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Conker: Live and Reloaded Walkthrough
Some help getting this hammered
Date: Thursday, August 18, 2005
Author: Jeff 'Judasen' McAllister

Frying Tonight

Now that the place is flooding with the water you spilled, head for the pipe that has the ladder behind it and the exit signs. Climb up and there will be a button on the left. Use it and throw knives at the 4 wires closest to you. There will be one below you, one far above you and two just over your head. Don’t worry about the really far one near the other ladder. Once those wires are dropped, jump into the water and swim over to the next ladder. Now you will need to jump up to the next button and toss knifes at just two wires. Once they are down, wait for the water to rise and hop into the opening in the wall when you reach it.

Slam Dunk

Look at the red robed dude in front of you and jump on his palette. He will throw you into the air and you can grab some money and life here. Head out side and then climb up the ladders avoiding the wasps there. Once you sneak past them, walk out to the end of the plank and hop off. Quickly press B when the light bulb appears. When you land, the gate down below will open. Head there and pop the three dolls in there and grab the cash. Next make you way back out where you first entered and go to the entrance on the right (left when you first arrived).

Poo Cabin

Enter the cave entrance and you will come to a large room full of…poo. Enter the shack ahead of you and talk to the dung beetle there. After he explains how to get a ball of poo, step on the button and you will head down to a passage. Follow it to the end and you will enter shaft that has a few ropes hanging. Jump from rope to rope, following the chocolate pieces, and when you reach the next doorway, head into it. Head up the ramp and you will come out to an area with a large bull in the center.

Pruned

Make your way to the right, keeping close to the wall and you will see balls of poo rolling down some ramps. Climb up the boxes there and start running up the ramps avoiding the balls. When you reach the top, jump over to the large tap and there will be an arrow on the ground. Run the direction of the arrow and it will start to turn. When the prune juice is flowing, hop back down to the ground and the trough below will fill with juice.

Yeehaw

Now you need to go to the center island and lure the bull over to the painted target. Stand in front of it and when the bull charges jump out of the way. This will open a door and a cow will come out. As it goes over to drink the prune juice, it will have an ill effect and the cow will move back to the center island. Now you need to stand in front of the target painted on the wooden wall that appears for some reason. When the bull charges, jump like you did earlier and land on top of him. Now turn the bull to face the cow and press B to make it charge. The cow will explode and you will get tossed off. Now you need to do this two more times and make two more cows explode. Once you have that complete watch the scene as the bull falls.

Sewage Sucks

Hop down the opening that the bull fell through and follow the passage. You will come to a room that has a small alcove and a button on the ground. Press B there and you will lose the water wings and will now be able to swim under water. Swim down and follow the passage there back through the shaft room and down another passage to come to an opening in the ceiling that will put you back in the cabin where you were talking to the dung beetle earlier. Before you swim out the opening though, grab the wad of cash from the previous room on the right. Then make your way out the opening in the ceiling and talk to the beetle and he will tell you that your ball of poo is outside ready for you.

Great Balls of Poo

Head outside and you will need to roll you poo ball to the right and follow the path there. You may want to go and clear the path of enemies first so the path will be clear. Roll it all the way to the end and there will be a sign that says “no balls of poo”. Roll it off the edge and you will hit the enemy below. Hop down and enter the cave there and hop on the button there and press B. Now there will be a whirlpool that appears in the lake. Jump in the water and swim to the right, staying away from it. Make you way to the entrance there and another scene will play.

Mrs. Catfish

Talk to the prissy cat fish there and they will want you to get rid of the sharkdog swimming around. Jump in the water and swim along until a cut scene plays showing the shark tied up barking at you. Dive down and there will be an opening there. Enter it and swim upwards to the top. Hop out of the water and run up the stairs on the right. Talk to the cog there and they will want you to find some cogs. After you are done talking, step on the green lift and ride it to the platform above.

Barry’s Mate

Kill the enemy here and then make your way across the log. Jump across to make it easier and kill the next enemy. Jump to the rope and climb up. Make your way across the beam and take out another enemy and find another rope to climb. Continue until you reach the top and run across the half beam to pull the lever there. It will open a hatch that was in the water passage. Land on the spider web and make your way back down to the ground. When you land, there will be a cog running around.

Cog's Revenge

Run the opposite way it is and give it a whack. Pick it up and then take it over to the angry cog. Place it on and now you will need to find two more. Hop in the water and swim down and through the hatch you opened. There will be two enemies swimming here so do your best to avoid them, especially on the way back. Swim through the opening on the other side and swim up. Enter the room there and there will be a cog running around as well as one in the next room. Take them both back to the angry cog, one at a time and place them on the poles. Now you will need to spin the disc in the center of the room by running the direction the arrow is pointing. After the scene is over, make your way back outside to where the shark/dog is tied up.

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