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Full Spectrum Warrior: Ten Hammers
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12 out of 15
THQ's latest FSW game delivers more of the same strategic squad-based gameplay.
Developer
Pandemic
Publisher
THQ
ERSB Rating
T
Rel. Date
March 2006
Genre
Tactical Action
Players
1
Date: Thursday, April 20, 2006
Author: Dave 'Parias' VanDyke

Aside from the somewhat disappointing means of progression through the campaign (particularly when applied to co-op), the only other aspect that annoyed me about Ten Hammers was the somewhat unforgiving difficulty. While singleplayer mode has a series of (archaic) checkpoints spread throughout each mission to fall back following each tactical snafu, these checkpoints aren’t present in co-op mode. Because having one soldier too many fall in battle means instant failure, this means that even a single poorly-placed RPG or M203 round could spell disaster and result in much verbal abuse from your companion at having to start the entire mission over again. You’ll either hate or love the unforgiving gameplay depending on how dedicated you are, but I can certainly say it’s much more interesting than the original Full Spectrum Warrior. Any decent-minded gamer looking for a creative twist on the standard “terrorist hunt” theme should definitely look into grabbing Ten Hammers, be it for singleplayer or multiplayer reasons – even though I hopped on the impulse buy almost purely on the promise of co-op, I was surprised and impressed to find that the rest of the game was very satisfactory.

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