Today Ubisoft passed along a short Q&A, along with new screenshots related to its latest squad-based tactical action game Tom Clancy's Ghost Recon Advanced Warfighter. The in-house interview asks GRAW producer Mathieu Girard three important questions about the game, which is scheduled for release later this year on Xbox, Xbox 360 and PC. You can check them out below:
Why did you delay the game?
Girard: To achieve better quality and deliver all the features we wanted to have in
the game. GRAW PC is a project developed specifically for this machine so
its development cycle was different from that of the other platforms.
Can you remind us what the main differences between consoles and PC
versions are?
Girard: We have a gameplay that is very different from the gameplay of the console
version; for instance the ghosts are controlled in a way that is specific to
the PC, with a much more accurate order system. This involves adapting all
the game content (including reprogramming completely the enemy AI) and
tuning it to this way of playing. We shared the storyline and setting of the
XBOX 360, but all the rest had to be reworked, to appeal to a GR1 audience
while at the same time taking into account the new PC specific features.
The other major differences are, of course, full first person control, and
PC-specific multiplayer modes.
What are the ambitions of the PC version?
We had some very ambitious designs for the multiplayer, and we did not
advertise on the exact content until we were sure to be able to deliver it.
Things such as simulating a fully interactive physical environment over the
network were risky, but we are now comforted that the cooperative mode will
deliver unprecedented experience of multiplayer gameplay. The domination
mode is also very promising as it changes the control of areas to something
more interesting than simply capturing flags. More info to come soon.
Short and sweet. You can check out new screenshots below for the Xbox, PC and Xbox 360 or you can hit the official site at
www.ghostrecon.com
.