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Conker: Live and Reloaded Walkthrough
Some help getting this hammered
Date: Thursday, August 18, 2005
Author: Jeff 'Judasen' McAllister

The Combination

Swim back along the river to the dock where you talked to the catfish and have another chat with them. Now you need to lead them over to the vault behind where the shark is. Along the way, some enemies will pop up in the water, so if they get too close, jump out and tail spin away from them. When you reach the vault, the catfish will open it and let you in. Hop inside and another scene will play.

Blast Doors

Now you need to open the doors on the ground. At the far end of the vault will be a spinning cog with an opening in it. You need to fire your sling shot at the arrows in the order that they are shown above the cog. Wait for the opening to pass over the symbol and fire. Once all four arrows are hit, the doors will open and you can jump down.

Clangs Lair

Land on the button there and you will whip out your flashlight helmet. Hop in the water and swim down, all the way to the bottom. There will be a large mechanical fish swimming around that will take nips at you. Avoid it and use the air bubbles around the shaft for air if you need it. When you reach the bottom of the shaft, go through the green lit tunnel there and enter the next room. There will be two blue lit tunnels here, enter either one and swim up to the next room. Pull the lever in here that will open a hatch. Swim back out and follow the yellow opening. Make your way to the top using the side cages to avoid the giant fish. When you reach the top, hop out and jump down the open pipe there.

Pisstastic

Now you will be in a passage with an enemy. Take him out and walk to the end. Here will be some enemies getting loaded. After the scene, turn around and head for the beer keg. Press B under it and get your drunk on. Now as you stumble around the room, the enemies will come up to you and you need to piss on them to put them out. Press B to whip it out and start spraying. Try to back yourself into a corner and use the camera to spray back and forth. If they touch you, you will get hurt so it’s easier to have your back covered. Once most of the enemies are taken out, two will jump in the furnace in the center of the room.

Brass Monkeys

Now that the furnace is attacking you, its vulnerable spot seems pretty evident. Run to one of the four corners of the room and there will be a pad with a picture on it. It shows what you need to do. Wait for the furnace to run over and start shooting its flame. When it does, jump up over the flame and grab the handle hanging above you. When you do, the furnace will get covered in poo and leave you enough time to run under it and slam it in the brass balls. You will need to do this for each of the four corners and if you forget which corner you have already been to, the handle will disappear once you use it. Once the furnace explodes, roll its ball over to the indent on the floor near the small door and the door will open. Roll the other ball down the passage to take out the enemy there and it will smash through the wall. Run through and finally grab that money.

Bullfish’s Revenge

When you come outside, the fish will be there waiting for their cash. After the scene, hop in the water and swim past the shark. It will break loose and follow you through the water. Lead it over to each of the catfish in the water and he will eat them as he goes along to slow him down. If the shark catches you, he will do some hefty damage to you. You will swim faster underwater but it’s more difficult to control. Stick close to the left corner on the last turn and when you reach the dock a scene will play. When the shark is lodged in to the wall, hop up on his back and jump up to grab the load of cash there, you’ll need it.

Great Balls of Poo

Head back through the archway at the water and swim past the whirlpool and along the river across from you. Hop out on the left and head back into the entrance on the left to the poo cavern again. Grab the poo ball to the left of the shack there and you will need to roll it up the path marked "upper" located behind the shack. When you roll it up the hill, watch for the dung beetles and let them go back into their caves before you pass them. Make your way to the top and roll the ball off the edge to destroy the large beetle there. When you do, make your way back down and grab the next ball of poo beside the shack. Roll it up the path beside the boarded up cave entrance and that will be marked the “lower” path. When you reach the top, roll it in the opening there and it will break open the boards below. Before you roll the ball of poo down the cave, jump on it and then jump up again to get on top of the hill and grab some cash there. Once you have it, roll the poo down the cave. Make your way back down to the bottom and enter the cave that was boarded up.

Corn off the Cob

Enter the cave and you will run into a dung beetle that will tell you that his friends disappeared. Once you are back in control, a voice will tell you to bring it some sweet corn. Run around the room and knock down three pieces of corn and throw them in the center pool. Once you do, the poo monster will appear and start singing.

Sweet Melody

Once it is done and starts to attack, you need to avoid its poo balls until it starts singing again. When it does, hop on a button pad and toss a roll of TP into its mouth. It will freak out and sing again and you will need to run to the next circle with the next pad. Wait for him to sing again and toss in two pieces. When you nail him that time, he will partially shatter the glass that has the money behind it. Run to the next circle and again hit the poo monster again a few times here. Once the glass it fully shattered, grab the money and pull the flusher to finish off the poo monster. Now you will need to head to the center of the room where he got flushed and jump on to the ledge there. Jump from one to the next until you can jump over to the doorway. If you miss, you will fall down the center and will appear in the cabin in the poo cavern. Head out of there and back into the cave to get back to where you were.

U-Bend Blues

Watch the scene with Conker’s girlfriend and then you will be back in control. Walk out of the cave and grab the extra life on the wall. Jump in the water in the center and then dive down. There will be three fan blades here that you need to swim past to proceed. If you hit any of them just a little bit, you will die. Get as close to the blades as you can (they are farther than they look) and then swim through and diagonally at the same time. Make your way past all three and swim up to the surface. Jump out and head down the passage and jump to the rope. Jump to the ledge and make your way to the ladder hopping over the blades that are coming at you. When you reach the top, hop on the wall and cross the bridge to talk to the weasels.

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