue down the hall through the door to the next objective marker. Hop up and over the boxes to the next area.



Moving Upstream:

Maker your way through the next door and there will be a load of SBD’s to deal with. Use the snipe and grenade positions in there to take them down. Continue around the crates and go through the next door. As you head down it, two droideka’s will roll in and there will be a dispenser behind them. Destroy all three and continue through the large door on the right. As you enter, there will be a few more SBD’s to deal with. Use the crates for cover and blast them. When they go down, use the bacta if needed and head for the wookie that appears at the doorway at the end of the hall. Follow the wookie around through more SBD’s to the hanger. When you reach it, Grevious will be taking off but will send some bodyguards to fight you. Send delta to the two turrets and make short work of the guards. Once they have been dealt with, head for the door on the opposite side of where you entered. Follow the hallway around and you will face an onslaught of enemies in the corridor. Take you time facing all the enemies here since there really is a huge amount of them. When you finally get past them all and enter the cavernous area at the end, wait for the lift to come down and then clear it off of enemies. Hop on it when they are all dead and you will take a ride up.

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